The Debugger Object

When called as a constructor, the Debugger object creates a new Debugger instance.

new Debugger([global, ...]) : Create a debugger object, and apply its [addDebuggee][add] method to each of the given global objects to add them as the initial debuggees.

Accessor Properties of the Debugger Prototype Object

A Debugger instance inherits the following accessor properties from its prototype:

enabled : A boolean value indicating whether this Debugger instance's handlers, breakpoints, watchpoints, and the like are currently enabled. It is an accessor property with a getter and setter: assigning to it enables or disables this Debugger instance; reading it produces true if the instance is enabled, or false otherwise. This property is initially true in a freshly created Debugger instance.

This property gives debugger code a single point of control for
disentangling itself from the debuggee, regardless of what sort of
events or handlers or "points" we add to the interface.

allowUnobservedAsmJS : A boolean value indicating whether asm.js code running inside this Debugger instance's debuggee globals is invisible to Debugger API handlers and breakpoints. Setting this to false inhibits the ahead-of-time asm.js compiler and forces asm.js code to run as normal JavaScript. This is an accessor property with a getter and setter. It is initially false in a freshly created Debugger instance.

Setting this flag to `true` is intended for uses of subsystems of the
Debugger API (e.g, [`Debugger.Source`][source]) for purposes other than
step debugging a target JavaScript program.

collectCoverageInfo : A boolean value indicating whether code coverage should be enabled inside each debuggee of this Debugger instance. Changing this flag value will recompile all JIT code to add or remove code coverage instrumentation. Changing this flag when any frame of the debuggee is currently active on the stack will produce an exception.

Setting this to `true` enables code coverage instrumentation, which can be
accessed via the [`Debugger.Script`][script] `getOffsetsCoverage`
function. In some cases, the code coverage might expose information which
pre-date the modification of this flag. Code coverage reports are monotone,
thus one can take a snapshot when the Debugger is enabled, and output the
difference.

Setting this to `false` prevents this `Debugger` instance from requiring any
code coverage instrumentation, but it does not guarantee that the
instrumentation is not present.

uncaughtExceptionHook : Either null or a function that SpiderMonkey calls when a call to a debug event handler, breakpoint handler, watchpoint handler, or similar function throws some exception, which we refer to as debugger-exception here. Exceptions thrown in the debugger are not propagated to debuggee code; instead, SpiderMonkey calls this function, passing debugger-exception as its sole argument and the Debugger instance as the this value. This function should return a [resumption value][rv], which determines how the debuggee should continue.

If the uncaught exception hook itself throws an exception,
<i>uncaught-hook-exception</i>, SpiderMonkey throws a new error object,
<i>confess-to-debuggee-exception</i>, to the debuggee whose message
blames the debugger, and includes textual descriptions of
<i>uncaught-hook-exception</i> and the original
<i>debugger-exception</i>.

If `uncaughtExceptionHook`'s value is `null`, SpiderMonkey throws an
exception to the debuggee whose message blames the debugger, and
includes a textual description of <i>debugger-exception</i>.

Assigning anything other than a callable value or `null` to this
property throws a `TypeError` exception.

(This is not an ideal way to handle debugger bugs, but the hope here is
that some sort of backstop, even if imperfect, will make life easier for
debugger developers. For example, an uncaught exception hook may have
access to browser-level features like the `alert` function, which this
API's implementation does not, making it possible to present debugger
errors to the developer in a way suited to the context.)

Debugger Handler Functions

Each Debugger instance inherits accessor properties with which you can store handler functions for SpiderMonkey to call when given events occur in debuggee code.

When one of the events described below occurs in debuggee code, the engine pauses the debuggee and calls the corresponding debugging handler on each Debugger instance that is observing the debuggee. The handler functions receive the Debugger instance as their this value. Most handler functions can return a [resumption value][rv] indicating how the debuggee's execution should proceed.

