blob: 18ed05f732fd0f610ceda594b55b64c87f3111cd [file] [log] [blame]
//===--- Index.h ------------------------------------------------*- C++-*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===---------------------------------------------------------------------===//
#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_INDEX_H
#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_INDEX_H
#include "clang/Index/IndexSymbol.h"
#include "clang/Lex/Lexer.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/Hashing.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/StringExtras.h"
#include <array>
#include <string>
namespace clang {
namespace clangd {
struct SymbolLocation {
// Specify a position (Line, Column) of symbol. Using Line/Column allows us to
// build LSP responses without reading the file content.
struct Position {
uint32_t Line = 0; // 0-based
// Using UTF-16 code units.
uint32_t Column = 0; // 0-based
bool operator==(const Position& P) const {
return Line == P.Line && Column == P.Column;
}
};
// The URI of the source file where a symbol occurs.
llvm::StringRef FileURI;
/// The symbol range, using half-open range [Start, End).
Position Start;
Position End;
explicit operator bool() const { return !FileURI.empty(); }
bool operator==(const SymbolLocation& Loc) const {
return std::tie(FileURI, Start, End) ==
std::tie(Loc.FileURI, Loc.Start, Loc.End);
}
};
llvm::raw_ostream &operator<<(llvm::raw_ostream &, const SymbolLocation &);
// The class identifies a particular C++ symbol (class, function, method, etc).
//
// As USRs (Unified Symbol Resolution) could be large, especially for functions
// with long type arguments, SymbolID is using 160-bits SHA1(USR) values to
// guarantee the uniqueness of symbols while using a relatively small amount of
// memory (vs storing USRs directly).
//
// SymbolID can be used as key in the symbol indexes to lookup the symbol.
class SymbolID {
public:
SymbolID() = default;
explicit SymbolID(llvm::StringRef USR);
bool operator==(const SymbolID &Sym) const {
return HashValue == Sym.HashValue;
}
bool operator<(const SymbolID &Sym) const {
return HashValue < Sym.HashValue;
}
// Returns a 40-bytes hex encoded string.
std::string str() const;
private:
static constexpr unsigned HashByteLength = 20;
friend llvm::hash_code hash_value(const SymbolID &ID) {
// We already have a good hash, just return the first bytes.
static_assert(sizeof(size_t) <= HashByteLength, "size_t longer than SHA1!");
size_t Result;
memcpy(&Result, ID.HashValue.data(), sizeof(size_t));
return llvm::hash_code(Result);
}
friend llvm::raw_ostream &operator<<(llvm::raw_ostream &OS,
const SymbolID &ID);
friend void operator>>(llvm::StringRef Str, SymbolID &ID);
std::array<uint8_t, HashByteLength> HashValue;
};
// Write SymbolID into the given stream. SymbolID is encoded as a 40-bytes
// hex string.
llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const SymbolID &ID);
// Construct SymbolID from a hex string.
// The HexStr is required to be a 40-bytes hex string, which is encoded from the
// "<<" operator.
void operator>>(llvm::StringRef HexStr, SymbolID &ID);
} // namespace clangd
} // namespace clang
namespace llvm {
// Support SymbolIDs as DenseMap keys.
template <> struct DenseMapInfo<clang::clangd::SymbolID> {
static inline clang::clangd::SymbolID getEmptyKey() {
static clang::clangd::SymbolID EmptyKey("EMPTYKEY");
return EmptyKey;
}
static inline clang::clangd::SymbolID getTombstoneKey() {
static clang::clangd::SymbolID TombstoneKey("TOMBSTONEKEY");
return TombstoneKey;
}
static unsigned getHashValue(const clang::clangd::SymbolID &Sym) {
return hash_value(Sym);
}
static bool isEqual(const clang::clangd::SymbolID &LHS,
const clang::clangd::SymbolID &RHS) {
return LHS == RHS;
}
};
} // namespace llvm
namespace clang {
namespace clangd {
// Describes the source of information about a symbol.
// Mainly useful for debugging, e.g. understanding code completion reuslts.
// This is a bitfield as information can be combined from several sources.
enum class SymbolOrigin : uint8_t {
Unknown = 0,
AST = 1 << 0, // Directly from the AST (indexes should not set this).
Dynamic = 1 << 1, // From the dynamic index of opened files.
