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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_API_API_H_
#define V8_API_API_H_
#include "include/v8-testing.h"
#include "src/execution/isolate.h"
#include "src/heap/factory.h"
#include "src/objects/bigint.h"
#include "src/objects/contexts.h"
#include "src/objects/js-collection.h"
#include "src/objects/js-generator.h"
#include "src/objects/js-promise.h"
#include "src/objects/js-proxy.h"
#include "src/objects/objects.h"
#include "src/objects/shared-function-info.h"
#include "src/objects/source-text-module.h"
#include "src/utils/detachable-vector.h"
#include "src/objects/templates.h"
namespace v8 {
namespace internal {
class JSArrayBufferView;
} // namespace internal
namespace debug {
class GeneratorObject;
class Script;
class WeakMap;
} // namespace debug
// Constants used in the implementation of the API. The most natural thing
// would usually be to place these with the classes that use them, but
// we want to keep them out of v8.h because it is an externally
// visible file.
class Consts {
public:
enum TemplateType { FUNCTION_TEMPLATE = 0, OBJECT_TEMPLATE = 1 };
};
template <typename T>
inline T ToCData(v8::internal::Object obj);
template <>
inline v8::internal::Address ToCData(v8::internal::Object obj);
template <typename T>
inline v8::internal::Handle<v8::internal::Object> FromCData(
v8::internal::Isolate* isolate, T obj);
template <>
inline v8::internal::Handle<v8::internal::Object> FromCData(
v8::internal::Isolate* isolate, v8::internal::Address obj);
class ApiFunction {
public:
explicit ApiFunction(v8::internal::Address addr) : addr_(addr) {}
v8::internal::Address address() { return addr_; }
private:
v8::internal::Address addr_;
};
class RegisteredExtension {
public:
static void Register(std::unique_ptr<Extension>);
static void UnregisterAll();
Extension* extension() const { return extension_.get(); }
RegisteredExtension* next() const { return next_; }
static RegisteredExtension* first_extension() { return first_extension_; }
private:
explicit RegisteredExtension(Extension*);
explicit RegisteredExtension(std::unique_ptr<Extension>);
std::unique_ptr<Extension> extension_;
RegisteredExtension* next_ = nullptr;
static RegisteredExtension* first_extension_;
};
#define OPEN_HANDLE_LIST(V) \
V(Template, TemplateInfo) \
V(FunctionTemplate, FunctionTemplateInfo) \
V(ObjectTemplate, ObjectTemplateInfo) \
V(Signature, FunctionTemplateInfo) \
V(AccessorSignature, FunctionTemplateInfo) \
V(Data, Object) \
V(RegExp, JSRegExp) \
V(Object, JSReceiver) \
V(Array, JSArray) \
V(Map, JSMap) \
V(Set, JSSet) \
V(ArrayBuffer, JSArrayBuffer) \
V(ArrayBufferView, JSArrayBufferView) \
V(TypedArray, JSTypedArray) \
V(Uint8Array, JSTypedArray) \
V(Uint8ClampedArray, JSTypedArray) \
V(Int8Array, JSTypedArray) \
V(Uint16Array, JSTypedArray) \
V(Int16Array, JSTypedArray) \
V(Uint32Array, JSTypedArray) \
V(Int32Array, JSTypedArray) \
V(Float32Array, JSTypedArray) \
V(Float64Array, JSTypedArray) \
V(DataView, JSDataView) \
V(SharedArrayBuffer, JSArrayBuffer) \
V(Name, Name) \
V(String, String) \
V(Symbol, Symbol) \
V(Script, JSFunction) \
V(UnboundModuleScript, SharedFunctionInfo) \
V(UnboundScript, SharedFunctionInfo) \
V(Module, Module) \
V(Function, JSReceiver) \
V(Message, JSMessageObject) \
V(Context, Context) \
V(External, Object) \
V(StackTrace, FixedArray) \
V(StackFrame, StackTraceFrame) \
V(Proxy, JSProxy) \
V(debug::GeneratorObject, JSGeneratorObject) \
V(debug::Script, Script) \
V(debug::WeakMap, JSWeakMap) \
V(Promise, JSPromise) \
V(Primitive, Object) \
V(PrimitiveArray, FixedArray) \
V(BigInt, BigInt) \
V(ScriptOrModule, Script)
class Utils {
public:
static inline bool ApiCheck(bool condition, const char* location,
const char* message) {
if (!condition) Utils::ReportApiFailure(location, message);
return condition;
}
static void ReportOOMFailure(v8::internal::Isolate* isolate,
const char* location, bool is_heap_oom);
static inline Local<Context> ToLocal(
v8::internal::Handle<v8::internal::Context> obj);
static inline Local<Value> ToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Module> ToLocal(
v8::internal::Handle<v8::internal::Module> obj);
static inline Local<Name> ToLocal(
v8::internal::Handle<v8::internal::Name> obj);
static inline Local<String> ToLocal(
v8::internal::Handle<v8::internal::String> obj);
static inline Local<Symbol> ToLocal(
v8::internal::Handle<v8::internal::Symbol> obj);
static inline Local<RegExp> ToLocal(
v8::internal::Handle<v8::internal::JSRegExp> obj);
