Debugger.Object

A Debugger.Object instance represents an object in the debuggee, providing reflection-oriented methods to inspect and modify its referent. The referent‘s properties do not appear directly as properties of the Debugger.Object instance; the debugger can access them only through methods like Debugger.Object.prototype.getOwnPropertyDescriptor and Debugger.Object.prototype.defineProperty, ensuring that the debugger will not inadvertently invoke the referent’s getters and setters.

SpiderMonkey creates exactly one Debugger.Object instance for each debuggee object it presents to a given [Debugger][debugger-object] instance: if the debugger encounters the same object through two different routes (perhaps two functions are called on the same object), SpiderMonkey presents the same Debugger.Object instance to the debugger each time. This means that the debugger can use the == operator to recognize when two Debugger.Object instances refer to the same debuggee object, and place its own properties on a Debugger.Object instance to store metadata about particular debuggee objects.

JavaScript code in different compartments can have different views of the same object. For example, in Firefox, code in privileged compartments sees content DOM element objects without redefinitions or extensions made to that object's properties by content code. (In Firefox terminology, privileged code sees the element through an “xray wrapper”.) To ensure that debugger code sees each object just as the debuggee would, each Debugger.Object instance presents its referent as it would be seen from a particular compartment. This “viewing compartment” is chosen to match the way the debugger came across the referent. As a consequence, a single [Debugger][debugger-object] instance may actually have several Debugger.Object instances: one for each compartment from which the referent is viewed.

If more than one [Debugger][debugger-object] instance is debugging the same code, each [Debugger][debugger-object] gets a separate Debugger.Object instance for a given object. This allows the code using each [Debugger][debugger-object] instance to place whatever properties it likes on its own Debugger.Object instances, without worrying about interfering with other debuggers.

While most Debugger.Object instances are created by SpiderMonkey in the process of exposing debuggee's behavior and state to the debugger, the debugger can use Debugger.Object.prototype.makeDebuggeeValue to create Debugger.Object instances for given debuggee objects, or use Debugger.Object.prototype.copy and Debugger.Object.prototype.create to create new objects in debuggee compartments, allocated as if by particular debuggee globals.

Debugger.Object instances protect their referents from the garbage collector; as long as the Debugger.Object instance is live, the referent remains live. This means that garbage collection has no visible effect on Debugger.Object instances.

Accessor Properties of the Debugger.Object prototype

A Debugger.Object instance inherits the following accessor properties from its prototype:

proto : The referent's prototype (as a new Debugger.Object instance), or null if it has no prototype.

class : A string naming the ECMAScript [[Class]] of the referent.

callable : true if the referent is a callable object (such as a function or a function proxy); false otherwise.

name : The name of the referent, if it is a named function. If the referent is an anonymous function, or not a function at all, this is undefined.

This accessor returns whatever name appeared after the `function`
keyword in the source code, regardless of whether the function is the
result of instantiating a function declaration (which binds the
function to its name in the enclosing scope) or evaluating a function
expression (which binds the function to its name only within the
function's body).

displayName : The referent's display name, if the referent is a function with a display name. If the referent is not a function, or if it has no display name, this is undefined.

If a function has a given name, its display name is the same as its
given name. In this case, the `displayName` and `name` properties are
equal.

If a function has no name, SpiderMonkey attempts to infer an appropriate
name for it given its context. For example:

```language-js
function f() {}          // display name: f (the given name)
var g = function () {};  // display name: g
o.p = function () {};    // display name: o.p
var q = {
  r: function () {}      // display name: q.r
};
```

Note that the display name may not be a proper JavaScript identifier,
or even a proper expression: we attempt to find helpful names even when
the function is not immediately assigned as the value of some variable
or property. Thus, we use <code><i>a</i>/<i>b</i></code> to refer to
the <i>b</i> defined within <i>a</i>, and <code><i>a</i>&lt;</code> to
refer to a function that occurs somewhere within an expression that is
assigned to <i>a</i>. For example:

```language-js
function h() {
  var i = function() {};    // display name: h/i
  f(function () {});        // display name: h/<
}
var s = f(function () {});  // display name: s<
```

parameterNames : If the referent is a debuggee function, the names of the its parameters, as an array of strings. If the referent is not a debuggee function, or not a function at all, this is undefined.