Static = 1 << 2, // From the static, externally-built index.
Merge = 1 << 3, // A non-trivial index merge was performed.
// Remaining bits reserved for index implementations.
};
inline SymbolOrigin operator|(SymbolOrigin A, SymbolOrigin B) {
return static_cast<SymbolOrigin>(static_cast<uint8_t>(A) |
static_cast<uint8_t>(B));
}
inline SymbolOrigin &operator|=(SymbolOrigin &A, SymbolOrigin B) {
return A = A | B;
}
inline SymbolOrigin operator&(SymbolOrigin A, SymbolOrigin B) {
return static_cast<SymbolOrigin>(static_cast<uint8_t>(A) &
static_cast<uint8_t>(B));
}
raw_ostream &operator<<(raw_ostream &, SymbolOrigin);
// The class presents a C++ symbol, e.g. class, function.
//
// WARNING: Symbols do not own much of their underlying data - typically strings
// are owned by a SymbolSlab. They should be treated as non-owning references.
// Copies are shallow.
// When adding new unowned data fields to Symbol, remember to update:
// - SymbolSlab::Builder in Index.cpp, to copy them to the slab's storage.
// - mergeSymbol in Merge.cpp, to properly combine two Symbols.
//
// A fully documented symbol can be split as:
// size_type std::map<k, t>::count(const K& key) const
// | Return | Scope |Name| Signature |
// We split up these components to allow display flexibility later.
struct Symbol {
// The ID of the symbol.
SymbolID ID;
// The symbol information, like symbol kind.
index::SymbolInfo SymInfo;
// The unqualified name of the symbol, e.g. "bar" (for ns::bar).
llvm::StringRef Name;
// The containing namespace. e.g. "" (global), "ns::" (top-level namespace).
llvm::StringRef Scope;
// The location of the symbol's definition, if one was found.
// This just covers the symbol name (e.g. without class/function body).
SymbolLocation Definition;
// The location of the preferred declaration of the symbol.
// This just covers the symbol name.
// This may be the same as Definition.
//
// A C++ symbol may have multiple declarations, and we pick one to prefer.
// * For classes, the canonical declaration should be the definition.
// * For non-inline functions, the canonical declaration typically appears
// in the ".h" file corresponding to the definition.
SymbolLocation CanonicalDeclaration;
// The number of translation units that reference this symbol from their main
// file. This number is only meaningful if aggregated in an index.
unsigned References = 0;
/// Whether or not this symbol is meant to be used for the code completion.
/// See also isIndexedForCodeCompletion().
bool IsIndexedForCodeCompletion = false;
/// Where this symbol came from. Usually an index provides a constant value.
SymbolOrigin Origin = SymbolOrigin::Unknown;
/// A brief description of the symbol that can be appended in the completion
/// candidate list. For example, "(X x, Y y) const" is a function signature.
llvm::StringRef Signature;
/// What to insert when completing this symbol, after the symbol name.
/// This is in LSP snippet syntax (e.g. "({$0})" for a no-args function).
/// (When snippets are disabled, the symbol name alone is used).
llvm::StringRef CompletionSnippetSuffix;
/// Optional symbol details that are not required to be set. For example, an
/// index fuzzy match can return a large number of symbol candidates, and it
/// is preferable to send only core symbol information in the batched results
/// and have clients resolve full symbol information for a specific candidate
/// if needed.
struct Details {
/// Documentation including comment for the symbol declaration.
llvm::StringRef Documentation;
/// Type when this symbol is used in an expression. (Short display form).
/// e.g. return type of a function, or type of a variable.
llvm::StringRef ReturnType;
/// This can be either a URI of the header to be #include'd for this symbol,
/// or a literal header quoted with <> or "" that is suitable to be included
/// directly. When this is a URI, the exact #include path needs to be
/// calculated according to the URI scheme.
///
/// This is a canonical include for the symbol and can be different from
/// FileURI in the CanonicalDeclaration.
llvm::StringRef IncludeHeader;
};
// Optional details of the symbol.
const Details *Detail = nullptr;
// FIXME: add all occurrences support.
// FIXME: add extra fields for index scoring signals.
};
llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const Symbol &S);
// Computes query-independent quality score for a Symbol.
// This currently falls in the range [1, ln(#indexed documents)].
