| // Copyright 2015 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/futex-emulation.h" |
| |
| #include <limits> |
| |
| #include "src/base/macros.h" |
| #include "src/base/platform/time.h" |
| #include "src/conversions.h" |
| #include "src/handles-inl.h" |
| #include "src/isolate.h" |
| #include "src/objects-inl.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| base::LazyMutex FutexEmulation::mutex_ = LAZY_MUTEX_INITIALIZER; |
| base::LazyInstance<FutexWaitList>::type FutexEmulation::wait_list_ = |
| LAZY_INSTANCE_INITIALIZER; |
| |
| |
| void FutexWaitListNode::NotifyWake() { |
| // Lock the FutexEmulation mutex before notifying. We know that the mutex |
| // will have been unlocked if we are currently waiting on the condition |
| // variable. |
| // |
| // The mutex may also not be locked if the other thread is currently handling |
| // interrupts, or if FutexEmulation::Wait was just called and the mutex |
| // hasn't been locked yet. In either of those cases, we set the interrupted |
| // flag to true, which will be tested after the mutex is re-locked. |
| base::LockGuard<base::Mutex> lock_guard(FutexEmulation::mutex_.Pointer()); |
| if (waiting_) { |
| cond_.NotifyOne(); |
| interrupted_ = true; |
| } |
| } |
| |
| |
| FutexWaitList::FutexWaitList() : head_(nullptr), tail_(nullptr) {} |
| |
| |
| void FutexWaitList::AddNode(FutexWaitListNode* node) { |
| DCHECK(node->prev_ == nullptr && node->next_ == nullptr); |
| if (tail_) { |
| tail_->next_ = node; |
| } else { |
| head_ = node; |
| } |
| |
| node->prev_ = tail_; |
| node->next_ = nullptr; |
| tail_ = node; |
| } |
| |
| |
| void FutexWaitList::RemoveNode(FutexWaitListNode* node) { |
| if (node->prev_) { |
| node->prev_->next_ = node->next_; |
| } else { |
| head_ = node->next_; |
| } |
| |
| if (node->next_) { |
| node->next_->prev_ = node->prev_; |
| } else { |
| tail_ = node->prev_; |
| } |
| |
| node->prev_ = node->next_ = nullptr; |
| } |
| |
| |
| Object* FutexEmulation::Wait(Isolate* isolate, |
| Handle<JSArrayBuffer> array_buffer, size_t addr, |
| int32_t value, double rel_timeout_ms) { |
| DCHECK(addr < NumberToSize(array_buffer->byte_length())); |
| |
| void* backing_store = array_buffer->backing_store(); |
| int32_t* p = |
| reinterpret_cast<int32_t*>(static_cast<int8_t*>(backing_store) + addr); |
| |
| base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer()); |
| |
| if (*p != value) { |
| return isolate->heap()->not_equal(); |
| } |
| |
| FutexWaitListNode* node = isolate->futex_wait_list_node(); |
| |
| node->backing_store_ = backing_store; |
| node->wait_addr_ = addr; |
| node->waiting_ = true; |
| |
| bool use_timeout = rel_timeout_ms != V8_INFINITY; |
| |
| base::TimeDelta rel_timeout; |
| if (use_timeout) { |
| // Convert to nanoseconds. |
| double rel_timeout_ns = rel_timeout_ms * |
| base::Time::kNanosecondsPerMicrosecond * |
| base::Time::kMicrosecondsPerMillisecond; |
| if (rel_timeout_ns > |
| static_cast<double>(std::numeric_limits<int64_t>::max())) { |
| // 2**63 nanoseconds is 292 years. Let's just treat anything greater as |
| // infinite. |
| use_timeout = false; |
| } else { |
| rel_timeout = base::TimeDelta::FromNanoseconds( |
| static_cast<int64_t>(rel_timeout_ns)); |
| } |
| } |
| |
| base::TimeTicks start_time = base::TimeTicks::Now(); |
| base::TimeTicks timeout_time = start_time + rel_timeout; |
| base::TimeTicks current_time = start_time; |
| |
| wait_list_.Pointer()->AddNode(node); |
| |
| Object* result; |
| |
| while (true) { |
| bool interrupted = node->interrupted_; |
| node->interrupted_ = false; |
| |
