blob: faea37e027528bf5f7362e64e909438911cb62e9 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/tcp_socket.h"
#include "net/socket/tcp_socket_win.h"
#include <errno.h>
#include <mstcpip.h>
#include <utility>
#include "base/callback_helpers.h"
#include "base/files/file_util.h"
#include "base/logging.h"
#include "base/macros.h"
#include "net/base/address_list.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_errors.h"
#include "net/base/network_activity_monitor.h"
#include "net/base/network_change_notifier.h"
#include "net/base/sockaddr_storage.h"
#include "net/base/winsock_init.h"
#include "net/base/winsock_util.h"
#include "net/log/net_log.h"
#include "net/log/net_log_event_type.h"
#include "net/log/net_log_source.h"
#include "net/log/net_log_source_type.h"
#include "net/socket/socket_descriptor.h"
#include "net/socket/socket_net_log_params.h"
#include "net/socket/socket_options.h"
#include "net/socket/socket_tag.h"
#include "starboard/memory.h"
#include "starboard/types.h"
namespace net {
namespace {
const int kTCPKeepAliveSeconds = 45;
// Disable Nagle.
// Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
// connections. See http://crbug.com/27400 for details.
bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) {
unsigned delay = delay_secs * 1000;
struct tcp_keepalive keepalive_vals = {
enable ? 1u : 0u, // TCP keep-alive on.
delay, // Delay seconds before sending first TCP keep-alive packet.
delay, // Delay seconds between sending TCP keep-alive packets.
};
DWORD bytes_returned = 0xABAB;
int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals,
sizeof(keepalive_vals), NULL, 0,
&bytes_returned, NULL, NULL);
int os_error = WSAGetLastError();
DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket
<< " [error: " << os_error << "].";
// Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
return rv == 0;
}
int MapConnectError(int os_error) {
switch (os_error) {
// connect fails with WSAEACCES when Windows Firewall blocks the
// connection.
case WSAEACCES:
return ERR_NETWORK_ACCESS_DENIED;
case WSAETIMEDOUT:
return ERR_CONNECTION_TIMED_OUT;
default: {
int net_error = MapSystemError(os_error);
if (net_error == ERR_FAILED)
return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED.
// Give a more specific error when the user is offline.
if (net_error == ERR_ADDRESS_UNREACHABLE &&
NetworkChangeNotifier::IsOffline()) {
return ERR_INTERNET_DISCONNECTED;
}
return net_error;
}
}
}
bool SetNonBlockingAndGetError(int fd, int* os_error) {
bool ret = base::SetNonBlocking(fd);
*os_error = WSAGetLastError();
return ret;
}
} // namespace
//-----------------------------------------------------------------------------
// Nothing to do for Windows since it doesn't support TCP FastOpen.
bool IsTCPFastOpenSupported() { return false; }
// This class encapsulates all the state that has to be preserved as long as
// there is a network IO operation in progress. If the owner TCPSocketWin is
// destroyed while an operation is in progress, the Core is detached and it
// lives until the operation completes and the OS doesn't reference any resource
// declared on this class anymore.
class TCPSocketWin::Core : public base::RefCounted<Core> {
public:
explicit Core(TCPSocketWin* socket);
// Start watching for the end of a read or write operation.
void WatchForRead();
void WatchForWrite();
// Stops watching for read.
void StopWatchingForRead();
// The TCPSocketWin is going away.
void Detach();
// Event handle for monitoring connect and read events through WSAEventSelect.
HANDLE read_event_;
// OVERLAPPED variable for overlapped writes.
// TODO(mmenke): Can writes be switched to WSAEventSelect as well? That would
// allow removing this class. The only concern is whether that would have a
// negative perf impact.