// FIXME: this should probably be split into symbol -> signals
// and signals -> score, so it can be reused for Sema completions.
double quality(const Symbol &S);
// An immutable symbol container that stores a set of symbols.
// The container will maintain the lifetime of the symbols.
class SymbolSlab {
public:
using const_iterator = std::vector<Symbol>::const_iterator;
using iterator = const_iterator;
SymbolSlab() = default;
const_iterator begin() const { return Symbols.begin(); }
const_iterator end() const { return Symbols.end(); }
const_iterator find(const SymbolID &SymID) const;
size_t size() const { return Symbols.size(); }
// Estimates the total memory usage.
size_t bytes() const {
return sizeof(*this) + Arena.getTotalMemory() +
Symbols.capacity() * sizeof(Symbol);
}
// SymbolSlab::Builder is a mutable container that can 'freeze' to SymbolSlab.
// The frozen SymbolSlab will use less memory.
class Builder {
public:
// Adds a symbol, overwriting any existing one with the same ID.
// This is a deep copy: underlying strings will be owned by the slab.
void insert(const Symbol &S);
// Returns the symbol with an ID, if it exists. Valid until next insert().
const Symbol *find(const SymbolID &ID) {
auto I = SymbolIndex.find(ID);
return I == SymbolIndex.end() ? nullptr : &Symbols[I->second];
}
// Consumes the builder to finalize the slab.
SymbolSlab build() &&;
private:
llvm::BumpPtrAllocator Arena;
// Intern table for strings. Contents are on the arena.
llvm::DenseSet<llvm::StringRef> Strings;
std::vector<Symbol> Symbols;
// Values are indices into Symbols vector.
llvm::DenseMap<SymbolID, size_t> SymbolIndex;
};
private:
SymbolSlab(llvm::BumpPtrAllocator Arena, std::vector<Symbol> Symbols)
: Arena(std::move(Arena)), Symbols(std::move(Symbols)) {}
llvm::BumpPtrAllocator Arena; // Owns Symbol data that the Symbols do not.
std::vector<Symbol> Symbols; // Sorted by SymbolID to allow lookup.
};
struct FuzzyFindRequest {
/// \brief A query string for the fuzzy find. This is matched against symbols'
/// un-qualified identifiers and should not contain qualifiers like "::".
std::string Query;
/// \brief If this is non-empty, symbols must be in at least one of the scopes
/// (e.g. namespaces) excluding nested scopes. For example, if a scope "xyz::"
/// is provided, the matched symbols must be defined in namespace xyz but not
/// namespace xyz::abc.
///
/// The global scope is "", a top level scope is "foo::", etc.
std::vector<std::string> Scopes;
/// \brief The number of top candidates to return. The index may choose to
/// return more than this, e.g. if it doesn't know which candidates are best.
size_t MaxCandidateCount = UINT_MAX;
/// If set to true, only symbols for completion support will be considered.
bool RestrictForCodeCompletion = false;
/// Contextually relevant files (e.g. the file we're code-completing in).
/// Paths should be absolute.
std::vector<std::string> ProximityPaths;
};
struct LookupRequest {
llvm::DenseSet<SymbolID> IDs;
};
/// \brief Interface for symbol indexes that can be used for searching or
/// matching symbols among a set of symbols based on names or unique IDs.
class SymbolIndex {
public:
virtual ~SymbolIndex() = default;
/// \brief Matches symbols in the index fuzzily and applies \p Callback on
/// each matched symbol before returning.
/// If returned Symbols are used outside Callback, they must be deep-copied!
///
/// Returns true if there may be more results (limited by MaxCandidateCount).
virtual bool
fuzzyFind(const FuzzyFindRequest &Req,
llvm::function_ref<void(const Symbol &)> Callback) const = 0;
/// Looks up symbols with any of the given symbol IDs and applies \p Callback
/// on each matched symbol.
/// The returned symbol must be deep-copied if it's used outside Callback.
virtual void
lookup(const LookupRequest &Req,
llvm::function_ref<void(const Symbol &)> Callback) const = 0;
// FIXME: add interfaces for more index use cases:
// - getAllOccurrences(SymbolID);
};
} // namespace clangd
} // namespace clang
#endif // LLVM_CLANG_TOOLS_EXTRA_CLANGD_INDEX_INDEX_H