| // Unlock the mutex here to prevent deadlock from lock ordering between |
| // mutex_ and mutexes locked by HandleInterrupts. |
| mutex_.Pointer()->Unlock(); |
| |
| // Because the mutex is unlocked, we have to be careful about not dropping |
| // an interrupt. The notification can happen in three different places: |
| // 1) Before Wait is called: the notification will be dropped, but |
| // interrupted_ will be set to 1. This will be checked below. |
| // 2) After interrupted has been checked here, but before mutex_ is |
| // acquired: interrupted is checked again below, with mutex_ locked. |
| // Because the wakeup signal also acquires mutex_, we know it will not |
| // be able to notify until mutex_ is released below, when waiting on the |
| // condition variable. |
| // 3) After the mutex is released in the call to WaitFor(): this |
| // notification will wake up the condition variable. node->waiting() will |
| // be false, so we'll loop and then check interrupts. |
| if (interrupted) { |
| Object* interrupt_object = isolate->stack_guard()->HandleInterrupts(); |
| if (interrupt_object->IsException(isolate)) { |
| result = interrupt_object; |
| mutex_.Pointer()->Lock(); |
| break; |
| } |
| } |
| |
| mutex_.Pointer()->Lock(); |
| |
| if (node->interrupted_) { |
| // An interrupt occurred while the mutex_ was unlocked. Don't wait yet. |
| continue; |
| } |
| |
| if (!node->waiting_) { |
| result = isolate->heap()->ok(); |
| break; |
| } |
| |
| // No interrupts, now wait. |
| if (use_timeout) { |
| current_time = base::TimeTicks::Now(); |
| if (current_time >= timeout_time) { |
| result = isolate->heap()->timed_out(); |
| break; |
| } |
| |
| base::TimeDelta time_until_timeout = timeout_time - current_time; |
| DCHECK_GE(time_until_timeout.InMicroseconds(), 0); |
| bool wait_for_result = |
| node->cond_.WaitFor(mutex_.Pointer(), time_until_timeout); |
| USE(wait_for_result); |
| } else { |
| node->cond_.Wait(mutex_.Pointer()); |
| } |
| |
| // Spurious wakeup, interrupt or timeout. |
| } |
| |
| wait_list_.Pointer()->RemoveNode(node); |
| node->waiting_ = false; |
| |
| return result; |
| } |
| |
| Object* FutexEmulation::Wake(Isolate* isolate, |
| Handle<JSArrayBuffer> array_buffer, size_t addr, |
| uint32_t num_waiters_to_wake) { |
| DCHECK(addr < NumberToSize(array_buffer->byte_length())); |
| |
| int waiters_woken = 0; |
| void* backing_store = array_buffer->backing_store(); |
| |
| base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer()); |
| FutexWaitListNode* node = wait_list_.Pointer()->head_; |
| while (node && num_waiters_to_wake > 0) { |
| if (backing_store == node->backing_store_ && addr == node->wait_addr_) { |
| node->waiting_ = false; |
| node->cond_.NotifyOne(); |
| if (num_waiters_to_wake != kWakeAll) { |
| --num_waiters_to_wake; |
| } |
| waiters_woken++; |
| } |
| |
| node = node->next_; |
| } |
| |
| return Smi::FromInt(waiters_woken); |
| } |
| |
| |
| Object* FutexEmulation::NumWaitersForTesting(Isolate* isolate, |
| Handle<JSArrayBuffer> array_buffer, |
| size_t addr) { |
| DCHECK(addr < NumberToSize(array_buffer->byte_length())); |
| void* backing_store = array_buffer->backing_store(); |
| |
| base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer()); |
| |
| int waiters = 0; |
| FutexWaitListNode* node = wait_list_.Pointer()->head_; |
| while (node) { |
| if (backing_store == node->backing_store_ && addr == node->wait_addr_ && |
| node->waiting_) { |
| waiters++; |
| } |
| |
| node = node->next_; |
| } |
| |
| return Smi::FromInt(waiters); |
| } |
| |
| } // namespace internal |
| } // namespace v8 |