OVERLAPPED write_overlapped_;
// The buffers used in Read() and Write().
scoped_refptr<IOBuffer> read_iobuffer_;
scoped_refptr<IOBuffer> write_iobuffer_;
int read_buffer_length_;
int write_buffer_length_;
bool non_blocking_reads_initialized_;
private:
friend class base::RefCounted<Core>;
class ReadDelegate : public base::win::ObjectWatcher::Delegate {
public:
explicit ReadDelegate(Core* core) : core_(core) {}
~ReadDelegate() override {}
// base::ObjectWatcher::Delegate methods:
void OnObjectSignaled(HANDLE object) override;
private:
Core* const core_;
};
class WriteDelegate : public base::win::ObjectWatcher::Delegate {
public:
explicit WriteDelegate(Core* core) : core_(core) {}
~WriteDelegate() override {}
// base::ObjectWatcher::Delegate methods:
void OnObjectSignaled(HANDLE object) override;
private:
Core* const core_;
};
~Core();
// The socket that created this object.
TCPSocketWin* socket_;
// |reader_| handles the signals from |read_watcher_|.
ReadDelegate reader_;
// |writer_| handles the signals from |write_watcher_|.
WriteDelegate writer_;
// |read_watcher_| watches for events from Connect() and Read().
base::win::ObjectWatcher read_watcher_;
// |write_watcher_| watches for events from Write();
base::win::ObjectWatcher write_watcher_;
DISALLOW_COPY_AND_ASSIGN(Core);
};
TCPSocketWin::Core::Core(TCPSocketWin* socket)
: read_event_(WSACreateEvent()),
read_buffer_length_(0),
write_buffer_length_(0),
non_blocking_reads_initialized_(false),
socket_(socket),
reader_(this),
writer_(this) {
memset(&write_overlapped_, 0, sizeof(write_overlapped_));
write_overlapped_.hEvent = WSACreateEvent();
}
TCPSocketWin::Core::~Core() {
// Detach should already have been called.
DCHECK(!socket_);
// Stop the write watcher. The read watcher should already have been stopped
// in Detach().
write_watcher_.StopWatching();
WSACloseEvent(write_overlapped_.hEvent);
memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_));
}
void TCPSocketWin::Core::WatchForRead() {
// Reads use WSAEventSelect, which closesocket() cancels so unlike writes,
// there's no need to increment the reference count here.
read_watcher_.StartWatchingOnce(read_event_, &reader_);
}
void TCPSocketWin::Core::WatchForWrite() {
// We grab an extra reference because there is an IO operation in progress.
// Balanced in WriteDelegate::OnObjectSignaled().
AddRef();
write_watcher_.StartWatchingOnce(write_overlapped_.hEvent, &writer_);
}
void TCPSocketWin::Core::StopWatchingForRead() {
DCHECK(!socket_->waiting_connect_);
read_watcher_.StopWatching();
}
void TCPSocketWin::Core::Detach() {
// Stop watching the read watcher. A read won't be signalled after the Detach
// call, since the socket has been closed, but it's possible the event was
// signalled when the socket was closed, but hasn't been handled yet, so need
// to stop watching now to avoid trying to handle the event. See
// https://crbug.com/831149
read_watcher_.StopWatching();
WSACloseEvent(read_event_);
socket_ = nullptr;
}
void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) {
DCHECK_EQ(object, core_->read_event_);
DCHECK(core_->socket_);
if (core_->socket_->waiting_connect_)
core_->socket_->DidCompleteConnect();
else
core_->socket_->DidSignalRead();
}
void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled(
HANDLE object) {
DCHECK_EQ(object, core_->write_overlapped_.hEvent);
if (core_->socket_)
core_->socket_->DidCompleteWrite();
// Matches the AddRef() in WatchForWrite().
