blob: 9ef166e7db91306c7af9c22b87338c7630c1c3a3 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkGpuCommandBuffer_DEFINED
#define GrVkGpuCommandBuffer_DEFINED
#include "GrGpuCommandBuffer.h"
#include "GrColor.h"
#include "GrMesh.h"
#include "GrTypes.h"
#include "GrVkPipelineState.h"
class GrVkGpu;
class GrVkImage;
class GrVkRenderPass;
class GrVkRenderTarget;
class GrVkSecondaryCommandBuffer;
class GrVkGpuCommandBuffer : public GrGpuCommandBuffer, private GrMesh::SendToGpuImpl {
public:
GrVkGpuCommandBuffer(GrVkGpu* gpu,
const LoadAndStoreInfo& colorInfo,
const LoadAndStoreInfo& stencilInfo);
~GrVkGpuCommandBuffer() override;
void end() override;
void discard(GrRenderTarget*) override;
void inlineUpload(GrOpFlushState* state, GrDrawOp::DeferredUploadFn& upload,
GrRenderTarget*) override;
private:
// Performs lazy initialization on the first operation seen by the command buffer.
void init(GrVkRenderTarget* rt);
GrGpu* gpu() override;
GrRenderTarget* renderTarget() override;
void onSubmit() override;
// Bind vertex and index buffers
void bindGeometry(const GrPrimitiveProcessor&,
const GrBuffer* indexBuffer,
const GrBuffer* vertexBuffer,
const GrBuffer* instanceBuffer);
sk_sp<GrVkPipelineState> prepareDrawState(const GrPipeline&,
const GrPrimitiveProcessor&,
GrPrimitiveType,
bool hasDynamicState);
void onDraw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh mesh[],
const GrPipeline::DynamicState[],
int meshCount,
const SkRect& bounds) override;
// GrMesh::SendToGpuImpl methods. These issue the actual Vulkan draw commands.
// Marked final as a hint to the compiler to not use virtual dispatch.
void sendMeshToGpu(const GrPrimitiveProcessor& primProc, GrPrimitiveType primType,
const GrBuffer* vertexBuffer, int vertexCount, int baseVertex) final {
this->sendInstancedMeshToGpu(primProc, primType, vertexBuffer, vertexCount, baseVertex,
nullptr, 1, 0);
}
void sendIndexedMeshToGpu(const GrPrimitiveProcessor& primProc, GrPrimitiveType primType,
const GrBuffer* indexBuffer, int indexCount, int baseIndex,
uint16_t /*minIndexValue*/, uint16_t /*maxIndexValue*/,
const GrBuffer* vertexBuffer, int baseVertex) final {
this->sendIndexedInstancedMeshToGpu(primProc, primType, indexBuffer, indexCount, baseIndex,
vertexBuffer, baseVertex, nullptr, 1, 0);
}
void sendInstancedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType,
const GrBuffer* vertexBuffer, int vertexCount, int baseVertex,
const GrBuffer* instanceBuffer, int instanceCount,
int baseInstance) final;
void sendIndexedInstancedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType,
const GrBuffer* indexBuffer, int indexCount, int baseIndex,
const GrBuffer* vertexBuffer, int baseVertex,
const GrBuffer* instanceBuffer, int instanceCount,
int baseInstance) final;
void onClear(GrRenderTarget*, const GrFixedClip&, GrColor color) override;
void onClearStencilClip(GrRenderTarget*, const GrFixedClip&, bool insideStencilMask) override;
void addAdditionalCommandBuffer();
void addAdditionalRenderPass();
struct InlineUploadInfo {
InlineUploadInfo(GrOpFlushState* state, const GrDrawOp::DeferredUploadFn& upload)
: fFlushState(state), fUpload(upload) {}
GrOpFlushState* fFlushState;
GrDrawOp::DeferredUploadFn fUpload;
};
struct CommandBufferInfo {
const GrVkRenderPass* fRenderPass;
SkTArray<GrVkSecondaryCommandBuffer*> fCommandBuffers;
VkClearValue fColorClearValue;
SkRect fBounds;
bool fIsEmpty;
bool fStartsWithClear;
SkTArray<InlineUploadInfo> fPreDrawUploads;
GrVkSecondaryCommandBuffer* currentCmdBuf() {
return fCommandBuffers.back();
}
};
SkTArray<CommandBufferInfo> fCommandBufferInfos;
int fCurrentCmdInfo;
GrVkGpu* fGpu;
GrVkRenderTarget* fRenderTarget;
VkAttachmentLoadOp fVkColorLoadOp;
VkAttachmentStoreOp fVkColorStoreOp;
VkAttachmentLoadOp fVkStencilLoadOp;
VkAttachmentStoreOp fVkStencilStoreOp;
GrColor4f fClearColor;
GrVkPipelineState* fLastPipelineState;
typedef GrGpuCommandBuffer INHERITED;
};
#endif