| /* |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "bindings/core/v8/V8WebGLRenderingContext.h" |
| |
| #include "bindings/core/v8/ExceptionMessages.h" |
| #include "bindings/core/v8/V8ANGLEInstancedArrays.h" |
| #include "bindings/core/v8/V8ArrayBufferView.h" |
| #include "bindings/core/v8/V8Binding.h" |
| #include "bindings/core/v8/V8EXTBlendMinMax.h" |
| #include "bindings/core/v8/V8EXTFragDepth.h" |
| #include "bindings/core/v8/V8EXTShaderTextureLOD.h" |
| #include "bindings/core/v8/V8EXTTextureFilterAnisotropic.h" |
| #include "bindings/core/v8/V8EXTsRGB.h" |
| #include "bindings/core/v8/V8Float32Array.h" |
| #include "bindings/core/v8/V8HTMLCanvasElement.h" |
| #include "bindings/core/v8/V8HTMLImageElement.h" |
| #include "bindings/core/v8/V8HTMLVideoElement.h" |
| #include "bindings/core/v8/V8HiddenValue.h" |
| #include "bindings/core/v8/V8ImageData.h" |
| #include "bindings/core/v8/V8Int32Array.h" |
| #include "bindings/core/v8/V8OESElementIndexUint.h" |
| #include "bindings/core/v8/V8OESStandardDerivatives.h" |
| #include "bindings/core/v8/V8OESTextureFloat.h" |
| #include "bindings/core/v8/V8OESTextureFloatLinear.h" |
| #include "bindings/core/v8/V8OESTextureHalfFloat.h" |
| #include "bindings/core/v8/V8OESTextureHalfFloatLinear.h" |
| #include "bindings/core/v8/V8OESVertexArrayObject.h" |
| #include "bindings/core/v8/V8Uint32Array.h" |
| #include "bindings/core/v8/V8Uint8Array.h" |
| #include "bindings/core/v8/V8WebGLBuffer.h" |
| #include "bindings/core/v8/V8WebGLCompressedTextureATC.h" |
| #include "bindings/core/v8/V8WebGLCompressedTextureETC1.h" |
| #include "bindings/core/v8/V8WebGLCompressedTexturePVRTC.h" |
| #include "bindings/core/v8/V8WebGLCompressedTextureS3TC.h" |
| #include "bindings/core/v8/V8WebGLDebugRendererInfo.h" |
| #include "bindings/core/v8/V8WebGLDebugShaders.h" |
| #include "bindings/core/v8/V8WebGLDepthTexture.h" |
| #include "bindings/core/v8/V8WebGLDrawBuffers.h" |
| #include "bindings/core/v8/V8WebGLFramebuffer.h" |
| #include "bindings/core/v8/V8WebGLLoseContext.h" |
| #include "bindings/core/v8/V8WebGLProgram.h" |
| #include "bindings/core/v8/V8WebGLRenderbuffer.h" |
| #include "bindings/core/v8/V8WebGLShader.h" |
| #include "bindings/core/v8/V8WebGLTexture.h" |
| #include "bindings/core/v8/V8WebGLUniformLocation.h" |
| #include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h" |
| #include "core/dom/ExceptionCode.h" |
| #include "core/html/canvas/WebGLRenderingContext.h" |
| #include "platform/NotImplemented.h" |
| |
| namespace blink { |
| |
| static v8::Handle<v8::Value> toV8Object(const WebGLGetInfo& args, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate) |
| { |
| switch (args.getType()) { |
| case WebGLGetInfo::kTypeBool: |
| return v8Boolean(args.getBool(), isolate); |
| case WebGLGetInfo::kTypeBoolArray: { |
| const Vector<bool>& value = args.getBoolArray(); |
| v8::Local<v8::Array> array = v8::Array::New(isolate, value.size()); |
| for (size_t ii = 0; ii < value.size(); ++ii) |
| array->Set(v8::Integer::New(isolate, ii), v8Boolean(value[ii], isolate)); |
| return array; |
| } |
| case WebGLGetInfo::kTypeFloat: |
| return v8::Number::New(isolate, args.getFloat()); |
| case WebGLGetInfo::kTypeInt: |
| return v8::Integer::New(isolate, args.getInt()); |
| case WebGLGetInfo::kTypeNull: |
| return v8::Null(isolate); |
| case WebGLGetInfo::kTypeString: |
| return v8String(isolate, args.getString()); |
| case WebGLGetInfo::kTypeUnsignedInt: |
| return v8::Integer::NewFromUnsigned(isolate, args.getUnsignedInt()); |
| case WebGLGetInfo::kTypeWebGLBuffer: |
| return toV8(args.getWebGLBuffer(), creationContext, isolate); |
| case WebGLGetInfo::kTypeWebGLFloatArray: |
| return toV8(args.getWebGLFloatArray(), creationContext, isolate); |
| case WebGLGetInfo::kTypeWebGLFramebuffer: |
| return toV8(args.getWebGLFramebuffer(), creationContext, isolate); |
| case WebGLGetInfo::kTypeWebGLIntArray: |
| return toV8(args.getWebGLIntArray(), creationContext, isolate); |
| // FIXME: implement WebGLObjectArray |
| // case WebGLGetInfo::kTypeWebGLObjectArray: |
| case WebGLGetInfo::kTypeWebGLProgram: |
| return toV8(args.getWebGLProgram(), creationContext, isolate); |
| case WebGLGetInfo::kTypeWebGLRenderbuffer: |
| return toV8(args.getWebGLRenderbuffer(), creationContext, isolate); |
