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// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_RASTERIZER_EGL_SHADER_PROGRAM_MANAGER_H_
#define COBALT_RENDERER_RASTERIZER_EGL_SHADER_PROGRAM_MANAGER_H_
#include <unordered_map>
#include "cobalt/base/polymorphic_downcast.h"
#include "cobalt/base/type_id.h"
#include "cobalt/renderer/rasterizer/egl/shader_program.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace egl {
// This class caches shader programs. This is not thread-safe, and the caller
// is expected to ensure access to these shader programs occurs from a single
// context.
class ShaderProgramManager {
public:
ShaderProgramManager();
~ShaderProgramManager();
// Get the specified shader program from the cache or compile the program if
// it wasn't cached.
// NOTE: If a new program needed to be compiled, then the current
// glUseProgram state may be altered as part of the program initialization.
template <typename ShaderProgramType>
void GetProgram(ShaderProgramType** out_program);
protected:
ShaderProgramBase* FindProgram(base::TypeId program_type_id);
void AddProgram(base::TypeId program_type_id, ShaderProgramBase* program);
template <typename VertextShaderT, typename FragmentShaderT>
void Preload();
typedef std::unordered_map<base::TypeId, ShaderProgramBase*,
BASE_HASH_NAMESPACE::hash<base::TypeId>>
ProgramMap;
ProgramMap program_map_;
};
template <typename ShaderProgramType>
inline void ShaderProgramManager::GetProgram(ShaderProgramType** out_program) {
base::TypeId program_type_id = base::GetTypeId<ShaderProgramType>();
ShaderProgramBase* program = FindProgram(program_type_id);
if (program == NULL) {
program = new ShaderProgramType();
AddProgram(program_type_id, program);
}
*out_program = base::polymorphic_downcast<ShaderProgramType*>(program);
}
template <typename VertextShaderT, typename FragmentShaderT>
inline void ShaderProgramManager::Preload() {
ShaderProgram<VertextShaderT, FragmentShaderT>* program;
GetProgram(&program);
}
} // namespace egl
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_RASTERIZER_EGL_SHADER_PROGRAM_MANAGER_H_