| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /nologo /E VS_Clear_FL9 /T vs_4_0_level_9_3 /Fh |
| // compiled\clear11_fl9vs.h Clear11.hlsl |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // POSITION 0 xyzw 0 NONE float xyzw |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_POSITION 0 xyzw 0 POS float xyzw |
| // |
| // |
| // Runtime generated constant mappings: |
| // |
| // Target Reg Constant Description |
| // ---------- -------------------------------------------------- |
| // c0 Vertex Shader position offset |
| // |
| // |
| // Level9 shader bytecode: |
| // |
| vs_2_x |
| dcl_texcoord v0 |
| mad oPos.xy, v0.w, c0, v0 |
| mov oPos.zw, v0 |
| |
| // approximately 2 instruction slots used |
| vs_4_0 |
| dcl_input v0.xyzw |
| dcl_output_siv o0.xyzw, position |
| mov o0.xyzw, v0.xyzw |
| ret |
| // Approximately 2 instruction slots used |
| #endif |
| |
| const BYTE g_VS_Clear_FL9[] = { |
| 68, 88, 66, 67, 70, 225, 22, 82, 198, 171, 210, 104, 82, 233, 227, 173, 206, 48, 250, 109, |
| 1, 0, 0, 0, 28, 2, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 156, 0, 0, 0, |
| 224, 0, 0, 0, 92, 1, 0, 0, 180, 1, 0, 0, 232, 1, 0, 0, 65, 111, 110, 57, |
| 92, 0, 0, 0, 92, 0, 0, 0, 0, 2, 254, 255, 52, 0, 0, 0, 40, 0, 0, 0, |
| 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 1, 0, 36, 0, |
| 0, 0, 0, 0, 1, 2, 254, 255, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, |
| 4, 0, 0, 4, 0, 0, 3, 192, 0, 0, 255, 144, 0, 0, 228, 160, 0, 0, 228, 144, |
| 1, 0, 0, 2, 0, 0, 12, 192, 0, 0, 228, 144, 255, 255, 0, 0, 83, 72, 68, 82, |
| 60, 0, 0, 0, 64, 0, 1, 0, 15, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0, |
| 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, |
| 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, |
| 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 80, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0, |
| 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, |
| 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, |
| 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, |
| 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 80, 79, 83, 73, |
| 84, 73, 79, 78, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, |
| 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, |
| 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0}; |