| /* |
| * Copyright (C) 2007, 2008, 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "bindings/core/v8/V8HTMLDocument.h" |
| |
| #include "bindings/core/v8/ScriptController.h" |
| #include "bindings/core/v8/V8Binding.h" |
| #include "bindings/core/v8/V8HTMLAllCollection.h" |
| #include "bindings/core/v8/V8HTMLCollection.h" |
| #include "bindings/core/v8/V8Node.h" |
| #include "bindings/core/v8/V8Window.h" |
| #include "core/HTMLNames.h" |
| #include "core/frame/LocalFrame.h" |
| #include "core/html/HTMLAllCollection.h" |
| #include "core/html/HTMLCollection.h" |
| #include "core/html/HTMLDocument.h" |
| #include "core/html/HTMLIFrameElement.h" |
| #include "wtf/OwnPtr.h" |
| #include "wtf/RefPtr.h" |
| #include "wtf/StdLibExtras.h" |
| |
| namespace blink { |
| |
| // HTMLDocument ---------------------------------------------------------------- |
| |
| void V8HTMLDocument::openMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| HTMLDocument* htmlDocument = V8HTMLDocument::toImpl(info.Holder()); |
| |
| if (info.Length() > 2) { |
| if (RefPtrWillBeRawPtr<LocalFrame> frame = htmlDocument->frame()) { |
| // Fetch the global object for the frame. |
| v8::Local<v8::Context> context = toV8Context(frame.get(), DOMWrapperWorld::current(info.GetIsolate())); |
| // Bail out if we cannot get the context. |
| if (context.IsEmpty()) |
| return; |
| v8::Local<v8::Object> global = context->Global(); |
| // Get the open property of the global object. |
| v8::Local<v8::Value> function = global->Get(v8AtomicString(info.GetIsolate(), "open")); |
| // Failed; return without throwing (new) exception. |
| if (function.IsEmpty()) |
| return; |
| // If the open property is not a function throw a type error. |
| if (!function->IsFunction()) { |
| V8ThrowException::throwTypeError("open is not a function", info.GetIsolate()); |
| return; |
| } |
| // Wrap up the arguments and call the function. |
| OwnPtr<v8::Local<v8::Value>[]> params = adoptArrayPtr(new v8::Local<v8::Value>[info.Length()]); |
| for (int i = 0; i < info.Length(); i++) |
| params[i] = info[i]; |
| |
| v8SetReturnValue(info, frame->script().callFunction(v8::Local<v8::Function>::Cast(function), global, info.Length(), params.get())); |
| return; |
| } |
| } |
| |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "open", "Document", info.Holder(), info.GetIsolate()); |
| htmlDocument->open(callingDOMWindow(info.GetIsolate())->document(), exceptionState); |
| if (exceptionState.throwIfNeeded()) |
| return; |
| |
| v8SetReturnValue(info, info.Holder()); |
| } |
| |
| } // namespace blink |