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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef jscompartmentinlines_h
#define jscompartmentinlines_h
#include "jscompartment.h"
#include "gc/Barrier.h"
#include "jscntxtinlines.h"
inline void
JSCompartment::initGlobal(js::GlobalObject& global)
{
MOZ_ASSERT(global.compartment() == this);
MOZ_ASSERT(!global_);
global_.set(&global);
}
js::GlobalObject*
JSCompartment::maybeGlobal() const
{
MOZ_ASSERT_IF(global_, global_->compartment() == this);
return global_;
}
js::GlobalObject*
JSCompartment::unsafeUnbarrieredMaybeGlobal() const
{
return *global_.unsafeGet();
}
js::AutoCompartment::AutoCompartment(ExclusiveContext* cx, JSObject* target)
: cx_(cx),
origin_(cx->compartment_)
{
cx_->enterCompartment(target->compartment());
}
js::AutoCompartment::AutoCompartment(ExclusiveContext* cx, JSCompartment* target)
: cx_(cx),
origin_(cx_->compartment_)
{
cx_->enterCompartment(target);
}
js::AutoCompartment::~AutoCompartment()
{
cx_->leaveCompartment(origin_);
}
inline bool
JSCompartment::wrap(JSContext* cx, JS::MutableHandleValue vp, JS::HandleObject existing)
{
MOZ_ASSERT_IF(existing, vp.isObject());
/* Only GC things have to be wrapped or copied. */
if (!vp.isMarkable())
return true;
/*
* Symbols are GC things, but never need to be wrapped or copied because
* they are always allocated in the atoms compartment.
*/
if (vp.isSymbol())
return true;
/* Handle strings. */
if (vp.isString()) {
JS::RootedString str(cx, vp.toString());
if (!wrap(cx, &str))
return false;
vp.setString(str);
return true;
}
MOZ_ASSERT(vp.isObject());
/*
* All that's left are objects.
*
* Object wrapping isn't the fastest thing in the world, in part because
* we have to unwrap and invoke the prewrap hook to find the identity
* object before we even start checking the cache. Neither of these
* operations are needed in the common case, where we're just wrapping
* a plain JS object from the wrappee's side of the membrane to the
* wrapper's side.
*
* To optimize this, we note that the cache should only ever contain
* identity objects - that is to say, objects that serve as the
* canonical representation for a unique object identity observable by
* script. Unwrap and prewrap are both steps that we take to get to the
* identity of an incoming objects, and as such, they shuld never map
* one identity object to another object. This means that we can safely
* check the cache immediately, and only risk false negatives. Do this
* in opt builds, and do both in debug builds so that we can assert
* that we get the same answer.
*/
#ifdef DEBUG
JS::RootedObject cacheResult(cx);
#endif
JS::RootedValue v(cx, vp);
if (js::WrapperMap::Ptr p = crossCompartmentWrappers.lookup(js::CrossCompartmentKey(v))) {
#ifdef DEBUG
cacheResult = &p->value().get().toObject();
#else
vp.set(p->value());
return true;
#endif
}
JS::RootedObject obj(cx, &vp.toObject());
if (!wrap(cx, &obj, existing))
return false;
vp.setObject(*obj);
MOZ_ASSERT_IF(cacheResult, obj == cacheResult);
return true;
}
#endif /* jscompartmentinlines_h */