core_->Release();
}
//-----------------------------------------------------------------------------
TCPSocketWin::TCPSocketWin(
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
net::NetLog* net_log,
const net::NetLogSource& source)
: socket_(INVALID_SOCKET),
socket_performance_watcher_(std::move(socket_performance_watcher)),
accept_event_(WSA_INVALID_EVENT),
accept_socket_(NULL),
accept_address_(NULL),
waiting_connect_(false),
waiting_read_(false),
waiting_write_(false),
connect_os_error_(0),
logging_multiple_connect_attempts_(false),
net_log_(NetLogWithSource::Make(net_log, NetLogSourceType::SOCKET)) {
net_log_.BeginEvent(NetLogEventType::SOCKET_ALIVE,
source.ToEventParametersCallback());
EnsureWinsockInit();
}
TCPSocketWin::~TCPSocketWin() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
Close();
net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE);
}
int TCPSocketWin::Open(AddressFamily family) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_EQ(socket_, INVALID_SOCKET);
socket_ = CreatePlatformSocket(ConvertAddressFamily(family), SOCK_STREAM,
IPPROTO_TCP);
int os_error = WSAGetLastError();
if (socket_ == INVALID_SOCKET) {
PLOG(ERROR) << "CreatePlatformSocket() returned an error";
return MapSystemError(os_error);
}
if (!SetNonBlockingAndGetError(socket_, &os_error)) {
int result = MapSystemError(os_error);
Close();
return result;
}
return OK;
}
int TCPSocketWin::AdoptConnectedSocket(SocketDescriptor socket,
const IPEndPoint& peer_address) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_EQ(socket_, INVALID_SOCKET);
DCHECK(!core_.get());
socket_ = socket;
int os_error;
if (!SetNonBlockingAndGetError(socket_, &os_error)) {
int result = MapSystemError(os_error);
Close();
return result;
}
core_ = new Core(this);
peer_address_.reset(new IPEndPoint(peer_address));
return OK;
}
int TCPSocketWin::AdoptUnconnectedSocket(SocketDescriptor socket) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_EQ(socket_, INVALID_SOCKET);
socket_ = socket;
int os_error;
if (!SetNonBlockingAndGetError(socket_, &os_error)) {
int result = MapSystemError(os_error);
Close();
return result;
}
// |core_| is not needed for sockets that are used to accept connections.
// The operation here is more like Open but with an existing socket.
return OK;
}
int TCPSocketWin::Bind(const IPEndPoint& address) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_NE(socket_, INVALID_SOCKET);
SockaddrStorage storage;
if (!address.ToSockAddr(storage.addr, &storage.addr_len))
return ERR_ADDRESS_INVALID;
int result = bind(socket_, storage.addr, storage.addr_len);
int os_error = WSAGetLastError();
if (result < 0) {
PLOG(ERROR) << "bind() returned an error";
return MapSystemError(os_error);
}
return OK;
}
int TCPSocketWin::Listen(int backlog) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_GT(backlog, 0);
DCHECK_NE(socket_, INVALID_SOCKET);
DCHECK_EQ(accept_event_, WSA_INVALID_EVENT);
accept_event_ = WSACreateEvent();
int os_error = WSAGetLastError();
if (accept_event_ == WSA_INVALID_EVENT) {
PLOG(ERROR) << "WSACreateEvent()";
return MapSystemError(os_error);
}
int result = listen(socket_, backlog);
os_error = WSAGetLastError();
if (result < 0) {
PLOG(ERROR) << "listen() returned an error";
return MapSystemError(os_error);
}
return OK;
}
int TCPSocketWin::Accept(std::unique_ptr<TCPSocketWin>* socket,
IPEndPoint* address,
CompletionOnceCallback callback) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(socket);
DCHECK(address);
DCHECK(!callback.is_null());
DCHECK(accept_callback_.is_null());
net_log_.BeginEvent(NetLogEventType::TCP_ACCEPT);
int result = AcceptInternal(socket, address);
if (result == ERR_IO_PENDING) {
// Start watching.