If the referent is a host function for which parameter names are not
available, return an array with one element per parameter, each of which
is `undefined`.

If the referent is a function proxy, return an empty array.

If the referent uses destructuring parameters, then the array's elements
reflect the structure of the parameters. For example, if the referent is
a function declared in this way:

```language-js
function f(a, [b, c], {d, e:f}) { ... }
```

then this `Debugger.Object` instance's `parameterNames` property would
have the value:

```language-js
["a", ["b", "c"], {d:"d", e:"f"}]
```

script : If the referent is a function that is debuggee code, this is that function's script, as a [Debugger.Script][script] instance. If the referent is a function proxy or not debuggee code, this is undefined.

environment : If the referent is a function that is debuggee code, a [Debugger.Environment][environment] instance representing the lexical environment enclosing the function when it was created. If the referent is a function proxy or not debuggee code, this is undefined.

isBoundFunction : true if the referent is a bound function; false otherwise.

isArrowFunction : true if the referent is an arrow function; false otherwise.

boundTargetFunction : If the referent is a bound function, this is its target function—the function that was bound to a particular this object. If the referent is not a bound function, this is undefined.

boundThis : If the referent is a bound function, this is the this value it was bound to. If the referent is not a bound function, this is undefined.

boundArguments : If the referent is a bound function, this is an array (in the Debugger object's compartment) that contains the debuggee values of the arguments object it was bound to. If the referent is not a bound function, this is undefined.

proxyHandler : If the referent is a proxy whose handler object was allocated by debuggee code, this is its handler object—the object whose methods are invoked to implement accesses of the proxy's properties. If the referent is not a proxy whose handler object was allocated by debuggee code, this is null.

proxyCallTrap : If the referent is a function proxy whose handler object was allocated by debuggee code, this is its call trap function—the function called when the function proxy is called. If the referent is not a function proxy whose handler object was allocated by debuggee code, this is null.

proxyConstructTrap : If the referent is a function proxy whose handler object was allocated by debuggee code, its construction trap function—the function called when the function proxy is called via a new expression. If the referent is not a function proxy whose handler object was allocated by debuggee code, this is null.

global : A Debugger.Object instance referring to the global object in whose scope the referent was allocated. This does not unwrap cross-compartment wrappers: if the referent is a wrapper, the result refers to the wrapper‘s global, not the wrapped object’s global. The result refers to the global directly, not via a wrapper.

allocationSite : If [object allocation site tracking][tracking-allocs] was enabled when this Debugger.Object's referent was allocated, return the [JavaScript execution stack][saved-frame] captured at the time of the allocation. Otherwise, return null.

Function Properties of the Debugger.Object prototype

The functions described below may only be called with a this value referring to a Debugger.Object instance; they may not be used as methods of other kinds of objects. The descriptions use “referent” to mean “the referent of this Debugger.Object instance”.

Unless otherwise specified, these methods are not [invocation functions][inv fr]; if a call would cause debuggee code to run (say, because it gets or sets an accessor property whose handler is debuggee code, or because the referent is a proxy whose traps are debuggee code), the call throws a [Debugger.DebuggeeWouldRun][wouldrun] exception.

getProperty(name) : Return the value of the referent's property named name, or undefined if it has no such property. Name must be a string. The result is a debuggee value.

setProperty(name, value) : Store value as the value of the referent's property named name, creating the property if it does not exist. Name must be a string; value must be a debuggee value.

getOwnPropertyDescriptor(name) : Return a property descriptor for the property named name of the referent. If the referent has no such property, return undefined. (This function behaves like the standard Object.getOwnPropertyDescriptor function, except that the object being inspected is implicit; the property descriptor returned is allocated as if by code scoped to the debugger‘s global object (and is thus in the debugger’s compartment); and its value, get, and set properties, if present, are debuggee values.)

