| // Copyright 2016 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDER_TREE_PUNCH_THROUGH_VIDEO_NODE_H_ |
| #define COBALT_RENDER_TREE_PUNCH_THROUGH_VIDEO_NODE_H_ |
| |
| #include "base/callback.h" |
| #include "base/compiler_specific.h" |
| #include "cobalt/base/type_id.h" |
| #include "cobalt/math/rect.h" |
| #include "cobalt/math/rect_f.h" |
| #include "cobalt/render_tree/node.h" |
| |
| namespace cobalt { |
| namespace render_tree { |
| |
| // Results in a rectangle being rasterized onto the screen where each pixel of |
| // the rectangle has 0 alpha (but it is not blended with the destination color, |
| // or in other words, it punches through to the background). This is useful when |
| // another subsystem is rendering a video on another layer behind the graphics. |
| // |
| // WARNING: It is very difficult for implementations to support this |
| // properly in every scenario (e.g. if the renderer happens to be |
| // rendering to an offscreen surface when this ImageNode is |
| // encountered, the punch through will apply to the offscreen |
| // surface, which itself may be blended with the final image.) |
| // Use this setting sparingly. As of now it is used only to |
| // support punch out video rendering. |
| class PunchThroughVideoNode : public Node { |
| public: |
| typedef base::Callback<bool(const math::Rect&)> SetBoundsCB; |
| |
| struct Builder { |
| Builder(const Builder&) = default; |
| Builder(const math::RectF& rect, const SetBoundsCB& set_bounds_cb) |
| : rect(rect), set_bounds_cb(set_bounds_cb) {} |
| |
| bool operator==(const Builder& other) const { |
| return rect == other.rect && set_bounds_cb.Equals(other.set_bounds_cb); |
| } |
| |
| // The destination rectangle (size includes border). |
| math::RectF rect; |
| const SetBoundsCB set_bounds_cb; |
| }; |
| |
| // Forwarding constructor to the set of Builder constructors. |
| template <typename... Args> |
| PunchThroughVideoNode(Args&&... args) : data_(std::forward<Args>(args)...) {} |
| |
| void Accept(NodeVisitor* visitor) override; |
| math::RectF GetBounds() const override; |
| |
| base::TypeId GetTypeId() const override { |
| return base::GetTypeId<PunchThroughVideoNode>(); |
| } |
| |
| const Builder& data() const { return data_; } |
| |
| private: |
| const Builder data_; |
| }; |
| |
| } // namespace render_tree |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDER_TREE_PUNCH_THROUGH_VIDEO_NODE_H_ |