WSAEventSelect(socket_, accept_event_, FD_ACCEPT);
accept_watcher_.StartWatchingOnce(accept_event_, this);
accept_socket_ = socket;
accept_address_ = address;
accept_callback_ = std::move(callback);
}
return result;
}
int TCPSocketWin::Connect(const IPEndPoint& address,
CompletionOnceCallback callback) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_NE(socket_, INVALID_SOCKET);
DCHECK(!waiting_connect_);
// |peer_address_| and |core_| will be non-NULL if Connect() has been called.
// Unless Close() is called to reset the internal state, a second call to
// Connect() is not allowed.
// Please note that we enforce this even if the previous Connect() has
// completed and failed. Although it is allowed to connect the same |socket_|
// again after a connection attempt failed on Windows, it results in
// unspecified behavior according to POSIX. Therefore, we make it behave in
// the same way as TCPSocketPosix.
DCHECK(!peer_address_ && !core_.get());
if (!logging_multiple_connect_attempts_)
LogConnectBegin(AddressList(address));
peer_address_.reset(new IPEndPoint(address));
int rv = DoConnect();
if (rv == ERR_IO_PENDING) {
// Synchronous operation not supported.
DCHECK(!callback.is_null());
read_callback_ = std::move(callback);
waiting_connect_ = true;
} else {
DoConnectComplete(rv);
}
return rv;
}
bool TCPSocketWin::IsConnected() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (socket_ == INVALID_SOCKET || waiting_connect_)
return false;
if (waiting_read_)
return true;
// Check if connection is alive.
char c;
int rv = recv(socket_, &c, 1, MSG_PEEK);
int os_error = WSAGetLastError();
if (rv == 0)
return false;
if (rv == SOCKET_ERROR && os_error != WSAEWOULDBLOCK)
return false;
return true;
}
bool TCPSocketWin::IsConnectedAndIdle() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (socket_ == INVALID_SOCKET || waiting_connect_)
return false;
if (waiting_read_)
return true;
// Check if connection is alive and we haven't received any data
// unexpectedly.
char c;
int rv = recv(socket_, &c, 1, MSG_PEEK);
int os_error = WSAGetLastError();
if (rv >= 0)
return false;
if (os_error != WSAEWOULDBLOCK)
return false;
return true;
}
int TCPSocketWin::Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(!core_->read_iobuffer_.get());
// base::Unretained() is safe because RetryRead() won't be called when |this|
// is gone.
int rv =
ReadIfReady(buf, buf_len,
base::Bind(&TCPSocketWin::RetryRead, base::Unretained(this)));
if (rv != ERR_IO_PENDING)
return rv;
read_callback_ = std::move(callback);
core_->read_iobuffer_ = buf;
core_->read_buffer_length_ = buf_len;
return ERR_IO_PENDING;
}
int TCPSocketWin::ReadIfReady(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_NE(socket_, INVALID_SOCKET);
DCHECK(!waiting_read_);
DCHECK(read_if_ready_callback_.is_null());
if (!core_->non_blocking_reads_initialized_) {
WSAEventSelect(socket_, core_->read_event_, FD_READ | FD_CLOSE);
core_->non_blocking_reads_initialized_ = true;
}
int rv = recv(socket_, buf->data(), buf_len, 0);
int os_error = WSAGetLastError();
if (rv == SOCKET_ERROR) {
if (os_error != WSAEWOULDBLOCK) {
int net_error = MapSystemError(os_error);
net_log_.AddEvent(NetLogEventType::SOCKET_READ_ERROR,
CreateNetLogSocketErrorCallback(net_error, os_error));
return net_error;
}
} else {
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED, rv,
buf->data());
NetworkActivityMonitor::GetInstance()->IncrementBytesReceived(rv);
return rv;
}
waiting_read_ = true;
read_if_ready_callback_ = std::move(callback);
core_->WatchForRead();
return ERR_IO_PENDING;
}
int TCPSocketWin::CancelReadIfReady() {
DCHECK(read_callback_.is_null());
DCHECK(!read_if_ready_callback_.is_null());
DCHECK(waiting_read_);
core_->StopWatchingForRead();
read_if_ready_callback_.Reset();
waiting_read_ = false;
return net::OK;
}
int TCPSocketWin::Write(
IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& /* traffic_annotation */) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK_NE(socket_, INVALID_SOCKET);
DCHECK(!waiting_write_);
CHECK(write_callback_.is_null());
DCHECK_GT(buf_len, 0);
DCHECK(!core_->write_iobuffer_.get());
WSABUF write_buffer;
write_buffer.len = buf_len;
write_buffer.buf = buf->data();
// TODO(wtc): Remove the assertion after enough testing.