On a new Debugger instance, each of these properties is initially undefined. Any value assigned to a debugging handler must be either a function or undefined; otherwise a TypeError is thrown.

Handler functions run in the same thread in which the event occurred. They run in the compartment to which they belong, not in a debuggee compartment.

onNewScript(script, global) : New code, represented by the [Debugger.Script][script] instance script, has been loaded in the scope of the debuggees.

This method's return value is ignored.

onNewPromise(promise) : A new Promise object, referenced by the [Debugger.Object][object] instance promise, has been allocated in the scope of the debuggees.

This handler method should return a [resumption value][rv] specifying how
the debuggee's execution should proceed. However, note that a <code>{
return: <i>value</i> }</code> resumption value is treated like `undefined`
("continue normally"); <i>value</i> is ignored.

onPromiseSettled(promise) : A Promise object, referenced by the [Debugger.Object][object] instance promise that was allocated within a debuggee scope, has settled (either fulfilled or rejected). The Promise's state and fulfillment or rejection value can be obtained via the [PromiseDebugging webidl interface][promise-debugging].

This handler method should return a [resumption value][rv] specifying how
the debuggee's execution should proceed. However, note that a <code>{
return: <i>value</i> }</code> resumption value is treated like `undefined`
("continue normally"); <i>value</i> is ignored.

onDebuggerStatement(frame) : Debuggee code has executed a debugger statement in frame. This method should return a [resumption value][rv] specifying how the debuggee's execution should proceed.

onEnterFrame(frame) : The stack frame frame is about to begin executing code. (Naturally, frame is currently the youngest [visible frame][vf].) This method should return a [resumption value][rv] specifying how the debuggee's execution should proceed.

SpiderMonkey only calls `onEnterFrame` to report
[visible][vf], non-`"debugger"` frames.

onThrow(frame, value) (future plan) : The exception value is being thrown by frame, which is running debuggee code. This method should return a [resumption value][rv] specifying how the debuggee's execution should proceed. If it returns undefined, the exception is thrown as normal.

A call to the `onThrow` handler is typically followed by one or more
calls to the `onExceptionUnwind` handler.

*(pending discussion)* If the debuggee executes
`try { throw 0; } finally { f(); }` and `f()` executes without error,
the `onThrow` handler is called only once. The debugger is not notified
when the exception is set aside in order to execute the `finally` block,
nor when it is restored after the `finally` block completes normally.

*(An alternative design here would be: onException(status, frame, value)
where status is one of the strings "throw", "unwind", "catch",
"finally", "rethrow". JS\_SaveExceptionState would trigger a "finally"
event, JS\_RestoreExceptionState would trigger a "rethrow",
JS\_ClearPendingException would trigger a "catch"; not sure what
JS\_DropExceptionState or a return/throw from a finally block should
do.)*

onExceptionUnwind(frame, value) : The exception value has been thrown, and has propagated to frame; frame is the youngest remaining stack frame, and is a debuggee frame. This method should return a [resumption value][rv] specifying how the debuggee's execution should proceed. If it returns undefined, the exception continues to propagate as normal: if control in frame is in a try block, control jumps to the corresponding catch or finally block; otherwise, frame is popped, and the exception propagates to frame's caller.

When an exception's propagation causes control to enter a `finally`
block, the exception is temporarily set aside. If the `finally` block
finishes normally, the exception resumes propagation, and the debugger's
`onExceptionUnwind` handler is called again, in the same frame. (The
other possibility is for the `finally` block to exit due to a `return`,
`continue`, or `break` statement, or a new exception. In those cases the
old exception does not continue to propagate; it is discarded.)

This handler is not called when unwinding a frame due to an over-recursion
or out-of-memory exception.

sourceHandler(ASuffusionOfYellow) : This method is never called. If it is ever called, a contradiction has been proven, and the debugger is free to assume that everything is true.

onError(frame, report) : SpiderMonkey is about to report an error in frame. Report is an object describing the error, with the following properties:

`message`
:   The fully formatted error message.

