| // Copyright 2020 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #ifndef COBALT_DEBUG_BACKEND_AGENT_BASE_H_ |
| #define COBALT_DEBUG_BACKEND_AGENT_BASE_H_ |
| |
| #include <string> |
| |
| #include "cobalt/debug/backend/command_map.h" |
| #include "cobalt/debug/backend/debug_dispatcher.h" |
| #include "cobalt/debug/command.h" |
| #include "cobalt/debug/json_object.h" |
| |
| namespace cobalt { |
| namespace debug { |
| namespace backend { |
| |
| // Utility base class with common logic for agents. It is not required that |
| // agents use this base class if they have other behaviour. |
| class AgentBase { |
| public: |
| // Constructor for agents that do not have hybrid JS implementation. |
| AgentBase(const std::string& domain, DebugDispatcher* dispatcher) |
| : AgentBase(domain, "", dispatcher) {} |
| |
| // Constructor for agents that have a script file that is their hybrid JS |
| // implementation. |
| AgentBase(const std::string& domain, const std::string& script_file, |
| DebugDispatcher* dispatcher); |
| |
| virtual ~AgentBase() {} |
| |
| virtual void Thaw(JSONObject agent_state); |
| virtual JSONObject Freeze(); |
| |
| protected: |
| // Commands added to the CommandMap. These just call their respective |
| // DoCommand() methods and send a success response if appropriate. |
| void Enable(Command command) { |
| if (DoEnable(&command)) command.SendResponse(); |
| } |
| void Disable(Command command) { |
| if (DoDisable(&command)) command.SendResponse(); |
| } |
| |
| // Default command implementations that may be overridden. Returns false if an |
| // error response has already been sent, or true if successful so far and no |
| // response has been sent yet. |
| virtual bool DoEnable(Command* command); |
| virtual bool DoDisable(Command* command); |
| |
| // Returns enabled, and if not enabled sends an error response for |command|. |
| bool EnsureEnabled(Command* command); |
| |
| std::string domain_; |
| std::string script_file_; |
| DebugDispatcher* dispatcher_; |
| |
| // Map of member functions implementing commands. |
| CommandMap commands_; |
| |
| // Whether the domain is enabled. |
| bool enabled_ = false; |
| }; |
| |
| } // namespace backend |
| } // namespace debug |
| } // namespace cobalt |
| |
| #endif // COBALT_DEBUG_BACKEND_AGENT_BASE_H_ |