blob: 13b93f2b28e7e1f89e3bac75c476f534382795a5 [file] [log] [blame]
#version 100
precision mediump float;
uniform sampler2D uSampler0_Stage0;
uniform vec4 uinnerRect_Stage1;
uniform float uRTHeight;
uniform vec2 uscale_Stage1;
uniform vec2 uinvRadiiXY_Stage1;
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main()
{
vec4 fragCoordYDown = vec4(gl_FragCoord.x, uRTHeight - gl_FragCoord.y, 1.0, 1.0);
vec4 output_Stage0;
{
// Stage 0: Texture
output_Stage0 = (vColor * texture2D(uSampler0_Stage0, vMatrixCoord_Stage0));
}
vec4 output_Stage1;
{
// Stage 1: EllipticalRRect
vec2 dxy0 = uinnerRect_Stage1.xy - fragCoordYDown.xy;
vec2 dxy1 = fragCoordYDown.xy - uinnerRect_Stage1.zw;
vec2 dxy = max(max(dxy0, dxy1), 0.0);
dxy *= uscale_Stage1.y;
vec2 Z = dxy * uinvRadiiXY_Stage1;
float implicit = dot(Z, dxy) - 1.0;
float grad_dot = 4.0 * dot(Z, Z);
grad_dot = max(grad_dot, 1.0e-4);
float approx_dist = implicit * inversesqrt(grad_dot);
approx_dist *= uscale_Stage1.x;
float alpha = clamp(0.5 - approx_dist, 0.0, 1.0);
output_Stage1 = (output_Stage0 * alpha);
}
gl_FragColor = output_Stage1;
}