| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /nologo /E GS_Multiview_Clear /T gs_4_0 /Fh |
| // compiled\clear11multiviewgs.h Clear11.hlsl |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_Position 0 xyzw 0 POS float xyzw |
| // TEXCOORD 0 x 1 NONE uint x |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_Position 0 xyzw 0 POS float xyzw |
| // SV_RenderTargetArrayIndex 0 x 1 RTINDEX uint x |
| // |
| gs_4_0 |
| dcl_input_siv v[3][0].xyzw, position |
| dcl_input v[3][1].x |
| dcl_temps 1 |
| dcl_inputprimitive triangle |
| dcl_outputtopology trianglestrip |
| dcl_output_siv o0.xyzw, position |
| dcl_output_siv o1.x, rendertarget_array_index |
| dcl_maxout 3 |
| mov r0.x, l(0) |
| loop |
| ige r0.y, r0.x, l(3) |
| breakc_nz r0.y |
| mov o0.xyzw, v[r0.x + 0][0].xyzw |
| mov o1.x, v[r0.x + 0][1].x |
| emit |
| iadd r0.x, r0.x, l(1) |
| endloop |
| cut |
| ret |
| // Approximately 11 instruction slots used |
| #endif |
| |
| const BYTE g_GS_Multiview_Clear[] = { |
| 68, 88, 66, 67, 97, 213, 116, 205, 170, 60, 132, 93, 138, 100, 91, 17, 237, 138, 8, |
| 224, 1, 0, 0, 0, 216, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0, |
| 0, 0, 228, 0, 0, 0, 76, 1, 0, 0, 92, 2, 0, 0, 82, 68, 69, 70, 80, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, |
| 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, |
| 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, |
| 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, |
| 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, |
| 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, |
| 0, 0, 0, 0, 0, 15, 15, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 111, |
| 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, |
| 79, 83, 71, 78, 96, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, |
| 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, |
| 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, |
| 0, 0, 0, 1, 14, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, |
| 83, 86, 95, 82, 101, 110, 100, 101, 114, 84, 97, 114, 103, 101, 116, 65, 114, 114, 97, |
| 121, 73, 110, 100, 101, 120, 0, 171, 171, 83, 72, 68, 82, 8, 1, 0, 0, 64, 0, |
| 2, 0, 66, 0, 0, 0, 97, 0, 0, 5, 242, 16, 32, 0, 3, 0, 0, 0, 0, |
| 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 18, 16, 32, 0, 3, 0, 0, 0, |
| 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 93, 24, 0, 1, 92, 40, 0, |
| 1, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 103, 0, |
| 0, 4, 18, 32, 16, 0, 1, 0, 0, 0, 4, 0, 0, 0, 94, 0, 0, 2, 3, |
| 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, |
| 0, 0, 0, 0, 48, 0, 0, 1, 33, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, |
| 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 3, 0, 0, 0, 3, 0, |
| 4, 3, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 7, 242, 32, 16, 0, 0, |
| 0, 0, 0, 70, 30, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 54, 0, 0, 7, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 160, 0, 10, 0, 16, |
| 0, 0, 0, 0, 0, 1, 0, 0, 0, 19, 0, 0, 1, 30, 0, 0, 7, 18, 0, |
| 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 1, |
| 0, 0, 0, 22, 0, 0, 1, 9, 0, 0, 1, 62, 0, 0, 1, 83, 84, 65, 84, |
| 116, 0, 0, 0, 11, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, |
| 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 3, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0}; |