| case WebGLGetInfo::kTypeWebGLTexture: |
| return toV8(args.getWebGLTexture(), creationContext, isolate); |
| case WebGLGetInfo::kTypeWebGLUnsignedByteArray: |
| return toV8(args.getWebGLUnsignedByteArray(), creationContext, isolate); |
| case WebGLGetInfo::kTypeWebGLUnsignedIntArray: |
| return toV8(args.getWebGLUnsignedIntArray(), creationContext, isolate); |
| case WebGLGetInfo::kTypeWebGLVertexArrayObjectOES: |
| return toV8(args.getWebGLVertexArrayObjectOES(), creationContext, isolate); |
| default: |
| notImplemented(); |
| return v8::Undefined(isolate); |
| } |
| } |
| |
| static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8::Object> contextObject, v8::Isolate* isolate) |
| { |
| if (!extension) |
| return v8::Null(isolate); |
| v8::Handle<v8::Value> extensionObject; |
| const char* referenceName = 0; |
| switch (extension->name()) { |
| case ANGLEInstancedArraysName: |
| extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), contextObject, isolate); |
| referenceName = "angleInstancedArraysName"; |
| break; |
| case EXTBlendMinMaxName: |
| extensionObject = toV8(static_cast<EXTBlendMinMax*>(extension), contextObject, isolate); |
| referenceName = "extBlendMinMaxName"; |
| break; |
| case EXTFragDepthName: |
| extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate); |
| referenceName = "extFragDepthName"; |
| break; |
| case EXTShaderTextureLODName: |
| extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), contextObject, isolate); |
| referenceName = "extShaderTextureLODName"; |
| break; |
| case EXTsRGBName: |
| extensionObject = toV8(static_cast<EXTsRGB*>(extension), contextObject, isolate); |
| referenceName = "extsRGBName"; |
| break; |
| case EXTTextureFilterAnisotropicName: |
| extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate); |
| referenceName = "extTextureFilterAnisotropicName"; |
| break; |
| case OESElementIndexUintName: |
| extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), contextObject, isolate); |
| referenceName = "oesElementIndexUintName"; |
| break; |
| case OESStandardDerivativesName: |
| extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate); |
| referenceName = "oesStandardDerivativesName"; |
| break; |
| case OESTextureFloatName: |
| extensionObject = toV8(static_cast<OESTextureFloat*>(extension), contextObject, isolate); |
| referenceName = "oesTextureFloatName"; |
| break; |
| case OESTextureFloatLinearName: |
| extensionObject = toV8(static_cast<OESTextureFloatLinear*>(extension), contextObject, isolate); |
| referenceName = "oesTextureFloatLinearName"; |
| break; |
| case OESTextureHalfFloatName: |
| extensionObject = toV8(static_cast<OESTextureHalfFloat*>(extension), contextObject, isolate); |
| referenceName = "oesTextureHalfFloatName"; |
| break; |
| case OESTextureHalfFloatLinearName: |
| extensionObject = toV8(static_cast<OESTextureHalfFloatLinear*>(extension), contextObject, isolate); |
| referenceName = "oesTextureHalfFloatLinearName"; |
| break; |
| case OESVertexArrayObjectName: |
| extensionObject = toV8(static_cast<OESVertexArrayObject*>(extension), contextObject, isolate); |
| referenceName = "oesVertexArrayObjectName"; |
| break; |
| case WebGLCompressedTextureATCName: |
| extensionObject = toV8(static_cast<WebGLCompressedTextureATC*>(extension), contextObject, isolate); |
| referenceName = "webGLCompressedTextureATCName"; |
| break; |
| case WebGLCompressedTextureETC1Name: |
| extensionObject = toV8(static_cast<WebGLCompressedTextureETC1*>(extension), contextObject, isolate); |
| referenceName = "webGLCompressedTextureETC1Name"; |
| break; |
| case WebGLCompressedTexturePVRTCName: |
| extensionObject = toV8(static_cast<WebGLCompressedTexturePVRTC*>(extension), contextObject, isolate); |
| referenceName = "webGLCompressedTexturePVRTCName"; |
| break; |
| case WebGLCompressedTextureS3TCName: |
| extensionObject = toV8(static_cast<WebGLCompressedTextureS3TC*>(extension), contextObject, isolate); |
| referenceName = "webGLCompressedTextureS3TCName"; |
| break; |
| case WebGLDebugRendererInfoName: |
| extensionObject = toV8(static_cast<WebGLDebugRendererInfo*>(extension), contextObject, isolate); |
| referenceName = "webGLDebugRendererInfoName"; |
| break; |
| case WebGLDebugShadersName: |