getOwnPropertyNames() : Return an array of strings naming all the referent‘s own properties, as if Object.getOwnPropertyNames(referent) had been called in the debuggee, and the result copied in the scope of the debugger’s global object.

getOwnPropertySymbols() : Return an array of strings naming all the referent‘s own symbols, as if Object.getOwnPropertySymbols(referent) had been called in the debuggee, and the result copied in the scope of the debugger’s global object.

defineProperty(name, attributes) : Define a property on the referent named name, as described by the property descriptor descriptor. Any value, get, and set properties of attributes must be debuggee values. (This function behaves like Object.defineProperty, except that the target object is implicit, and in a different compartment from the function and descriptor.)

defineProperties(properties) : Add the properties given by properties to the referent. (This function behaves like Object.defineProperties, except that the target object is implicit, and in a different compartment from the properties argument.)

deleteProperty(name) : Remove the referent's property named name. Return true if the property was successfully removed, or if the referent has no such property. Return false if the property is non-configurable.

seal() : Prevent properties from being added to or deleted from the referent. Return this Debugger.Object instance. (This function behaves like the standard Object.seal function, except that the object to be sealed is implicit and in a different compartment from the caller.)

freeze() : Prevent properties from being added to or deleted from the referent, and mark each property as non-writable. Return this Debugger.Object instance. (This function behaves like the standard Object.freeze function, except that the object to be sealed is implicit and in a different compartment from the caller.)

preventExtensions() : Prevent properties from being added to the referent. (This function behaves like the standard Object.preventExtensions function, except that the object to operate on is implicit and in a different compartment from the caller.)

isSealed() : Return true if the referent is sealed—that is, if it is not extensible, and all its properties have been marked as non-configurable. (This function behaves like the standard Object.isSealed function, except that the object inspected is implicit and in a different compartment from the caller.)

isFrozen() : Return true if the referent is frozen—that is, if it is not extensible, and all its properties have been marked as non-configurable and read-only. (This function behaves like the standard Object.isFrozen function, except that the object inspected is implicit and in a different compartment from the caller.)

isExtensible() : Return true if the referent is extensible—that is, if it can have new properties defined on it. (This function behaves like the standard Object.isExtensible function, except that the object inspected is implicit and in a different compartment from the caller.)

copy(value) : Apply the HTML5 “structured cloning” algorithm to create a copy of value in the referent‘s global object (and thus in the referent’s compartment), and return a Debugger.Object instance referring to the copy.

Note that this returns primitive values unchanged. This means you can
use `Debugger.Object.prototype.copy` as a generic "debugger value to
debuggee value" conversion function—within the limitations of the
"structured cloning" algorithm.

create(prototype, [properties]) : Create a new object in the referent‘s global (and thus in the referent’s compartment), and return a Debugger.Object referring to it. The new object‘s prototype is prototype, which must be an Debugger.Object instance. The new object’s properties are as given by properties, as if properties were passed to Debugger.Object.prototype.defineProperties, with the new Debugger.Object instance as the this value.

makeDebuggeeValue(value) : Return the debuggee value that represents value in the debuggee. If value is a primitive, we return it unchanged; if value is an object, we return the Debugger.Object instance representing that object, wrapped appropriately for use in this Debugger.Object‘s referent’s compartment.

Note that, if <i>value</i> is an object, it need not be one allocated
in a debuggee global, nor even a debuggee compartment; it can be any
object the debugger wishes to use as a debuggee value.