AssertEventNotSignaled(core_->write_overlapped_.hEvent);
DWORD num;
int rv = WSASend(socket_, &write_buffer, 1, &num, 0,
&core_->write_overlapped_, NULL);
int os_error = WSAGetLastError();
if (rv == 0) {
if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) {
rv = static_cast<int>(num);
if (rv > buf_len || rv < 0) {
// It seems that some winsock interceptors report that more was written
// than was available. Treat this as an error. http://crbug.com/27870
LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len
<< " bytes, but " << rv << " bytes reported.";
return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
}
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, rv,
buf->data());
NetworkActivityMonitor::GetInstance()->IncrementBytesSent(rv);
return rv;
}
} else {
if (os_error != WSA_IO_PENDING) {
int net_error = MapSystemError(os_error);
net_log_.AddEvent(NetLogEventType::SOCKET_WRITE_ERROR,
CreateNetLogSocketErrorCallback(net_error, os_error));
return net_error;
}
}
waiting_write_ = true;
write_callback_ = std::move(callback);
core_->write_iobuffer_ = buf;
core_->write_buffer_length_ = buf_len;
core_->WatchForWrite();
return ERR_IO_PENDING;
}
int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(address);
SockaddrStorage storage;
if (getsockname(socket_, storage.addr, &storage.addr_len)) {
int os_error = WSAGetLastError();
return MapSystemError(os_error);
}
if (!address->FromSockAddr(storage.addr, storage.addr_len))
return ERR_ADDRESS_INVALID;
return OK;
}
int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(address);
if (!IsConnected())
return ERR_SOCKET_NOT_CONNECTED;
*address = *peer_address_;
return OK;
}
int TCPSocketWin::SetDefaultOptionsForServer() {
return SetExclusiveAddrUse();
}
void TCPSocketWin::SetDefaultOptionsForClient() {
SetTCPNoDelay(socket_, /*no_delay=*/true);
SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds);
}
int TCPSocketWin::SetExclusiveAddrUse() {
// On Windows, a bound end point can be hijacked by another process by
// setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE
// was introduced in Windows NT 4.0 SP4. If the socket that is bound to the
// end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another
// socket to forcibly bind to the end point until the end point is unbound.
// It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE.
// MSDN: http://goo.gl/M6fjQ.
//
// Unlike on *nix, on Windows a TCP server socket can always bind to an end
// point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not
// needed here.
//
// SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end
// point in TIME_WAIT status. It does not have this effect for a TCP server
// socket.
BOOL true_value = 1;
int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE,
reinterpret_cast<const char*>(&true_value),
sizeof(true_value));
if (rv < 0)
return MapSystemError(errno);
return OK;
}
int TCPSocketWin::SetReceiveBufferSize(int32_t size) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return SetSocketReceiveBufferSize(socket_, size);
}
int TCPSocketWin::SetSendBufferSize(int32_t size) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return SetSocketSendBufferSize(socket_, size);
}
bool TCPSocketWin::SetKeepAlive(bool enable, int delay) {
return SetTCPKeepAlive(socket_, enable, delay);
}
bool TCPSocketWin::SetNoDelay(bool no_delay) {
return SetTCPNoDelay(socket_, no_delay) == OK;
}
void TCPSocketWin::Close() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (socket_ != INVALID_SOCKET) {
// Only log the close event if there's actually a socket to close.
net_log_.AddEvent(NetLogEventType::SOCKET_CLOSED);
// Note: don't use CancelIo to cancel pending IO because it doesn't work
// when there is a Winsock layered service provider.
