| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/dawn/GrDawnUniformHandler.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| |
| GrDawnUniformHandler::GrDawnUniformHandler(GrGLSLProgramBuilder* program) |
| : INHERITED(program) |
| , fUniforms(kUniformsPerBlock) |
| , fSamplers(kUniformsPerBlock) |
| , fTextures(kUniformsPerBlock) |
| { |
| } |
| |
| const GrShaderVar& GrDawnUniformHandler::getUniformVariable(UniformHandle u) const { |
| return fUniforms[u.toIndex()].fVar; |
| } |
| |
| const char* GrDawnUniformHandler::getUniformCStr(UniformHandle u) const { |
| return fUniforms[u.toIndex()].fVar.getName().c_str(); |
| } |
| |
| // FIXME: this code was ripped from GrVkUniformHandler; should be refactored. |
| namespace { |
| |
| uint32_t grsltype_to_alignment_mask(GrSLType type) { |
| switch(type) { |
| case kByte_GrSLType: // fall through |
| case kUByte_GrSLType: |
| return 0x0; |
| case kByte2_GrSLType: // fall through |
| case kUByte2_GrSLType: |
| return 0x1; |
| case kByte3_GrSLType: // fall through |
| case kByte4_GrSLType: |
| case kUByte3_GrSLType: |
| case kUByte4_GrSLType: |
| return 0x3; |
| case kShort_GrSLType: // fall through |
| case kUShort_GrSLType: |
| return 0x1; |
| case kShort2_GrSLType: // fall through |
| case kUShort2_GrSLType: |
| return 0x3; |
| case kShort3_GrSLType: // fall through |
| case kShort4_GrSLType: |
| case kUShort3_GrSLType: |
| case kUShort4_GrSLType: |
| return 0x7; |
| case kInt_GrSLType: |
| case kUint_GrSLType: |
| return 0x3; |
| case kHalf_GrSLType: // fall through |
| case kFloat_GrSLType: |
| return 0x3; |
| case kHalf2_GrSLType: // fall through |
| case kFloat2_GrSLType: |
| return 0x7; |
| case kHalf3_GrSLType: // fall through |
| case kFloat3_GrSLType: |
| return 0xF; |
| case kHalf4_GrSLType: // fall through |
| case kFloat4_GrSLType: |
| return 0xF; |
| case kUint2_GrSLType: |
| return 0x7; |
| case kInt2_GrSLType: |
| return 0x7; |
| case kInt3_GrSLType: |
| return 0xF; |
| case kInt4_GrSLType: |
| return 0xF; |
| case kHalf2x2_GrSLType: // fall through |
| case kFloat2x2_GrSLType: |
| return 0x7; |
| case kHalf3x3_GrSLType: // fall through |
| case kFloat3x3_GrSLType: |
| return 0xF; |
| case kHalf4x4_GrSLType: // fall through |
| case kFloat4x4_GrSLType: |
| return 0xF; |
| |
| // This query is only valid for certain types. |
| case kVoid_GrSLType: |
| case kBool_GrSLType: |
| case kTexture2DSampler_GrSLType: |
| case kTextureExternalSampler_GrSLType: |
| case kTexture2DRectSampler_GrSLType: |
| case kTexture2D_GrSLType: |
| case kSampler_GrSLType: |
| break; |
| } |
| SK_ABORT("Unexpected type"); |
| } |
| |
| static inline uint32_t grsltype_to_size(GrSLType type) { |
| switch(type) { |
| case kByte_GrSLType: |
| case kUByte_GrSLType: |
| return 1; |
| case kByte2_GrSLType: |
| case kUByte2_GrSLType: |
| return 2; |
| case kByte3_GrSLType: |
| case kUByte3_GrSLType: |
| return 3; |
| case kByte4_GrSLType: |
| case kUByte4_GrSLType: |
| return 4; |
| case kShort_GrSLType: |
| return sizeof(int16_t); |
| case kShort2_GrSLType: |
| return 2 * sizeof(int16_t); |
| case kShort3_GrSLType: |
| return 3 * sizeof(int16_t); |
| case kShort4_GrSLType: |
| return 4 * sizeof(int16_t); |
| case kUShort_GrSLType: |
| return sizeof(uint16_t); |
| case kUShort2_GrSLType: |
| return 2 * sizeof(uint16_t); |
| case kUShort3_GrSLType: |
| return 3 * sizeof(uint16_t); |
| case kUShort4_GrSLType: |
| return 4 * sizeof(uint16_t); |
| case kInt_GrSLType: |
| return sizeof(int32_t); |
