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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_FRAME_ARRAY_H_
#define V8_OBJECTS_FRAME_ARRAY_H_
#include "src/objects/objects.h"
#include "src/wasm/wasm-objects.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
template <typename T>
class Handle;
#define FRAME_ARRAY_FIELD_LIST(V) \
V(WasmInstance, WasmInstanceObject) \
V(WasmFunctionIndex, Smi) \
V(WasmCodeObject, Object) \
V(Receiver, Object) \
V(Function, JSFunction) \
V(Code, AbstractCode) \
V(Offset, Smi) \
V(Flags, Smi) \
V(Parameters, FixedArray)
// Container object for data collected during simple stack trace captures.
class FrameArray : public FixedArray {
public:
#define DECL_FRAME_ARRAY_ACCESSORS(name, type) \
inline type name(int frame_ix) const; \
inline void Set##name(int frame_ix, type value);
FRAME_ARRAY_FIELD_LIST(DECL_FRAME_ARRAY_ACCESSORS)
#undef DECL_FRAME_ARRAY_ACCESSORS
inline bool IsWasmFrame(int frame_ix) const;
inline bool IsWasmInterpretedFrame(int frame_ix) const;
inline bool IsAsmJsWasmFrame(int frame_ix) const;
inline bool IsAnyWasmFrame(int frame_ix) const;
inline int FrameCount() const;
void ShrinkToFit(Isolate* isolate);
// Flags.
enum Flag {
kIsWasmFrame = 1 << 0,
kIsWasmInterpretedFrame = 1 << 1,
kIsAsmJsWasmFrame = 1 << 2,
kIsStrict = 1 << 3,
kIsConstructor = 1 << 4,
kAsmJsAtNumberConversion = 1 << 5,
kIsAsync = 1 << 6,
kIsPromiseAll = 1 << 7
};
static Handle<FrameArray> AppendJSFrame(Handle<FrameArray> in,
Handle<Object> receiver,
Handle<JSFunction> function,
Handle<AbstractCode> code, int offset,
int flags,
Handle<FixedArray> parameters);
static Handle<FrameArray> AppendWasmFrame(
Handle<FrameArray> in, Handle<WasmInstanceObject> wasm_instance,
int wasm_function_index, wasm::WasmCode* code, int offset, int flags);
DECL_CAST(FrameArray)
private:
// The underlying fixed array embodies a captured stack trace. Frame i
// occupies indices
//
// kFirstIndex + 1 + [i * kElementsPerFrame, (i + 1) * kElementsPerFrame[,
//
// with internal offsets as below:
static const int kWasmInstanceOffset = 0;
static const int kWasmFunctionIndexOffset = 1;
static const int kWasmCodeObjectOffset = 2;
static const int kReceiverOffset = 0;
static const int kFunctionOffset = 1;
static const int kCodeOffset = 2;
static const int kOffsetOffset = 3;
static const int kFlagsOffset = 4;
static const int kParametersOffset = 5;
static const int kElementsPerFrame = 6;
// Array layout indices.
static const int kFrameCountIndex = 0;
static const int kFirstIndex = 1;
static int LengthFor(int frame_count) {
return kFirstIndex + frame_count * kElementsPerFrame;
}
static Handle<FrameArray> EnsureSpace(Isolate* isolate,
Handle<FrameArray> array, int length);
friend class Factory;
OBJECT_CONSTRUCTORS(FrameArray, FixedArray);
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_FRAME_ARRAY_H_