| // Throwing and catching an error in an onStep handler shouldn't interfere |
| // with throwing and catching in the debuggee. |
| |
| var g = newGlobal(); |
| g.eval("function f() { debugger; throw 'mud'; }"); |
| |
| var dbg = Debugger(g); |
| var stepped = false; |
| dbg.onDebuggerStatement = function (frame) { |
| frame.older.onStep = function () { |
| stepped = true; |
| try { |
| throw 'snow'; |
| } catch (x) { |
| assertEq(x, 'snow'); |
| } |
| }; |
| }; |
| |
| stepped = false; |
| g.eval("var caught;\n" + |
| "try {\n" + |
| " f();\n" + |
| "} catch (x) {\n" + |
| " caught = x;\n" + |
| "}\n"); |
| assertEq(stepped, true); |
| assertEq(g.caught, 'mud'); |