| extensionObject = toV8(static_cast<WebGLDebugShaders*>(extension), contextObject, isolate); |
| referenceName = "webGLDebugShadersName"; |
| break; |
| case WebGLDepthTextureName: |
| extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), contextObject, isolate); |
| referenceName = "webGLDepthTextureName"; |
| break; |
| case WebGLDrawBuffersName: |
| extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contextObject, isolate); |
| referenceName = "webGLDrawBuffersName"; |
| break; |
| case WebGLLoseContextName: |
| extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contextObject, isolate); |
| referenceName = "webGLLoseContextName"; |
| break; |
| case WebGLExtensionNameCount: |
| notImplemented(); |
| return v8::Undefined(isolate); |
| } |
| ASSERT(!extensionObject.IsEmpty()); |
| V8HiddenValue::setHiddenValue(isolate, contextObject, v8AtomicString(isolate, referenceName), extensionObject); |
| return extensionObject; |
| } |
| |
| enum ObjectType { |
| kBuffer, kRenderbuffer, kTexture, kVertexAttrib |
| }; |
| |
| static void getObjectParameter(const v8::FunctionCallbackInfo<v8::Value>& info, ObjectType objectType, ExceptionState& exceptionState) |
| { |
| if (info.Length() != 2) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| unsigned target; |
| unsigned pname; |
| { |
| v8::TryCatch block; |
| V8RethrowTryCatchScope rethrow(block); |
| TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(target, toUInt32(info[0], exceptionState), exceptionState); |
| TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[1], exceptionState), exceptionState); |
| } |
| WebGLGetInfo args; |
| switch (objectType) { |
| case kBuffer: |
| args = context->getBufferParameter(target, pname); |
| break; |
| case kRenderbuffer: |
| args = context->getRenderbufferParameter(target, pname); |
| break; |
| case kTexture: |
| args = context->getTexParameter(target, pname); |
| break; |
| case kVertexAttrib: |
| // target => index |
| args = context->getVertexAttrib(target, pname); |
| break; |
| default: |
| notImplemented(); |
| break; |
| } |
| v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
| } |
| |
| static WebGLUniformLocation* toWebGLUniformLocation(v8::Handle<v8::Value> value, v8::Isolate* isolate) |
| { |
| return V8WebGLUniformLocation::toImplWithTypeCheck(isolate, value); |
| } |
| |
| void V8WebGLRenderingContext::getBufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getBufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| getObjectParameter(info, kBuffer, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::getExtensionMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getExtension", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| WebGLRenderingContext* impl = V8WebGLRenderingContext::toImpl(info.Holder()); |
| if (info.Length() < 1) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| TOSTRING_VOID(V8StringResource<>, name, info[0]); |
| RefPtrWillBeRawPtr<WebGLExtension> extension(impl->getExtension(name)); |
| v8SetReturnValue(info, toV8Object(extension.get(), info.Holder(), info.GetIsolate())); |
| } |
| |
| void V8WebGLRenderingContext::getFramebufferAttachmentParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getFramebufferAttachmentParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| if (info.Length() != 3) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| unsigned target; |
| unsigned attachment; |
| unsigned pname; |
| { |
| v8::TryCatch block; |
| V8RethrowTryCatchScope rethrow(block); |
| TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(target, toUInt32(info[0], exceptionState), exceptionState); |
| TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(attachment, toUInt32(info[1], exceptionState), exceptionState); |
| TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[2], exceptionState), exceptionState); |
| } |
| WebGLGetInfo args = context->getFramebufferAttachmentParameter(target, attachment, pname); |
| v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
| } |
| |
| void V8WebGLRenderingContext::getParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| if (info.Length() != 1) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(1, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| unsigned pname; |
| { |
| v8::TryCatch block; |
| V8RethrowTryCatchScope rethrow(block); |
| TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[0], exceptionState), exceptionState); |
| } |
| WebGLGetInfo args = context->getParameter(pname); |
| v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
| } |
| |
| void V8WebGLRenderingContext::getProgramParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getProgramParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| if (info.Length() != 2) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| WebGLProgram* program; |
| unsigned pname; |
| { |
| v8::TryCatch block; |
| V8RethrowTryCatchScope rethrow(block); |
| if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLProgram::hasInstance(info[0], info.GetIsolate())) { |
| exceptionState.throwTypeError("parameter 1 is not of type 'WebGLProgram'."); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| TONATIVE_VOID_INTERNAL(program, V8WebGLProgram::toImplWithTypeCheck(info.GetIsolate(), info[0])); |
| TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[1], exceptionState), exceptionState); |
| } |
| WebGLGetInfo args = context->getProgramParameter(program, pname); |
| v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
| } |
| |
| void V8WebGLRenderingContext::getRenderbufferParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getRenderbufferParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| getObjectParameter(info, kRenderbuffer, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::getShaderParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getShaderParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| if (info.Length() != 2) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| WebGLShader* shader; |
| unsigned pname; |
| { |
| v8::TryCatch block; |
| V8RethrowTryCatchScope rethrow(block); |
| if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLShader::hasInstance(info[0], info.GetIsolate())) { |
| exceptionState.throwTypeError("parameter 1 is not of type 'WebGLShader'."); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| TONATIVE_VOID_INTERNAL(shader, V8WebGLShader::toImplWithTypeCheck(info.GetIsolate(), info[0])); |
| TONATIVE_VOID_EXCEPTIONSTATE_INTERNAL(pname, toUInt32(info[1], exceptionState), exceptionState); |
| } |
| WebGLGetInfo args = context->getShaderParameter(shader, pname); |
| v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
| } |
| |
| void V8WebGLRenderingContext::getTexParameterMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getTexParameter", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| getObjectParameter(info, kTexture, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::getUniformMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getUniform", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| if (info.Length() != 2) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| WebGLProgram* program; |
| WebGLUniformLocation* location; |
| { |
| v8::TryCatch block; |
| V8RethrowTryCatchScope rethrow(block); |
| if (info.Length() > 0 && !isUndefinedOrNull(info[0]) && !V8WebGLProgram::hasInstance(info[0], info.GetIsolate())) { |
| V8ThrowException::throwTypeError(ExceptionMessages::failedToExecute("getUniform", "WebGLRenderingContext", "parameter 1 is not of type 'WebGLProgram'."), info.GetIsolate()); |
| return; |
| } |
| TONATIVE_VOID_INTERNAL(program, V8WebGLProgram::toImplWithTypeCheck(info.GetIsolate(), info[0])); |
| if (info.Length() > 1 && !isUndefinedOrNull(info[1]) && !V8WebGLUniformLocation::hasInstance(info[1], info.GetIsolate())) { |
| V8ThrowException::throwTypeError(ExceptionMessages::failedToExecute("getUniform", "WebGLRenderingContext", "parameter 2 is not of type 'WebGLUniformLocation'."), info.GetIsolate()); |
| return; |
| } |
| TONATIVE_VOID_INTERNAL(location, V8WebGLUniformLocation::toImplWithTypeCheck(info.GetIsolate(), info[1])); |
| } |
| WebGLGetInfo args = context->getUniform(program, location); |
| v8SetReturnValue(info, toV8Object(args, info.Holder(), info.GetIsolate())); |
| } |
| |
| void V8WebGLRenderingContext::getVertexAttribMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "getVertexAttrib", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| getObjectParameter(info, kVertexAttrib, exceptionState); |
| } |
| |
| enum FunctionToCall { |
| kUniform1v, kUniform2v, kUniform3v, kUniform4v, |
| kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v |
| }; |
| |
| bool isFunctionToCallForAttribute(FunctionToCall functionToCall) |
| { |
| switch (functionToCall) { |
| case kVertexAttrib1v: |
| case kVertexAttrib2v: |
| case kVertexAttrib3v: |
| case kVertexAttrib4v: |
| return true; |
| default: |
| break; |
| } |
| return false; |
| } |
| |
| static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) |
| { |
| // Forms: |
| // * glUniform1fv(WebGLUniformLocation location, Array data); |
| // * glUniform1fv(WebGLUniformLocation location, Float32Array data); |
| // * glUniform2fv(WebGLUniformLocation location, Array data); |
| // * glUniform2fv(WebGLUniformLocation location, Float32Array data); |
| // * glUniform3fv(WebGLUniformLocation location, Array data); |
| // * glUniform3fv(WebGLUniformLocation location, Float32Array data); |
| // * glUniform4fv(WebGLUniformLocation location, Array data); |
| // * glUniform4fv(WebGLUniformLocation location, Float32Array data); |
| // * glVertexAttrib1fv(GLint index, Array data); |
| // * glVertexAttrib1fv(GLint index, Float32Array data); |
| // * glVertexAttrib2fv(GLint index, Array data); |
| // * glVertexAttrib2fv(GLint index, Float32Array data); |
| // * glVertexAttrib3fv(GLint index, Array data); |
| // * glVertexAttrib3fv(GLint index, Float32Array data); |
| // * glVertexAttrib4fv(GLint index, Array data); |
| // * glVertexAttrib4fv(GLint index, Float32Array data); |
| |
| if (info.Length() != 2) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| int index = -1; |
| WebGLUniformLocation* location = 0; |
| |
| if (isFunctionToCallForAttribute(functionToCall)) { |
| index = toInt32(info[0], exceptionState); |
| if (exceptionState.throwIfNeeded()) |
| return; |
| } else { |
| const int uniformLocationArgumentIndex = 0; |
| if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { |
| exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); |
| } |
| |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| |
| const int indexArrayArgument = 1; |
| if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())) { |
| DOMFloat32Array* array = V8Float32Array::toImpl(info[indexArrayArgument]->ToObject()); |
| ASSERT(array); |
| switch (functionToCall) { |
| case kUniform1v: context->uniform1fv(location, array); break; |
| case kUniform2v: context->uniform2fv(location, array); break; |
| case kUniform3v: context->uniform3fv(location, array); break; |
| case kUniform4v: context->uniform4fv(location, array); break; |
| case kVertexAttrib1v: context->vertexAttrib1fv(index, array); break; |
| case kVertexAttrib2v: context->vertexAttrib2fv(index, array); break; |
| case kVertexAttrib3v: context->vertexAttrib3fv(index, array); break; |
| case kVertexAttrib4v: context->vertexAttrib4fv(index, array); break; |
| default: ASSERT_NOT_REACHED(); break; |
| } |
| return; |
| } |
| |
| if (info[indexArrayArgument].IsEmpty() || !info[indexArrayArgument]->IsArray()) { |
| exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgument + 1, "Array")); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[1]); |
| if (array->Length() > WTF::DefaultAllocatorQuantizer::kMaxUnquantizedAllocation / sizeof(float)) { |
| exceptionState.throwTypeError("Array length exceeds supported limit."); |
| return; |
| } |
| Vector<float> implArray = toImplArray<float>(array, 0, info.GetIsolate(), exceptionState); |
| if (exceptionState.hadException()) |
| return; |
| switch (functionToCall) { |
| case kUniform1v: context->uniform1fv(location, implArray.data(), implArray.size()); break; |
| case kUniform2v: context->uniform2fv(location, implArray.data(), implArray.size()); break; |
| case kUniform3v: context->uniform3fv(location, implArray.data(), implArray.size()); break; |
| case kUniform4v: context->uniform4fv(location, implArray.data(), implArray.size()); break; |
| case kVertexAttrib1v: context->vertexAttrib1fv(index, implArray.data(), implArray.size()); break; |
| case kVertexAttrib2v: context->vertexAttrib2fv(index, implArray.data(), implArray.size()); break; |
| case kVertexAttrib3v: context->vertexAttrib3fv(index, implArray.data(), implArray.size()); break; |
| case kVertexAttrib4v: context->vertexAttrib4fv(index, implArray.data(), implArray.size()); break; |
| default: ASSERT_NOT_REACHED(); break; |