| case kUint_GrSLType: |
| return sizeof(int32_t); |
| case kHalf_GrSLType: // fall through |
| case kFloat_GrSLType: |
| return sizeof(float); |
| case kHalf2_GrSLType: // fall through |
| case kFloat2_GrSLType: |
| return 2 * sizeof(float); |
| case kHalf3_GrSLType: // fall through |
| case kFloat3_GrSLType: |
| return 3 * sizeof(float); |
| case kHalf4_GrSLType: // fall through |
| case kFloat4_GrSLType: |
| return 4 * sizeof(float); |
| case kUint2_GrSLType: |
| return 2 * sizeof(uint32_t); |
| case kInt2_GrSLType: |
| return 2 * sizeof(int32_t); |
| case kInt3_GrSLType: |
| return 3 * sizeof(int32_t); |
| case kInt4_GrSLType: |
| return 4 * sizeof(int32_t); |
| case kHalf2x2_GrSLType: // fall through |
| case kFloat2x2_GrSLType: |
| //TODO: this will be 4 * szof(float) on std430. |
| return 8 * sizeof(float); |
| case kHalf3x3_GrSLType: // fall through |
| case kFloat3x3_GrSLType: |
| return 12 * sizeof(float); |
| case kHalf4x4_GrSLType: // fall through |
| case kFloat4x4_GrSLType: |
| return 16 * sizeof(float); |
| |
| // This query is only valid for certain types. |
| case kVoid_GrSLType: |
| case kBool_GrSLType: |
| case kTexture2DSampler_GrSLType: |
| case kTextureExternalSampler_GrSLType: |
| case kTexture2DRectSampler_GrSLType: |
| case kTexture2D_GrSLType: |
| case kSampler_GrSLType: |
| break; |
| } |
| SK_ABORT("Unexpected type"); |
| } |
| |
| uint32_t get_ubo_offset(uint32_t* currentOffset, |
| GrSLType type, |
| int arrayCount) { |
| uint32_t alignmentMask = grsltype_to_alignment_mask(type); |
| // We want to use the std140 layout here, so we must make arrays align to 16 bytes. |
| if (arrayCount || type == kFloat2x2_GrSLType) { |
| alignmentMask = 0xF; |
| } |
| uint32_t offsetDiff = *currentOffset & alignmentMask; |
| if (offsetDiff != 0) { |
| offsetDiff = alignmentMask - offsetDiff + 1; |
| } |
| uint32_t uniformOffset = *currentOffset + offsetDiff; |
| SkASSERT(sizeof(float) == 4); |
| if (arrayCount) { |
| uint32_t elementSize = SkTMax<uint32_t>(16, grsltype_to_size(type)); |
| SkASSERT(0 == (elementSize & 0xF)); |
| *currentOffset = uniformOffset + elementSize * arrayCount; |
| } else { |
| *currentOffset = uniformOffset + grsltype_to_size(type); |
| } |
| return uniformOffset; |
| } |
| |
| } |
| |
| GrGLSLUniformHandler::UniformHandle GrDawnUniformHandler::internalAddUniformArray( |
| uint32_t visibility, |
| GrSLType type, |
| const char* name, |
| bool mangleName, |
| int arrayCount, |
| const char** outName) { |
| UniformInfo& info = fUniforms.push_back(); |
| info.fVisibility = visibility; |
| if (visibility == kFragment_GrShaderFlag) { |
| info.fUBOOffset = get_ubo_offset(&fCurrentFragmentUBOOffset, type, arrayCount); |
| } else { |
| info.fUBOOffset = get_ubo_offset(&fCurrentGeometryUBOOffset, type, arrayCount); |
| } |
| GrShaderVar& var = info.fVar; |
| char prefix = 'u'; |
| if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) { |
| prefix = '\0'; |
| } |
| fProgramBuilder->nameVariable(var.accessName(), prefix, name, mangleName); |
| var.setType(type); |
| var.setTypeModifier(GrShaderVar::kNone_TypeModifier); |
| var.setArrayCount(arrayCount); |
| SkString layoutQualifier; |
| layoutQualifier.appendf("offset = %d", info.fUBOOffset); |
| var.addLayoutQualifier(layoutQualifier.c_str()); |
| if (outName) { |
| *outName = var.c_str(); |
| } |
| return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); |
| } |
| |
| void GrDawnUniformHandler::updateUniformVisibility(UniformHandle u, uint32_t visibility) { |