// In most socket implementations, closing a socket results in a graceful
// connection shutdown, but in Winsock we have to call shutdown explicitly.
// See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
// at http://msdn.microsoft.com/en-us/library/ms738547.aspx
shutdown(socket_, SD_SEND);
// This cancels any pending IO.
if (closesocket(socket_) < 0)
PLOG(ERROR) << "closesocket";
socket_ = INVALID_SOCKET;
}
if (!accept_callback_.is_null()) {
accept_watcher_.StopWatching();
accept_socket_ = nullptr;
accept_address_ = nullptr;
accept_callback_.Reset();
}
if (accept_event_) {
WSACloseEvent(accept_event_);
accept_event_ = WSA_INVALID_EVENT;
}
if (core_.get()) {
core_->Detach();
core_ = nullptr;
// |core_| may still exist and own a reference to itself, if there's a
// pending write. It has to stay alive until the operation completes, even
// when the socket is closed. This is not the case for reads.
}
waiting_connect_ = false;
waiting_read_ = false;
waiting_write_ = false;
read_callback_.Reset();
read_if_ready_callback_.Reset();
write_callback_.Reset();
peer_address_.reset();
connect_os_error_ = 0;
}
void TCPSocketWin::DetachFromThread() {
DETACH_FROM_THREAD(thread_checker_);
}
void TCPSocketWin::StartLoggingMultipleConnectAttempts(
const AddressList& addresses) {
if (!logging_multiple_connect_attempts_) {
logging_multiple_connect_attempts_ = true;
LogConnectBegin(addresses);
} else {
NOTREACHED();
}
}
void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) {
if (logging_multiple_connect_attempts_) {
LogConnectEnd(net_error);
logging_multiple_connect_attempts_ = false;
} else {
NOTREACHED();
}
}
SocketDescriptor TCPSocketWin::ReleaseSocketDescriptorForTesting() {
SocketDescriptor socket_descriptor = socket_;
socket_ = INVALID_SOCKET;
Close();
return socket_descriptor;
}
SocketDescriptor TCPSocketWin::SocketDescriptorForTesting() const {
return socket_;
}
int TCPSocketWin::AcceptInternal(std::unique_ptr<TCPSocketWin>* socket,
IPEndPoint* address) {
SockaddrStorage storage;
int new_socket = accept(socket_, storage.addr, &storage.addr_len);
int os_error = WSAGetLastError();
if (new_socket < 0) {
int net_error = MapSystemError(os_error);
if (net_error != ERR_IO_PENDING)
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error);
return net_error;
}
IPEndPoint ip_end_point;
if (!ip_end_point.FromSockAddr(storage.addr, storage.addr_len)) {
NOTREACHED();
if (closesocket(new_socket) < 0)
PLOG(ERROR) << "closesocket";
int net_error = ERR_ADDRESS_INVALID;
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error);
return net_error;
}
std::unique_ptr<TCPSocketWin> tcp_socket(
new TCPSocketWin(NULL, net_log_.net_log(), net_log_.source()));
int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point);
if (adopt_result != OK) {
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT,
adopt_result);
return adopt_result;
}
*socket = std::move(tcp_socket);
*address = ip_end_point;
net_log_.EndEvent(NetLogEventType::TCP_ACCEPT,
CreateNetLogIPEndPointCallback(&ip_end_point));
return OK;
}
void TCPSocketWin::OnObjectSignaled(HANDLE object) {
WSANETWORKEVENTS ev;
if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) {
PLOG(ERROR) << "WSAEnumNetworkEvents()";
return;
}
if (ev.lNetworkEvents & FD_ACCEPT) {
int result = AcceptInternal(accept_socket_, accept_address_);
if (result != ERR_IO_PENDING) {
accept_socket_ = NULL;
accept_address_ = NULL;
std::move(accept_callback_).Run(result);
}
} else {
// This happens when a client opens a connection and closes it before we
// have a chance to accept it.
