| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /nologo /E PS_BufferToTexture_4I /T ps_4_0 /Fh |
| // compiled/buffertotexture11_ps_4i.h BufferToTexture11.hlsl |
| // |
| // |
| // Resource Bindings: |
| // |
| // Name Type Format Dim Slot Elements |
| // ------------------------------ ---------- ------- ----------- ---- -------- |
| // Buffer4I texture sint4 buf 0 1 |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_Position 0 xyzw 0 POS float |
| // TEXCOORD 0 x 1 NONE uint x |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_Target 0 xyzw 0 TARGET int xyzw |
| // |
| ps_4_0 |
| dcl_resource_buffer (sint,sint,sint,sint) t0 |
| dcl_input_ps constant v1.x |
| dcl_output o0.xyzw |
| ld o0.xyzw, v1.xxxx, t0.xyzw |
| ret |
| // Approximately 2 instruction slots used |
| #endif |
| |
| const BYTE g_PS_BufferToTexture_4I[] = { |
| 68, 88, 66, 67, 104, 142, 165, 212, 7, 64, 44, 53, 68, 117, 135, 216, 87, 167, 148, |
| 192, 1, 0, 0, 0, 20, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 180, 0, |
| 0, 0, 12, 1, 0, 0, 64, 1, 0, 0, 152, 1, 0, 0, 82, 68, 69, 70, 120, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, |
| 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, |
| 0, 3, 0, 0, 0, 1, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, |
| 0, 0, 13, 0, 0, 0, 66, 117, 102, 102, 101, 114, 52, 73, 0, 77, 105, 99, 114, |
| 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, |
| 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, |
| 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, |
| 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, |
| 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, |
| 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, |
| 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, |
| 82, 80, 0, 0, 0, 64, 0, 0, 0, 20, 0, 0, 0, 88, 8, 0, 4, 0, 112, |
| 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 8, 0, 3, 18, 16, 16, 0, 1, |
| 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 45, 0, 0, 7, |
| 242, 32, 16, 0, 0, 0, 0, 0, 6, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, |
| 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; |