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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_UWP_APP_ACCESSORS_H_
#define STARBOARD_SHARED_UWP_APP_ACCESSORS_H_
// A set of application and main-thread accessors
// so as to avoid including application_uwp.h
#include <agile.h>
namespace starboard {
namespace shared {
namespace uwp {
// Returns the main window's CoreDispatcher.
Platform::Agile<Windows::UI::Core::CoreDispatcher> GetDispatcher();
// Returns the main window's SystemMediaTransportControls.
Platform::Agile<Windows::Media::SystemMediaTransportControls>
GetTransportControls();
// Asks the screen to remain active via
// Windows::System::DisplayRequest->RequestActive()
void DisplayRequestActive();
// Releases previous screen active request via
// Windows::System::DisplayRequest->RequestRelease()
void DisplayRequestRelease();
// Schedules a lambda to run on the main thread and returns immediately.
template<typename T>
void RunInMainThreadAsync(const T& lambda) {
GetDispatcher()->RunAsync(
CoreDispatcherPriority::Normal,
ref new DispatchedHandler(lambda));
}
} // namespace uwp
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_UWP_APP_ACCESSORS_H_