DCHECK(ev.lNetworkEvents == 0);
// Start watching the next FD_ACCEPT event.
WSAEventSelect(socket_, accept_event_, FD_ACCEPT);
accept_watcher_.StartWatchingOnce(accept_event_, this);
}
}
int TCPSocketWin::DoConnect() {
DCHECK_EQ(connect_os_error_, 0);
DCHECK(!core_.get());
net_log_.BeginEvent(NetLogEventType::TCP_CONNECT_ATTEMPT,
CreateNetLogIPEndPointCallback(peer_address_.get()));
core_ = new Core(this);
// WSAEventSelect sets the socket to non-blocking mode as a side effect.
// Our connect() and recv() calls require that the socket be non-blocking.
WSAEventSelect(socket_, core_->read_event_, FD_CONNECT);
SockaddrStorage storage;
if (!peer_address_->ToSockAddr(storage.addr, &storage.addr_len))
return ERR_ADDRESS_INVALID;
if (!connect(socket_, storage.addr, storage.addr_len)) {
// Connected without waiting!
//
// The MSDN page for connect says:
// With a nonblocking socket, the connection attempt cannot be completed
// immediately. In this case, connect will return SOCKET_ERROR, and
// WSAGetLastError will return WSAEWOULDBLOCK.
// which implies that for a nonblocking socket, connect never returns 0.
// It's not documented whether the event object will be signaled or not
// if connect does return 0. So the code below is essentially dead code
// and we don't know if it's correct.
NOTREACHED();
if (ResetEventIfSignaled(core_->read_event_))
return OK;
} else {
int os_error = WSAGetLastError();
if (os_error != WSAEWOULDBLOCK) {
LOG(ERROR) << "connect failed: " << os_error;
connect_os_error_ = os_error;
int rv = MapConnectError(os_error);
CHECK_NE(ERR_IO_PENDING, rv);
return rv;
}
}
core_->WatchForRead();
return ERR_IO_PENDING;
}
void TCPSocketWin::DoConnectComplete(int result) {
// Log the end of this attempt (and any OS error it threw).
int os_error = connect_os_error_;
connect_os_error_ = 0;
if (result != OK) {
net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT,
NetLog::IntCallback("os_error", os_error));
} else {
net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT);
}
if (!logging_multiple_connect_attempts_)
LogConnectEnd(result);
}
void TCPSocketWin::LogConnectBegin(const AddressList& addresses) {
net_log_.BeginEvent(NetLogEventType::TCP_CONNECT,
addresses.CreateNetLogCallback());
}
void TCPSocketWin::LogConnectEnd(int net_error) {
if (net_error != OK) {
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, net_error);
return;
}
struct sockaddr_storage source_address;
socklen_t addrlen = sizeof(source_address);
int rv = getsockname(
socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen);
int os_error = WSAGetLastError();
if (rv != 0) {
LOG(ERROR) << "getsockname() [rv: " << rv << "] error: " << os_error;
NOTREACHED();
net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, rv);
return;
}
net_log_.EndEvent(
NetLogEventType::TCP_CONNECT,
CreateNetLogSourceAddressCallback(
reinterpret_cast<const struct sockaddr*>(&source_address),
sizeof(source_address)));
}
void TCPSocketWin::RetryRead(int rv) {
DCHECK(core_->read_iobuffer_);
if (rv == OK) {
// base::Unretained() is safe because RetryRead() won't be called when
// |this| is gone.
