| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkRTShader_DEFINED |
| #define SkRTShader_DEFINED |
| |
| #include "include/core/SkString.h" |
| #include "include/private/SkMutex.h" |
| #include "src/shaders/SkShaderBase.h" |
| #include "src/sksl/SkSLByteCode.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "src/gpu/GrFragmentProcessor.h" |
| #endif |
| |
| class SkData; |
| class SkMatrix; |
| |
| class SkRTShader : public SkShaderBase { |
| public: |
| SkRTShader(int index, SkString sksl, sk_sp<SkData> inputs, const SkMatrix* localMatrix, |
| bool isOpaque); |
| |
| bool isOpaque() const override { return fIsOpaque; } |
| |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; |
| #endif |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override; |
| bool onAppendStages(const SkStageRec& rec) const override; |
| |
| private: |
| SK_FLATTENABLE_HOOKS(SkRTShader) |
| |
| SkString fSkSL; |
| sk_sp<SkData> fInputs; |
| const uint32_t fUniqueID; |
| const bool fIsOpaque; |
| |
| mutable SkMutex fByteCodeMutex; |
| mutable std::unique_ptr<SkSL::ByteCode> fByteCode; |
| |
| typedef SkShaderBase INHERITED; |
| }; |
| |
| class SkRuntimeShaderFactory { |
| public: |
| SkRuntimeShaderFactory(SkString sksl, bool isOpaque); |
| |
| sk_sp<SkShader> make(sk_sp<SkData> inputs, const SkMatrix* localMatrix); |
| |
| private: |
| int fIndex; |
| SkString fSkSL; |
| bool fIsOpaque; |
| }; |
| |
| #endif |