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#ifndef V8LazyEventListener_h
#define V8LazyEventListener_h
#include "bindings/core/v8/V8AbstractEventListener.h"
#include "wtf/PassRefPtr.h"
#include "wtf/text/TextPosition.h"
#include <v8.h>
namespace blink {
class Event;
class Node;
// V8LazyEventListener is a wrapper for a JavaScript code string that is compiled and evaluated when an event is fired.
// A V8LazyEventListener is either a HTML or SVG event handler.
class V8LazyEventListener final : public V8AbstractEventListener {
public:
static PassRefPtr<V8LazyEventListener> create(const AtomicString& functionName, const AtomicString& eventParameterName, const String& code, const String& sourceURL, const TextPosition& position, Node* node, v8::Isolate* isolate)
{
return adoptRef(new V8LazyEventListener(functionName, eventParameterName, code, sourceURL, position, node, isolate));
}
// V8LazyEventListener is always for the main world.
virtual DOMWrapperWorld& world() const override { return DOMWrapperWorld::mainWorld(); }
virtual void handleEvent(ExecutionContext*, Event*) override;
protected:
virtual void prepareListenerObject(ExecutionContext*) override;
private:
V8LazyEventListener(const AtomicString& functionName, const AtomicString& eventParameterName, const String& code, const String sourceURL, const TextPosition&, Node*, v8::Isolate*);
virtual v8::Local<v8::Value> callListenerFunction(v8::Handle<v8::Value> jsEvent, Event*) override;
// Needs to return true for all event handlers implemented in JavaScript so that
// the SVG code does not add the event handler in both
// SVGUseElement::buildShadowTree and again in
// SVGUseElement::transferEventListenersToShadowTree
virtual bool wasCreatedFromMarkup() const override { return true; }
AtomicString m_functionName;
AtomicString m_eventParameterName;
String m_code;
String m_sourceURL;
Node* m_node;
TextPosition m_position;
};
} // namespace blink
#endif // V8LazyEventListener_h