rv = ReadIfReady(
core_->read_iobuffer_.get(), core_->read_buffer_length_,
base::Bind(&TCPSocketWin::RetryRead, base::Unretained(this)));
if (rv == ERR_IO_PENDING)
return;
}
core_->read_iobuffer_ = nullptr;
core_->read_buffer_length_ = 0;
std::move(read_callback_).Run(rv);
}
void TCPSocketWin::DidCompleteConnect() {
DCHECK(waiting_connect_);
DCHECK(!read_callback_.is_null());
int result;
WSANETWORKEVENTS events;
int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &events);
int os_error = WSAGetLastError();
if (rv == SOCKET_ERROR) {
NOTREACHED();
result = MapSystemError(os_error);
} else if (events.lNetworkEvents & FD_CONNECT) {
os_error = events.iErrorCode[FD_CONNECT_BIT];
result = MapConnectError(os_error);
} else {
NOTREACHED();
result = ERR_UNEXPECTED;
}
connect_os_error_ = os_error;
DoConnectComplete(result);
waiting_connect_ = false;
DCHECK_NE(result, ERR_IO_PENDING);
std::move(read_callback_).Run(result);
}
void TCPSocketWin::DidCompleteWrite() {
DCHECK(waiting_write_);
DCHECK(!write_callback_.is_null());
DWORD num_bytes, flags;
BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_,
&num_bytes, FALSE, &flags);
int os_error = WSAGetLastError();
WSAResetEvent(core_->write_overlapped_.hEvent);
waiting_write_ = false;
int rv;
if (!ok) {
rv = MapSystemError(os_error);
net_log_.AddEvent(NetLogEventType::SOCKET_WRITE_ERROR,
CreateNetLogSocketErrorCallback(rv, os_error));
} else {
rv = static_cast<int>(num_bytes);
if (rv > core_->write_buffer_length_ || rv < 0) {
// It seems that some winsock interceptors report that more was written
// than was available. Treat this as an error. http://crbug.com/27870
LOG(ERROR) << "Detected broken LSP: Asked to write "
<< core_->write_buffer_length_ << " bytes, but " << rv
<< " bytes reported.";
rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
} else {
net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT,
num_bytes, core_->write_iobuffer_->data());
NetworkActivityMonitor::GetInstance()->IncrementBytesSent(num_bytes);
}
}
core_->write_iobuffer_ = NULL;
DCHECK_NE(rv, ERR_IO_PENDING);
std::move(write_callback_).Run(rv);
}
void TCPSocketWin::DidSignalRead() {
DCHECK(waiting_read_);
DCHECK(!read_if_ready_callback_.is_null());
int os_error = 0;
WSANETWORKEVENTS network_events;
int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &network_events);
os_error = WSAGetLastError();
if (rv == SOCKET_ERROR) {
rv = MapSystemError(os_error);
} else if (network_events.lNetworkEvents) {
DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0);
// If network_events.lNetworkEvents is FD_CLOSE and
// network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
// connection closure. It is tempting to directly set rv to 0 in
// this case, but the MSDN pages for WSAEventSelect and
// WSAAsyncSelect recommend we still call RetryRead():
// FD_CLOSE should only be posted after all data is read from a
// socket, but an application should check for remaining data upon
// receipt of FD_CLOSE to avoid any possibility of losing data.
//
// If network_events.iErrorCode[FD_READ_BIT] or
// network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
// RetryRead() because recv() reports a more accurate error code
// (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
// reset.
rv = OK;
} else {
// This may happen because Read() may succeed synchronously and
// consume all the received data without resetting the event object.
core_->WatchForRead();
return;
}
DCHECK_NE(rv, ERR_IO_PENDING);
waiting_read_ = false;
std::move(read_if_ready_callback_).Run(rv);
}
bool TCPSocketWin::GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const {
DCHECK(out_rtt);
// TODO(bmcquade): Consider implementing using
// GetPerTcpConnectionEStats/GetPerTcp6ConnectionEStats.
return false;
}
void TCPSocketWin::ApplySocketTag(const SocketTag& tag) {
// Windows does not support any specific SocketTags so fail if any non-default
// tag is applied.
CHECK(tag == SocketTag());
}
} // namespace net