`file`
:   If present, the source file name, URL, etc. (If this property is
    present, the <i>line</i> property will be too, and vice versa.)

`line`
:   If present, the source line number at which the error occurred.

`lineText`
:   If present, this is the source code of the offending line.

`offset`
:   The index of the character within lineText at which the error occurred.

`warning`
:   Present and true if this is a warning; absent otherwise.

`strict`
:   Present and true if this error or warning is due to the strict option
    (not to be confused with ES strict mode)

`exception`
:   Present and true if an exception will be thrown; absent otherwise.

`arguments`
:   An array of strings, representing the arguments substituted into the
    error message.

This method's return value is ignored.

onNewGlobalObject(global) : A new global object, global, has been created.

This handler method should return a [resumption value][rv] specifying how
the debuggee's execution should proceed. However, note that a <code>{ return:
<i>value</i> }</code> resumption value is treated like `undefined` ("continue
normally"); <i>value</i> is ignored. (Allowing the handler to substitute
its own value for the new global object doesn't seem useful.)

This handler method is only available to debuggers running in privileged
code ("chrome", in Firefox). Most functions provided by this `Debugger`
API observe activity in only those globals that are reachable by the
API's user, thus imposing capability-based restrictions on a
`Debugger`'s reach. However, the `onNewGlobalObject` method allows the
API user to monitor all global object creation that occurs anywhere
within the JavaScript system (the "JSRuntime", in SpiderMonkey terms),
thereby escaping the capability-based limits. For this reason,
`onNewGlobalObject` is only available to privileged code.

onIonCompilation(graph) : A new IonMonkey compilation result is attached to a script instance of the Debuggee, the graph contains the internal intermediate representations of the compiler.

The value <i>graph</i> is an object composed of the following properties:

`json`
:   String containing a JSON of the intermediate representation used by
    the compiler. This JSON string content is composed of 2 intermediate
    representation of the graph, a `mir` (Middle-level IR), and a
    `lir` (Low-level IR).

    Both have a property `blocks`, which is an array of basic
    blocks in [SSA form][ssa-form] which are used to construct the
    control flow graph. All elements of these arrays are objects which
    have a `number`, and an `instructions` properties.

    The MIR blocks have additional properties such as the
    `predecessors` and `successors` of each block, which can
    be used to reconstruct the control flow graph, with the
    `number` properties of the blocks.

    The `instructions` properties are array of objects which have
    an `id` and an `opcode`. The `id` corresponds to the
    [SSA form][ssa-form] identifier (number) of each instruction, and the
    `opcode` is a string which represents the instruction.

    This JSON string contains even more detailed internal information
    which remains undocummented, as it is potentially subject to
    frequent modifications.

`scripts`
:   Array of [`Debugger.Script`][script] instances. For a block at
    `mir.blocks[i]` or `lir.blocks[i]` in the JSON, `scripts[i]` is the
    [`Debugger.Script`][script] containing that block's code.

This method's return value is ignored.

Function Properties of the Debugger Prototype Object

The functions described below may only be called with a this value referring to a Debugger instance; they may not be used as methods of other kinds of objects.

addDebuggee(global) : Add the global object designated by global to the set of global objects this Debugger instance is debugging. If the designated global is already a debuggee, this has no effect. Return this Debugger's [Debugger.Object][object] instance referring to the designated global.

The value <i>global</i> may be any of the following:

* A global object.

* An HTML5 `WindowProxy` object (an "outer window", in Firefox
  terminology), which is treated as if the `Window` object of the
  browsing context's active document (the "inner window") were passed.

* A cross-compartment wrapper of an object; we apply the prior rules to
  the wrapped object.

* A [`Debugger.Object`][object] instance belonging to this `Debugger` instance;
  we apply the prior rules to the referent.

