blob: 294e7f45510437c7644ce7007af64877357af973 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrSRGBEffect.h"
#include "GrFragmentProcessor.h"
#include "GrProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
class GrGLSRGBEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
const GrSRGBEffect& srgbe = args.fFp.cast<GrSRGBEffect>();
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString srgbFuncName;
static const GrShaderVar gSrgbArgs[] = {
GrShaderVar("x", kFloat_GrSLType),
};
switch (srgbe.mode()) {
case GrSRGBEffect::Mode::kLinearToSRGB:
fragBuilder->emitFunction(kFloat_GrSLType,
"linear_to_srgb",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.0031308) ? (x * 12.92) "
": (1.055 * pow(x, 0.416666667) - 0.055);",
&srgbFuncName);
break;
case GrSRGBEffect::Mode::kSRGBToLinear:
fragBuilder->emitFunction(kFloat_GrSLType,
"srgb_to_linear",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.04045) ? (x / 12.92) "
": pow((x + 0.055) / 1.055, 2.4);",
&srgbFuncName);
break;
}
if (nullptr == args.fInputColor) {
args.fInputColor = "vec4(1)";
}
fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor);
if (srgbe.alpha() == GrSRGBEffect::Alpha::kPremul) {
fragBuilder->codeAppendf("float nonZeroAlpha = max(color.a, 0.00001);");
fragBuilder->codeAppendf("color = vec4(color.rgb / nonZeroAlpha, color.a);");
}
fragBuilder->codeAppendf("color = vec4(%s(color.r), %s(color.g), %s(color.b), color.a);",
srgbFuncName.c_str(),
srgbFuncName.c_str(),
srgbFuncName.c_str());
if (srgbe.alpha() == GrSRGBEffect::Alpha::kPremul) {
fragBuilder->codeAppendf("color = vec4(color.rgb, 1) * color.a;");
}
fragBuilder->codeAppendf("%s = color;", args.fOutputColor);
}
static inline void GenKey(const GrProcessor& processor, const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrSRGBEffect& srgbe = processor.cast<GrSRGBEffect>();
uint32_t key = static_cast<uint32_t>(srgbe.mode()) |
(static_cast<uint32_t>(srgbe.alpha()) << 1);
b->add32(key);
}
private:
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrSRGBEffect::GrSRGBEffect(Mode mode, Alpha alpha)
: INHERITED(kPreservesOpaqueInput_OptimizationFlag |
kConstantOutputForConstantInput_OptimizationFlag)
, fMode(mode)
, fAlpha(alpha)
{
this->initClassID<GrSRGBEffect>();
}
bool GrSRGBEffect::onIsEqual(const GrFragmentProcessor& s) const {
const GrSRGBEffect& other = s.cast<GrSRGBEffect>();
return other.fMode == fMode;
}
static inline float srgb_to_linear(float srgb) {
return (srgb <= 0.04045f) ? srgb / 12.92f : powf((srgb + 0.055f) / 1.055f, 2.4f);
}
static inline float linear_to_srgb(float linear) {
return (linear <= 0.0031308) ? linear * 12.92f : 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
}
GrColor4f GrSRGBEffect::constantOutputForConstantInput(GrColor4f color) const {
color = color.unpremul();
switch (fMode) {
case Mode::kLinearToSRGB:
color = GrColor4f(linear_to_srgb(color.fRGBA[0]), linear_to_srgb(color.fRGBA[1]),
linear_to_srgb(color.fRGBA[2]), color.fRGBA[3]);
break;
case Mode::kSRGBToLinear:
color = GrColor4f(srgb_to_linear(color.fRGBA[0]), srgb_to_linear(color.fRGBA[1]),
srgb_to_linear(color.fRGBA[2]), color.fRGBA[3]);
break;
}
return color.premul();
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSRGBEffect);
#if GR_TEST_UTILS
sk_sp<GrFragmentProcessor> GrSRGBEffect::TestCreate(GrProcessorTestData* d) {
Mode testMode = static_cast<Mode>(d->fRandom->nextRangeU(0, 1));
return GrSRGBEffect::Make(testMode, Alpha::kPremul);
}
#endif
///////////////////////////////////////////////////////////////////////////////
void GrSRGBEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLSRGBEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrSRGBEffect::onCreateGLSLInstance() const {
return new GrGLSRGBEffect;
}