As described above, each `Debugger.Object` instance presents its
referent as viewed from a particular compartment. Given a
`Debugger.Object` instance <i>d</i> and an object <i>o</i>, the call
<code><i>d</i>.makeDebuggeeValue(<i>o</i>)</code> returns a
`Debugger.Object` instance that presents <i>o</i> as it would be seen
by code in <i>d</i>'s compartment.

decompile([pretty]) : If the referent is a function that is debuggee code, return the JavaScript source code for a function definition equivalent to the referent function in its effect and result, as a string. If pretty is present and true, produce indented code with line breaks. If the referent is not a function that is debuggee code, return undefined.

call(this, argument, ...) : If the referent is callable, call it with the given this value and argument values, and return a [completion value][cv] describing how the call completed. This should be a debuggee value, or { asConstructor: true } to invoke the referent as a constructor, in which case SpiderMonkey provides an appropriate this value itself. Each argument must be a debuggee value. All extant handler methods, breakpoints, watchpoints, and so on remain active during the call. If the referent is not callable, throw a TypeError. This function follows the [invocation function conventions][inv fr].

apply(this, arguments) : If the referent is callable, call it with the given this value and the argument values in arguments, and return a [completion value][cv] describing how the call completed. This should be a debuggee value, or { asConstructor: true } to invoke function as a constructor, in which case SpiderMonkey provides an appropriate this value itself. Arguments must either be an array (in the debugger) of debuggee values, or null or undefined, which are treated as an empty array. All extant handler methods, breakpoints, watchpoints, and so on remain active during the call. If the referent is not callable, throw a TypeError. This function follows the [invocation function conventions][inv fr].

executeInGlobal(code, [options]) : If the referent is a global object, evaluate code in that global environment, and return a [completion value][cv] describing how it completed. Code is a string. All extant handler methods, breakpoints, watchpoints, and so on remain active during the call. This function follows the [invocation function conventions][inv fr]. If the referent is not a global object, throw a TypeError exception.

<i>Code</i> is interpreted as strict mode code when it contains a Use
Strict Directive.

This evaluation is semantically equivalent to executing statements at the
global level, not an indirect eval. Regardless of <i>code</i> being strict
mode code, variable declarations in <i>code</i> affect the referent global
object.

The <i>options</i> argument is as for [`Debugger.Frame.prototype.eval`][fr eval].

executeInGlobalWithBindings(code, bindings, [options]) : Like executeInGlobal, but evaluate code using the referent as the variable object, but with a lexical environment extended with bindings from the object bindings. For each own enumerable property of bindings named name whose value is value, include a variable in the lexical environment in which code is evaluated named name, whose value is value. Each value must be a debuggee value. (This is not like a with statement: code may access, assign to, and delete the introduced bindings without having any effect on the bindings object.)

This method allows debugger code to introduce temporary bindings that
are visible to the given debuggee code and which refer to debugger-held
debuggee values, and do so without mutating any existing debuggee
environment.

Note that, like `executeInGlobal`, any declarations it contains affect the
referent global object, even as <i>code</i> is evaluated in an environment
extended according to <i>bindings</i>. (In the terms used by the ECMAScript
specification, the `VariableEnvironment` of the execution context for
<i>code</i> is the referent, and the <i>bindings</i> appear in a new
declarative environment, which is the eval code's `LexicalEnvironment`.)

The <i>options</i> argument is as for [`Debugger.Frame.prototype.eval`][fr eval].

asEnvironment() : If the referent is a global object, return the [Debugger.Environment][environment] instance representing the referent‘s global lexical scope. The global lexical scope’s enclosing scope is the global object. If the referent is not a global object, throw a TypeError.

setObjectWatchpoint(handler) (future plan) : Set a watchpoint on all the referent's own properties, reporting events by calling handler's methods. Any previous watchpoint handler on this Debugger.Object instance is replaced. If handler is null, the referent is no longer watched. Handler may have the following methods, called under the given circumstances:

<code>add(<i>frame</i>, <i>name</i>, <i>descriptor</i>)</code>
:   A property named <i>name</i> has been added to the referent.
    <i>Descriptor</i> is a property descriptor of the sort accepted by
    `Debugger.Object.prototype.defineProperty`, giving the newly added
    property's attributes.

<code>delete(<i>frame</i>, <i>name</i>)</code>
:   The property named <i>name</i> is about to be deleted from the referent.

