| /* |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "base/file_path.h" |
| #include "base/logging.h" |
| #include "base/path_service.h" |
| #include "cobalt/base/cobalt_paths.h" |
| #include "cobalt/storage/savegame.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace cobalt { |
| namespace storage { |
| |
| namespace { |
| scoped_ptr<Savegame> CreateSavegame() { |
| Savegame::Options options; |
| FilePath test_path; |
| CHECK(PathService::Get(paths::DIR_COBALT_TEST_OUT, &test_path)); |
| options.path_override = test_path.Append("test.db").value(); |
| scoped_ptr<Savegame> savegame = Savegame::Create(options); |
| return savegame.Pass(); |
| } |
| |
| } // namespace |
| |
| TEST(Savegame, Basic) { |
| scoped_ptr<Savegame> savegame = CreateSavegame(); |
| |
| Savegame::ByteVector buf; |
| for (int i = 0; i < 1024; ++i) { |
| buf.push_back(static_cast<uint8>(i % 256)); |
| } |
| EXPECT_EQ(true, savegame->Write(buf)); |
| |
| Savegame::ByteVector buf2; |
| EXPECT_EQ(true, savegame->Read(&buf2)); |
| EXPECT_EQ(buf, buf2); |
| |
| EXPECT_EQ(true, savegame->Delete()); |
| } |
| |
| TEST(Savegame, DoubleRead) { |
| // Verify that reading the save twice gives us the same data. |
| scoped_ptr<Savegame> savegame = CreateSavegame(); |
| Savegame::ByteVector buf; |
| for (int i = 0; i < 1024; ++i) { |
| buf.push_back(static_cast<uint8>(i % 256)); |
| } |
| |
| EXPECT_EQ(true, savegame->Write(buf)); |
| Savegame::ByteVector buf2; |
| EXPECT_EQ(true, savegame->Read(&buf2)); |
| EXPECT_EQ(buf, buf2); |
| |
| Savegame::ByteVector buf3; |
| EXPECT_EQ(true, savegame->Read(&buf3)); |
| EXPECT_EQ(buf2, buf3); |
| } |
| |
| TEST(Savegame, ReadAfterDelete) { |
| // Verify that reading after delete fails. |
| scoped_ptr<Savegame> savegame = CreateSavegame(); |
| |
| Savegame::ByteVector buf; |
| for (int i = 0; i < 1024; ++i) { |
| buf.push_back(static_cast<uint8>(i % 256)); |
| } |
| |
| EXPECT_EQ(true, savegame->Write(buf)); |
| Savegame::ByteVector buf2; |
| EXPECT_EQ(true, savegame->Delete()); |
| EXPECT_EQ(false, savegame->Read(&buf2)); |
| } |
| |
| TEST(Savegame, DoubleDelete) { |
| scoped_ptr<Savegame> savegame = CreateSavegame(); |
| |
| Savegame::ByteVector buf; |
| for (int i = 0; i < 1024; ++i) { |
| buf.push_back(static_cast<uint8>(i % 256)); |
| } |
| |
| EXPECT_EQ(true, savegame->Write(buf)); |
| EXPECT_EQ(true, savegame->Delete()); |
| EXPECT_EQ(false, savegame->Delete()); |
| } |
| |
| } // namespace storage |
| } // namespace cobalt |