blob: 00529b757d0120d701387130041d0a927359ecf0 [file] [log] [blame]
#version 100
precision mediump float;
uniform sampler2D uSampler0_Stage0;
uniform vec3 ucircle_Stage1;
uniform float uRTHeight;
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main()
{
vec4 fragCoordYDown =
vec4(gl_FragCoord.x, uRTHeight - gl_FragCoord.y, 1.0, 1.0);
vec4 output_Stage0;
{
// Stage 0: Texture
output_Stage0 =
(vColor * texture2D(uSampler0_Stage0, vMatrixCoord_Stage0).aaaa);
}
vec4 output_Stage1;
{
// Stage 1: Circle
float d = ucircle_Stage1.z - length(fragCoordYDown.xy - ucircle_Stage1.xy);
d = clamp(d, 0.0, 1.0);
output_Stage1 = (output_Stage0 * d);
}
gl_FragColor = output_Stage1;
}