static inline Local<Object> ToLocal(
v8::internal::Handle<v8::internal::JSReceiver> obj);
static inline Local<Object> ToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<Function> ToLocal(
v8::internal::Handle<v8::internal::JSFunction> obj);
static inline Local<Array> ToLocal(
v8::internal::Handle<v8::internal::JSArray> obj);
static inline Local<Map> ToLocal(
v8::internal::Handle<v8::internal::JSMap> obj);
static inline Local<Set> ToLocal(
v8::internal::Handle<v8::internal::JSSet> obj);
static inline Local<Proxy> ToLocal(
v8::internal::Handle<v8::internal::JSProxy> obj);
static inline Local<ArrayBuffer> ToLocal(
v8::internal::Handle<v8::internal::JSArrayBuffer> obj);
static inline Local<ArrayBufferView> ToLocal(
v8::internal::Handle<v8::internal::JSArrayBufferView> obj);
static inline Local<DataView> ToLocal(
v8::internal::Handle<v8::internal::JSDataView> obj);
static inline Local<TypedArray> ToLocal(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint8Array> ToLocalUint8Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint8ClampedArray> ToLocalUint8ClampedArray(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int8Array> ToLocalInt8Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint16Array> ToLocalUint16Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int16Array> ToLocalInt16Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint32Array> ToLocalUint32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int32Array> ToLocalInt32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Float32Array> ToLocalFloat32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Float64Array> ToLocalFloat64Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<BigInt64Array> ToLocalBigInt64Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<BigUint64Array> ToLocalBigUint64Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<SharedArrayBuffer> ToLocalShared(
v8::internal::Handle<v8::internal::JSArrayBuffer> obj);
static inline Local<Message> MessageToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Promise> PromiseToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<StackTrace> StackTraceToLocal(
v8::internal::Handle<v8::internal::FixedArray> obj);
static inline Local<StackFrame> StackFrameToLocal(
v8::internal::Handle<v8::internal::StackTraceFrame> obj);
static inline Local<Number> NumberToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Integer> IntegerToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Uint32> Uint32ToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<BigInt> ToLocal(
v8::internal::Handle<v8::internal::BigInt> obj);
static inline Local<FunctionTemplate> ToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<ObjectTemplate> ToLocal(
v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
static inline Local<Signature> SignatureToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<AccessorSignature> AccessorSignatureToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<External> ExternalToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<Function> CallableToLocal(
v8::internal::Handle<v8::internal::JSReceiver> obj);
static inline Local<Primitive> ToLocalPrimitive(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<PrimitiveArray> ToLocal(
v8::internal::Handle<v8::internal::FixedArray> obj);
static inline Local<ScriptOrModule> ScriptOrModuleToLocal(
v8::internal::Handle<v8::internal::Script> obj);
#define DECLARE_OPEN_HANDLE(From, To) \
static inline v8::internal::Handle<v8::internal::To> OpenHandle( \
const From* that, bool allow_empty_handle = false);
OPEN_HANDLE_LIST(DECLARE_OPEN_HANDLE)
#undef DECLARE_OPEN_HANDLE
template <class From, class To>
static inline Local<To> Convert(v8::internal::Handle<From> obj);
template <class T>
static inline v8::internal::Handle<v8::internal::Object> OpenPersistent(
const v8::Persistent<T>& persistent) {
return v8::internal::Handle<v8::internal::Object>(
reinterpret_cast<v8::internal::Address*>(persistent.val_));
}
template <class T>
static inline v8::internal::Handle<v8::internal::Object> OpenPersistent(
v8::Persistent<T>* persistent) {
return OpenPersistent(*persistent);
}
template <class From, class To>
static inline v8::internal::Handle<To> OpenHandle(v8::Local<From> handle) {
return OpenHandle(*handle);
}
static inline CompiledWasmModule Convert(
std::shared_ptr<i::wasm::NativeModule> native_module) {
return CompiledWasmModule{std::move(native_module)};
}
private:
static void ReportApiFailure(const char* location, const char* message);
};
template <class T>
inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
return reinterpret_cast<T*>(obj.location());
}
template <class T>
inline v8::Local<T> ToApiHandle(
v8::internal::Handle<v8::internal::Object> obj) {
return Utils::Convert<v8::internal::Object, T>(obj);
}
template <class T>
inline bool ToLocal(v8::internal::MaybeHandle<v8::internal::Object> maybe,
Local<T>* local) {
v8::internal::Handle<v8::internal::Object> handle;
if (maybe.ToHandle(&handle)) {
*local = Utils::Convert<v8::internal::Object, T>(handle);
return true;
}
return false;
}
namespace internal {
class V8_EXPORT_PRIVATE DeferredHandles {
public:
~DeferredHandles();
private:
DeferredHandles(Address* first_block_limit, Isolate* isolate)
: next_(nullptr),
previous_(nullptr),
first_block_limit_(first_block_limit),
isolate_(isolate) {
isolate->LinkDeferredHandles(this);
}
void Iterate(RootVisitor* v);
std::vector<Address*> blocks_;
DeferredHandles* next_;
DeferredHandles* previous_;
Address* first_block_limit_;
Isolate* isolate_;
friend class HandleScopeImplementer;
friend class Isolate;
};
// This class is here in order to be able to declare it a friend of
// HandleScope. Moving these methods to be members of HandleScope would be
// neat in some ways, but it would expose internal implementation details in
// our public header file, which is undesirable.
//
// An isolate has a single instance of this class to hold the current thread's
// data. In multithreaded V8 programs this data is copied in and out of storage
// so that the currently executing thread always has its own copy of this
// data.
class HandleScopeImplementer {
public:
class EnteredContextRewindScope {
public:
explicit EnteredContextRewindScope(HandleScopeImplementer* hsi)
: hsi_(hsi), saved_entered_context_count_(hsi->EnteredContextCount()) {}
~EnteredContextRewindScope() {
DCHECK_LE(saved_entered_context_count_, hsi_->EnteredContextCount());
while (saved_entered_context_count_ < hsi_->EnteredContextCount())
hsi_->LeaveContext();
}
private:
HandleScopeImplementer* hsi_;
size_t saved_entered_context_count_;
};
explicit HandleScopeImplementer(Isolate* isolate)
: isolate_(isolate),
spare_(nullptr),
call_depth_(0),
last_handle_before_deferred_block_(nullptr) {}
~HandleScopeImplementer() { DeleteArray(spare_); }
// Threading support for handle data.
static int ArchiveSpacePerThread();
char* RestoreThread(char* from);
char* ArchiveThread(char* to);
void FreeThreadResources();
// Garbage collection support.
V8_EXPORT_PRIVATE void Iterate(v8::internal::RootVisitor* v);
V8_EXPORT_PRIVATE static char* Iterate(v8::internal::RootVisitor* v,
char* data);
inline internal::Address* GetSpareOrNewBlock();
inline void DeleteExtensions(internal::Address* prev_limit);
// Call depth represents nested v8 api calls.
inline void IncrementCallDepth() { call_depth_++; }
inline void DecrementCallDepth() { call_depth_--; }
inline bool CallDepthIsZero() { return call_depth_ == 0; }
inline void EnterContext(Context context);
inline void LeaveContext();
inline bool LastEnteredContextWas(Context context);
inline size_t EnteredContextCount() const { return entered_contexts_.size(); }
inline void EnterMicrotaskContext(Context context);
// Returns the last entered context or an empty handle if no
// contexts have been entered.
inline Handle<Context> LastEnteredContext();
inline Handle<Context> LastEnteredOrMicrotaskContext();
inline void SaveContext(Context context);
inline Context RestoreContext();
inline bool HasSavedContexts();
inline DetachableVector<Address*>* blocks() { return &blocks_; }
Isolate* isolate() const { return isolate_; }
void ReturnBlock(Address* block) {
DCHECK_NOT_NULL(block);
if (spare_ != nullptr) DeleteArray(spare_);
spare_ = block;
}
static const size_t kEnteredContextsOffset;
static const size_t kIsMicrotaskContextOffset;
private:
void ResetAfterArchive() {
blocks_.detach();
entered_contexts_.detach();
is_microtask_context_.detach();
saved_contexts_.detach();
spare_ = nullptr;
last_handle_before_deferred_block_ = nullptr;
call_depth_ = 0;
}
void Free() {
DCHECK(blocks_.empty());
DCHECK(entered_contexts_.empty());
DCHECK(is_microtask_context_.empty());
DCHECK(saved_contexts_.empty());
blocks_.free();
entered_contexts_.free();
is_microtask_context_.free();
saved_contexts_.free();
if (spare_ != nullptr) {
DeleteArray(spare_);
spare_ = nullptr;
}
DCHECK_EQ(call_depth_, 0);
}
void BeginDeferredScope();
DeferredHandles* Detach(Address* prev_limit);
Isolate* isolate_;
DetachableVector<Address*> blocks_;
// Used as a stack to keep track of entered contexts.