* Any other sort of value is treated as a `TypeError`. (Note that each
  rule is only applied once in the process of resolving a given
  <i>global</i> argument. Thus, for example, a [`Debugger.Object`][object]
  referring to a second [`Debugger.Object`][object] which refers to a global does
  not designate that global for the purposes of this function.)

The global designated by <i>global</i> must be in a different
compartment than this `Debugger` instance itself. If adding the
designated global's compartment would create a cycle of debugger and
debuggee compartments, this method throws an error.

This method returns the [`Debugger.Object`][object] instance whose referent is
the designated global object.

The `Debugger` instance does not hold a strong reference to its
debuggee globals: if a debuggee global is not otherwise reachable, then
it is dropped from the `Debugger`'s set of debuggees. (Naturally, the
[`Debugger.Object`][object] instance this method returns does hold a strong
reference to the added global.)

If this debugger is [tracking allocation sites][tracking-allocs] and cannot
track allocation sites for <i>global</i>, this method throws an `Error`.

addAllGlobalsAsDebuggees() : This method is like [addDebuggee][add], but adds all the global objects from all compartments to this Debugger instance‘s set of debuggees. Note that it skips this debugger’s compartment.

If this debugger is [tracking allocation sites][tracking-allocs] and cannot
track allocation sites for some global, this method throws an `Error`.
Otherwise this method returns `undefined`.

This method is only available to debuggers running in privileged
code ("chrome", in Firefox). Most functions provided by this `Debugger`
API observe activity in only those globals that are reachable by the
API's user, thus imposing capability-based restrictions on a
`Debugger`'s reach. However, the `addAllGlobalsAsDebuggees` method
allows the API user to monitor all global object creation that
occurs anywhere within the JavaScript system (the "JSRuntime", in
SpiderMonkey terms), thereby escaping the capability-based
limits. For this reason, `addAllGlobalsAsDebuggees` is only
available to privileged code.

removeDebuggee(global) : Remove the global object designated by global from this Debugger instance's set of debuggees. Return undefined.

This method interprets <i>global</i> using the same rules that
[`addDebuggee`][add] does.

Removing a global as a debuggee from this `Debugger` clears all breakpoints
that belong to that `Debugger` in that global.

removeAllDebuggees() : Remove all the global objects from this Debugger instance's set of debuggees. Return undefined.

hasDebuggee(global) : Return true if the global object designated by global is a debuggee of this Debugger instance.

This method interprets <i>global</i> using the same rules that
[`addDebuggee`][add] does.

getDebuggees() : Return an array of distinct [Debugger.Object][object] instances whose referents are all the global objects this Debugger instance is debugging.

Since `Debugger` instances don't hold strong references to their
debuggee globals, if a debuggee global is otherwise unreachable, it may
be dropped at any moment from the array this method returns.

getNewestFrame() : Return a [Debugger.Frame][frame] instance referring to the youngest [visible frame][vf] currently on the calling thread's stack, or null if there are no visible frames on the stack.

findSources([query]) (not yet implemented) : Return an array of all [Debugger.Source][source] instances matching query. Each source appears only once in the array. Query is an object whose properties restrict which sources are returned; a source must meet all the criteria given by query to be returned. If query is omitted, we return all sources of all debuggee scripts.

<i>Query</i> may have the following properties:

`url`
:   The source's `url` property must be equal to this value.

`global`
:   The source must have been evaluated in the scope of the given global
    object. If this property's value is a [`Debugger.Object`][object] instance
    belonging to this `Debugger` instance, then its referent is used. If the
    object is not a global object, then the global in whose scope it was
    allocated is used.

Note that the result may include sources that can no longer ever be
used by the debuggee: say, eval code that has finished running, or
source for unreachable functions. Whether such sources appear can be
affected by the garbage collector's behavior, so this function's result
is not entirely deterministic.

findScripts([query]) : Return an array of [Debugger.Script][script] instances for all debuggee scripts matching query. Each instance appears only once in the array. Query is an object whose properties restrict which scripts are returned; a script must meet all the criteria given by query to be returned. If query is omitted, we return the [Debugger.Script][script] instances for all debuggee scripts.

