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// Copyright 2020 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDER_TREE_LOTTIE_NODE_H_
#define COBALT_RENDER_TREE_LOTTIE_NODE_H_
#include "base/compiler_specific.h"
#include "cobalt/base/type_id.h"
#include "cobalt/math/rect_f.h"
#include "cobalt/render_tree/lottie_animation.h"
#include "cobalt/render_tree/node.h"
namespace cobalt {
namespace render_tree {
// A Lottie animation.
class LottieNode : public Node {
public:
struct Builder {
Builder(const Builder&) = default;
Builder(const scoped_refptr<LottieAnimation>& animation,
const math::RectF destination_rect);
bool operator==(const Builder& other) const {
return animation == other.animation &&
destination_rect == other.destination_rect &&
animation_time == other.animation_time;
}
// Information about the contents of the original animation file.
scoped_refptr<LottieAnimation> animation;
// The destination rectangle into which the animation will be rasterized.
math::RectF destination_rect;
// The time that the animation should currently be playing at.
base::TimeDelta animation_time;
};
// Forwarding constructor to the set of Builder constructors.
template <typename... Args>
LottieNode(Args&&... args) : data_(std::forward<Args>(args)...) {}
void Accept(NodeVisitor* visitor) override;
math::RectF GetBounds() const override;
base::TypeId GetTypeId() const override {
return base::GetTypeId<LottieNode>();
}
const Builder& data() const { return data_; }
private:
const Builder data_;
};
} // namespace render_tree
} // namespace cobalt
#endif // COBALT_RENDER_TREE_LOTTIE_NODE_H_