// If |i|th item of |entered_contexts_| is added by EnterMicrotaskContext,
// `is_microtask_context_[i]` is 1.
// TODO(tzik): Remove |is_microtask_context_| after the deprecated
// v8::Isolate::GetEnteredContext() is removed.
DetachableVector<Context> entered_contexts_;
DetachableVector<int8_t> is_microtask_context_;
// Used as a stack to keep track of saved contexts.
DetachableVector<Context> saved_contexts_;
Address* spare_;
int call_depth_;
Address* last_handle_before_deferred_block_;
// This is only used for threading support.
HandleScopeData handle_scope_data_;
void IterateThis(RootVisitor* v);
char* RestoreThreadHelper(char* from);
char* ArchiveThreadHelper(char* to);
friend class DeferredHandles;
friend class DeferredHandleScope;
friend class HandleScopeImplementerOffsets;
DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
};
const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page
void HandleScopeImplementer::SaveContext(Context context) {
saved_contexts_.push_back(context);
}
Context HandleScopeImplementer::RestoreContext() {
Context last_context = saved_contexts_.back();
saved_contexts_.pop_back();
return last_context;
}
bool HandleScopeImplementer::HasSavedContexts() {
return !saved_contexts_.empty();
}
void HandleScopeImplementer::EnterContext(Context context) {
DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size());
entered_contexts_.push_back(context);
is_microtask_context_.push_back(0);
}
void HandleScopeImplementer::LeaveContext() {
DCHECK(!entered_contexts_.empty());
DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size());
entered_contexts_.pop_back();
is_microtask_context_.pop_back();
}
bool HandleScopeImplementer::LastEnteredContextWas(Context context) {
return !entered_contexts_.empty() && entered_contexts_.back() == context;
}
void HandleScopeImplementer::EnterMicrotaskContext(Context context) {
DCHECK_EQ(entered_contexts_.size(), is_microtask_context_.size());
entered_contexts_.push_back(context);
is_microtask_context_.push_back(1);
}
// If there's a spare block, use it for growing the current scope.
internal::Address* HandleScopeImplementer::GetSpareOrNewBlock() {
internal::Address* block =
(spare_ != nullptr) ? spare_
: NewArray<internal::Address>(kHandleBlockSize);
spare_ = nullptr;
return block;
}
void HandleScopeImplementer::DeleteExtensions(internal::Address* prev_limit) {
while (!blocks_.empty()) {
internal::Address* block_start = blocks_.back();
internal::Address* block_limit = block_start + kHandleBlockSize;
// SealHandleScope may make the prev_limit to point inside the block.
// Cast possibly-unrelated pointers to plain Addres before comparing them
// to avoid undefined behavior.
if (reinterpret_cast<Address>(block_start) <=
reinterpret_cast<Address>(prev_limit) &&
reinterpret_cast<Address>(prev_limit) <=
reinterpret_cast<Address>(block_limit)) {
#ifdef ENABLE_HANDLE_ZAPPING
internal::HandleScope::ZapRange(prev_limit, block_limit);
#endif
break;
}
blocks_.pop_back();
#ifdef ENABLE_HANDLE_ZAPPING
internal::HandleScope::ZapRange(block_start, block_limit);
#endif
if (spare_ != nullptr) {
DeleteArray(spare_);
}
spare_ = block_start;
}
DCHECK((blocks_.empty() && prev_limit == nullptr) ||
(!blocks_.empty() && prev_limit != nullptr));
}
// Interceptor functions called from generated inline caches to notify
// CPU profiler that external callbacks are invoked.
void InvokeAccessorGetterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info,
v8::AccessorNameGetterCallback getter);
void InvokeFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>& info,
v8::FunctionCallback callback);
class Testing {
public:
static v8::Testing::StressType stress_type() { return stress_type_; }
static void set_stress_type(v8::Testing::StressType stress_type) {
stress_type_ = stress_type;
}
private:
static v8::Testing::StressType stress_type_;
};
} // namespace internal
} // namespace v8
#endif // V8_API_API_H_