<code>change(<i>frame</i>, <i>name</i>, <i>oldDescriptor</i>, <i>newDescriptor</i>)</code>
:   The existing property named <i>name</i> on the referent is being changed
    from those given by <i>oldDescriptor</i> to those given by
    <i>newDescriptor</i>. This handler method is only called when attributes
    of the property other than its value are being changed; if only the
    value is changing, SpiderMonkey calls the handler's `set` method.

<code>set(<i>frame</i>, <i>oldValue</i>, <i>newValue</i>)</code>
:   The data property named <i>name</i> of the referent is about to have its
    value changed from <i>oldValue</i> to <i>newValue</i>.

    SpiderMonkey only calls this method on assignments to data properties
    that will succeed; assignments to un-writable data properties fail
    without notifying the debugger.

<code>extensionsPrevented(<i>frame</i>)</code>
:   The referent has been made non-extensible, as if by a call to
    `Object.preventExtensions`.

For all watchpoint handler methods:

* Handler calls receive the handler object itself as the `this` value.

* The <i>frame</i> argument is the current stack frame, whose code is
  about to perform the operation on the object being reported.

* If the method returns `undefined`, then SpiderMonkey makes the announced
  change to the object, and continues execution normally. If the method
  returns an object:

* If the object has a `superseded` property whose value is a true value,
  then SpiderMonkey does not make the announced change.

* If the object has a `resume` property, its value is taken as a
  [resumption value][rv], indicating how
  execution should proceed. (However, `return` resumption values are not
  supported.)

* If a given method is absent from <i>handler</i>, then events of that
  sort are ignored. The watchpoint consults <i>handler</i>'s properties
  each time an event occurs, so adding methods to or removing methods from
  <i>handler</i> after setting the watchpoint enables or disables
  reporting of the corresponding events.

* Values passed to <i>handler</i>'s methods are debuggee values.
  Descriptors passed to <i>handler</i>'s methods are ordinary objects in
  the debugger's compartment, except for `value`, `get`, and `set`
  properties in descriptors, which are debuggee values; they are the sort
  of value expected by `Debugger.Object.prototype.defineProperty`.

* Watchpoint handler calls are cross-compartment, intra-thread calls: the
  call takes place in the same thread that changed the property, and in
  <i>handler</i>'s method's compartment (typically the same as the
  debugger's compartment).

The new watchpoint belongs to the [`Debugger`][debugger-object] instance to which this
`Debugger.Object` instance belongs; disabling the [`Debugger`][debugger-object] instance
disables this watchpoint.

clearObjectWatchpoint() (future plan) : Remove any object watchpoint set on the referent.

setPropertyWatchpoint(name, handler) (future plan) : Set a watchpoint on the referent's property named name, reporting events by calling handler's methods. Any previous watchpoint handler on this property for this Debugger.Object instance is replaced. If handler is null, the property is no longer watched. Handler is as described for Debugger.Object.prototype.setObjectWatchpoint, except that it does not receive extensionsPrevented events.

clearPropertyWatchpoint(name) (future plan) : Remove any watchpoint set on the referent's property named name.

unwrap() : If the referent is a wrapper that this Debugger.Object's compartment is permitted to unwrap, return a Debugger.Object instance referring to the wrapped object. If we are not permitted to unwrap the referent, return null. If the referent is not a wrapper, return this Debugger.Object instance unchanged.

unsafeDereference() : Return the referent of this Debugger.Object instance.

If the referent is an inner object (say, an HTML5 `Window` object),
return the corresponding outer object (say, the HTML5 `WindowProxy`
object). This makes `unsafeDereference` more useful in producing values
appropriate for direct use by debuggee code, without using [invocation functions][inv fr].

This method pierces the membrane of `Debugger.Object` instances meant to
protect debugger code from debuggee code, and allows debugger code to
access debuggee objects through the standard cross-compartment wrappers,
rather than via `Debugger.Object`'s reflection-oriented interfaces. This
method makes it easier to gradually adapt large code bases to this
Debugger API: adapted portions of the code can use `Debugger.Object`
instances, but use this method to pass direct object references to code
that has not yet been updated.