| } |
| } |
| |
| static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, FunctionToCall functionToCall, ExceptionState& exceptionState) |
| { |
| // Forms: |
| // * glUniform1iv(GLUniformLocation location, Array data); |
| // * glUniform1iv(GLUniformLocation location, Int32Array data); |
| // * glUniform2iv(GLUniformLocation location, Array data); |
| // * glUniform2iv(GLUniformLocation location, Int32Array data); |
| // * glUniform3iv(GLUniformLocation location, Array data); |
| // * glUniform3iv(GLUniformLocation location, Int32Array data); |
| // * glUniform4iv(GLUniformLocation location, Array data); |
| // * glUniform4iv(GLUniformLocation location, Int32Array data); |
| |
| if (info.Length() != 2) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(2, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| const int uniformLocationArgumentIndex = 0; |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { |
| exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); |
| |
| const int indexArrayArgumentIndex = 1; |
| if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate())) { |
| DOMInt32Array* array = V8Int32Array::toImpl(info[indexArrayArgumentIndex]->ToObject()); |
| ASSERT(array); |
| switch (functionToCall) { |
| case kUniform1v: context->uniform1iv(location, array); break; |
| case kUniform2v: context->uniform2iv(location, array); break; |
| case kUniform3v: context->uniform3iv(location, array); break; |
| case kUniform4v: context->uniform4iv(location, array); break; |
| default: ASSERT_NOT_REACHED(); break; |
| } |
| return; |
| } |
| |
| if (info[indexArrayArgumentIndex].IsEmpty() || !info[indexArrayArgumentIndex]->IsArray()) { |
| exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(indexArrayArgumentIndex + 1, "Array")); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[indexArrayArgumentIndex]); |
| if (array->Length() > WTF::DefaultAllocatorQuantizer::kMaxUnquantizedAllocation / sizeof(int)) { |
| exceptionState.throwTypeError("Array length exceeds supported limit."); |
| return; |
| } |
| Vector<int> implArray = toImplArray<int>(array, 0, info.GetIsolate(), exceptionState); |
| if (exceptionState.hadException()) |
| return; |
| switch (functionToCall) { |
| case kUniform1v: context->uniform1iv(location, implArray.data(), implArray.size()); break; |
| case kUniform2v: context->uniform2iv(location, implArray.data(), implArray.size()); break; |
| case kUniform3v: context->uniform3iv(location, implArray.data(), implArray.size()); break; |
| case kUniform4v: context->uniform4iv(location, implArray.data(), implArray.size()); break; |
| default: ASSERT_NOT_REACHED(); break; |
| } |
| } |
| |
| void V8WebGLRenderingContext::uniform1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| vertexAttribAndUniformHelperf(info, kUniform1v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniform1ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform1iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| uniformHelperi(info, kUniform1v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniform2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| vertexAttribAndUniformHelperf(info, kUniform2v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniform2ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform2iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| uniformHelperi(info, kUniform2v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniform3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| vertexAttribAndUniformHelperf(info, kUniform3v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniform3ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform3iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| uniformHelperi(info, kUniform3v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniform4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| vertexAttribAndUniformHelperf(info, kUniform4v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniform4ivMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniform4iv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| uniformHelperi(info, kUniform4v, exceptionState); |
| } |
| |
| static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, int matrixSize, ExceptionState& exceptionState) |
| { |
| // Forms: |
| // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data); |
| // * glUniformMatrix2fv(GLint location, GLboolean transpose, Float32Array data); |
| // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data); |
| // * glUniformMatrix3fv(GLint location, GLboolean transpose, Float32Array data); |
| // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data); |
| // * glUniformMatrix4fv(GLint location, GLboolean transpose, Float32Array data); |
| // |
| // FIXME: need to change to accept Float32Array as well. |
| if (info.Length() != 3) { |
| exceptionState.throwTypeError(ExceptionMessages::notEnoughArguments(3, info.Length())); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| |
| WebGLRenderingContext* context = V8WebGLRenderingContext::toImpl(info.Holder()); |
| |
| const int uniformLocationArgumentIndex = 0; |
| if (info.Length() > 0 && !isUndefinedOrNull(info[uniformLocationArgumentIndex]) && !V8WebGLUniformLocation::hasInstance(info[uniformLocationArgumentIndex], info.GetIsolate())) { |
| exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(uniformLocationArgumentIndex + 1, "WebGLUniformLocation")); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| WebGLUniformLocation* location = toWebGLUniformLocation(info[uniformLocationArgumentIndex], info.GetIsolate()); |
| |
| bool transpose = info[1]->BooleanValue(); |
| const int arrayArgumentIndex = 2; |
| if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())) { |
| DOMFloat32Array* array = V8Float32Array::toImpl(info[arrayArgumentIndex]->ToObject()); |
| ASSERT(array); |
| switch (matrixSize) { |
| case 2: context->uniformMatrix2fv(location, transpose, array); break; |
| case 3: context->uniformMatrix3fv(location, transpose, array); break; |
| case 4: context->uniformMatrix4fv(location, transpose, array); break; |
| default: ASSERT_NOT_REACHED(); break; |
| } |
| return; |
| } |
| |
| if (info[arrayArgumentIndex].IsEmpty() || !info[arrayArgumentIndex]->IsArray()) { |
| exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(arrayArgumentIndex + 1, "Array")); |
| exceptionState.throwIfNeeded(); |
| return; |
| } |
| v8::Handle<v8::Array> array = v8::Local<v8::Array>::Cast(info[2]); |
| if (array->Length() > WTF::DefaultAllocatorQuantizer::kMaxUnquantizedAllocation / sizeof(float)) { |
| exceptionState.throwTypeError("Array length exceeds supported limit."); |
| return; |
| } |
| Vector<float> implArray = toImplArray<float>(array, 0, info.GetIsolate(), exceptionState); |
| if (exceptionState.hadException()) |
| return; |
| switch (matrixSize) { |
| case 2: context->uniformMatrix2fv(location, transpose, implArray.data(), implArray.size()); break; |
| case 3: context->uniformMatrix3fv(location, transpose, implArray.data(), implArray.size()); break; |
| case 4: context->uniformMatrix4fv(location, transpose, implArray.data(), implArray.size()); break; |
| default: ASSERT_NOT_REACHED(); break; |
| } |
| } |
| |
| void V8WebGLRenderingContext::uniformMatrix2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| uniformMatrixHelper(info, 2, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniformMatrix3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| uniformMatrixHelper(info, 3, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::uniformMatrix4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "uniformMatrix4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| uniformMatrixHelper(info, 4, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::vertexAttrib1fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib1fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| vertexAttribAndUniformHelperf(info, kVertexAttrib1v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::vertexAttrib2fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib2fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| vertexAttribAndUniformHelperf(info, kVertexAttrib2v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::vertexAttrib3fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib3fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); |
| } |
| |
| void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttrib4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); |
| vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); |
| } |
| |
| } // namespace blink |