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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef builtin_Eval_h
#define builtin_Eval_h
#include "jsbytecode.h"
#include "NamespaceImports.h"
namespace js {
// The C++ native for 'eval' (ES5 15.1.2.1). The function is named "indirect
// eval" because "direct eval" calls (as defined by the spec) will emit
// JSOP_EVAL which in turn calls DirectEval. Thus, even though IndirectEval is
// the callee function object for *all* calls to eval, it is by construction
// only ever called in the case indirect eval.
extern bool
IndirectEval(JSContext* cx, unsigned argc, Value* vp);
// Performs a direct eval for the given arguments, which must correspond to the
// currently-executing stack frame, which must be a script frame. On completion
// the result is returned in args.rval.
extern bool
DirectEval(JSContext* cx, const CallArgs& args);
// Performs a direct eval called from Ion code.
extern bool
DirectEvalStringFromIon(JSContext* cx,
HandleObject scopeObj, HandleScript callerScript,
HandleValue newTargetValue, HandleString str,
jsbytecode* pc, MutableHandleValue vp);
// True iff fun is a built-in eval function.
extern bool
IsAnyBuiltinEval(JSFunction* fun);
} // namespace js
#endif /* builtin_Eval_h */