| fUniforms[u.toIndex()].fVisibility |= visibility; |
| } |
| |
| GrGLSLUniformHandler::SamplerHandle GrDawnUniformHandler::addSampler(const GrTextureProxy*, |
| const GrSamplerState&, |
| const GrSwizzle& swizzle, |
| const char* name, |
| const GrShaderCaps* caps) { |
| SkString mangleName; |
| char prefix = 's'; |
| fProgramBuilder->nameVariable(&mangleName, prefix, name, true); |
| |
| GrSLType samplerType = kSampler_GrSLType, textureType = kTexture2D_GrSLType; |
| int binding = kSamplerBindingBase + fSamplers.count() * 2; |
| UniformInfo& info = fSamplers.push_back(); |
| info.fVar.setType(samplerType); |
| info.fVar.setTypeModifier(GrShaderVar::kUniform_TypeModifier); |
| info.fVar.setName(mangleName); |
| SkString layoutQualifier; |
| layoutQualifier.appendf("set = 0, binding = %d", binding); |
| info.fVar.addLayoutQualifier(layoutQualifier.c_str()); |
| info.fVisibility = kFragment_GrShaderFlag; |
| info.fUBOOffset = 0; |
| fSamplerSwizzles.push_back(swizzle); |
| SkASSERT(fSamplerSwizzles.count() == fSamplers.count()); |
| |
| SkString mangleTexName; |
| char texPrefix = 't'; |
| fProgramBuilder->nameVariable(&mangleTexName, texPrefix, name, true); |
| UniformInfo& texInfo = fTextures.push_back(); |
| texInfo.fVar.setType(textureType); |
| texInfo.fVar.setTypeModifier(GrShaderVar::kUniform_TypeModifier); |
| texInfo.fVar.setName(mangleTexName); |
| SkString texLayoutQualifier; |
| texLayoutQualifier.appendf("set = 0, binding = %d", binding + 1); |
| texInfo.fVar.addLayoutQualifier(texLayoutQualifier.c_str()); |
| texInfo.fVisibility = kFragment_GrShaderFlag; |
| texInfo.fUBOOffset = 0; |
| |
| SkString reference; |
| reference.printf("makeSampler2D(%s, %s)", texInfo.fVar.getName().c_str(), |
| info.fVar.getName().c_str()); |
| fSamplerReferences.push_back() = reference; |
| return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); |
| } |
| |
| const char* GrDawnUniformHandler::samplerVariable( |
| GrGLSLUniformHandler::SamplerHandle handle) const { |
| return fSamplerReferences[handle.toIndex()].c_str(); |
| } |
| |
| GrSwizzle GrDawnUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { |
| return fSamplerSwizzles[handle.toIndex()]; |
| } |
| |
| void GrDawnUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { |
| for (int i = 0; i < fSamplers.count(); ++i) { |
| if (fSamplers[i].fVisibility & visibility) { |
| fSamplers[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out); |
| out->append(";\n"); |
| fTextures[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out); |
| out->append(";\n"); |
| } |
| } |
| SkString uniformsString; |
| for (int i = 0; i < fUniforms.count(); ++i) { |
| if (fUniforms[i].fVisibility & visibility) { |
| fUniforms[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); |
| uniformsString.append(";\n"); |
| } |
| } |
| if (!uniformsString.isEmpty()) { |
| uint32_t uniformBinding; |
| const char* stage; |
| if (kVertex_GrShaderFlag == visibility) { |
| uniformBinding = kGeometryBinding; |
| stage = "vertex"; |
| } else if (kGeometry_GrShaderFlag == visibility) { |
| uniformBinding = kGeometryBinding; |
| stage = "geometry"; |
| } else { |
| SkASSERT(kFragment_GrShaderFlag == visibility); |
| uniformBinding = kFragBinding; |
| stage = "fragment"; |
| } |
| out->appendf("layout (set = 0, binding = %d) uniform %sUniformBuffer\n{\n", |
| uniformBinding, stage); |
| out->appendf("%s\n};\n", uniformsString.c_str()); |
| } |
| } |