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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_ADAPTIVE_AUDIO_DECODER_INTERNAL_H_
#define STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_ADAPTIVE_AUDIO_DECODER_INTERNAL_H_
#include <memory>
#include <queue>
#include "starboard/common/ref_counted.h"
#include "starboard/common/scoped_ptr.h"
#include "starboard/media.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/media/media_util.h"
#include "starboard/shared/starboard/player/filter/audio_channel_layout_mixer.h"
#include "starboard/shared/starboard/player/filter/audio_decoder_internal.h"
#include "starboard/shared/starboard/player/filter/audio_resampler.h"
#include "starboard/shared/starboard/player/job_queue.h"
namespace starboard {
namespace shared {
namespace starboard {
namespace player {
namespace filter {
class AdaptiveAudioDecoder : public AudioDecoder, private JobQueue::JobOwner {
public:
typedef std::function<scoped_ptr<filter::AudioDecoder>(
const SbMediaAudioSampleInfo& audio_sample_info,
SbDrmSystem drm_system)>
AudioDecoderCreator;
typedef std::function<void(SbMediaAudioSampleType* output_sample_type,
SbMediaAudioFrameStorageType* output_storage_type,
int* output_samples_per_second,
int* output_number_of_channels)>
OutputFormatAdjustmentCallback;
AdaptiveAudioDecoder(const SbMediaAudioSampleInfo& audio_sample_info,
SbDrmSystem drm_system,
const AudioDecoderCreator& audio_decoder_creator,
const OutputFormatAdjustmentCallback&
output_adjustment_callback = nullptr);
~AdaptiveAudioDecoder() override;
void Initialize(const OutputCB& output_cb, const ErrorCB& error_cb) override;
void Decode(const scoped_refptr<InputBuffer>& input_buffer,
const ConsumedCB& consumed_cb) override;
void WriteEndOfStream() override;
scoped_refptr<DecodedAudio> Read(int* samples_per_second) override;
void Reset() override;
private:
void ProcessOneInputBuffer(const scoped_refptr<InputBuffer>& input_buffer,
const ConsumedCB& consumed_cb);
void InitializeAudioDecoder(const SbMediaAudioSampleInfo& audio_sample_info);
void TeardownAudioDecoder();
void OnDecoderOutput();
const SbMediaAudioSampleInfo initial_audio_sample_info_;
const SbDrmSystem drm_system_;
const AudioDecoderCreator audio_decoder_creator_;
const OutputFormatAdjustmentCallback output_adjustment_callback_;
SbMediaAudioSampleType output_sample_type_;
SbMediaAudioFrameStorageType output_storage_type_;
int output_samples_per_second_;
int output_number_of_channels_;
media::AudioSampleInfo input_audio_sample_info_;
OutputCB output_cb_ = nullptr;
ErrorCB error_cb_ = nullptr;
scoped_ptr<filter::AudioDecoder> audio_decoder_;
scoped_ptr<filter::AudioResampler> resampler_;
scoped_ptr<filter::AudioChannelLayoutMixer> channel_mixer_;
scoped_refptr<InputBuffer> pending_input_buffer_;
ConsumedCB pending_consumed_cb_;
std::queue<scoped_refptr<DecodedAudio>> decoded_audios_;
bool flushing_ = false;
bool stream_ended_ = false;
bool first_output_received_ = false;
bool output_format_checked_ = false;
};
} // namespace filter
} // namespace player
} // namespace starboard
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_ADAPTIVE_AUDIO_DECODER_INTERNAL_H_