<i>Query</i> may have the following properties:

`url`
:   The script's `url` property must be equal to this value.

`source`
:   The script's `source` property must be equal to this value.

`line`
:   The script must at least partially cover the given source line. If this
    property is present, the `url` property must be present as well.

`column`
:   The script must include given column on the line given by the `line`
    property. If this property is present, the `url` and `line` properties
    must both be present as well.

`innermost`
:   If this property is present and true, the script must be the innermost
    script covering the given source location; scripts of enclosing code are
    omitted.

`global`
:   The script must be in the scope of the given global object. If this
    property's value is a [`Debugger.Object`][object] instance belonging to this
    `Debugger` instance, then its referent is used. If the object is not a
    global object, then the global in whose scope it was allocated is used.

All properties of <i>query</i> are optional. Passing an empty object
returns all debuggee code scripts.

Note that the result may include [`Debugger.Script`][script] instances for
scripts that can no longer ever be used by the debuggee, say, those for
eval code that has finished running, or unreachable functions. Whether
such scripts appear can be affected by the garbage collector's
behavior, so this function's behavior is not entirely deterministic.

findObjects([query]) : Return an array of [Debugger.Object][object] instances referring to each live object allocated in the scope of the debuggee globals that matches query. Each instance appears only once in the array. Query is an object whose properties restrict which objects are returned; an object must meet all the criteria given by query to be returned. If query is omitted, we return the [Debugger.Object][object] instances for all objects allocated in the scope of debuggee globals.

The *query* object may have the following properties:

`class`
:   If present, only return objects whose internal `[[Class]]`'s name
    matches the given string. Note that in some cases, the prototype object
    for a given constructor has the same `[[Class]]` as the instances that
    refer to it, but cannot itself be used as a valid instance of the
    class. Code gathering objects by class name may need to examine them
    further before trying to use them.

All properties of *query* are optional. Passing an empty object returns all
objects in debuggee globals.

Unlike `findScripts`, this function is deterministic and will never return
[`Debugger.Object`s][object] referring to previously unreachable objects
that had not been collected yet.

clearBreakpoint(handler) : Remove all breakpoints set in this Debugger instance that use handler as their handler. Note that, if breakpoints using other handler objects are set at the same location(s) as handler, they remain in place.

clearAllBreakpoints() : Remove all breakpoints set using this Debugger instance.

clearAllWatchpoints() (future plan) : Clear all watchpoints owned by this Debugger instance.

findAllGlobals() : Return an array of [Debugger.Object][object] instances referring to all the global objects present in this JavaScript instance.

The results of this call can be affected in non-deterministic ways by
the details of the JavaScript implementation. The array may include
[`Debugger.Object`][object] instances referring to global objects that are not
actually reachable by the debuggee or any other code in the system.
(Naturally, once the function has returned, the array's
[`Debugger.Object`][object] instances strongly reference the globals they refer
to.)

This handler method is only available to debuggers running in privileged
code ("chrome", in Firefox). Most functions provided by this `Debugger`
API observe activity in only those globals that are reachable by the
API's user, thus imposing capability-based restrictions on a
`Debugger`'s reach. However, `findAllGlobals` allows the API user to
find all global objects anywhere within the JavaScript system (the
"JSRuntime", in SpiderMonkey terms), thereby escaping the
capability-based limits. For this reason, `findAllGlobals` is only
available to privileged code.

makeGlobalObjectReference(global) : Return the [Debugger.Object][object] whose referent is the global object designated by global, without adding the designated global as a debuggee. If global does not designate a global object, throw a TypeError. Determine which global is designated by global using the same rules as [Debugger.prototype.addDebuggee][add].