| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /nologo /E PS_ClearDepth /T ps_4_0 /Fh compiled\cleardepth11ps.h |
| // Clear11.hlsl |
| // |
| // |
| // Buffer Definitions: |
| // |
| // cbuffer DepthOnlyData |
| // { |
| // |
| // float zValue_Depth; // Offset: 16 Size: 4 |
| // |
| // } |
| // |
| // |
| // Resource Bindings: |
| // |
| // Name Type Format Dim Slot Elements |
| // ------------------------------ ---------- ------- ----------- ---- -------- |
| // DepthOnlyData cbuffer NA NA 0 1 |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_POSITION 0 xyzw 0 POS float |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_DEPTH 0 N/A oDepth DEPTH float YES |
| // |
| ps_4_0 |
| dcl_constantbuffer cb0[2], immediateIndexed |
| dcl_output oDepth |
| mov oDepth, cb0[1].x |
| ret |
| // Approximately 2 instruction slots used |
| #endif |
| |
| const BYTE g_PS_ClearDepth[] = { |
| 68, 88, 66, 67, 120, 231, 15, 116, 114, 21, 246, 235, 236, 14, 234, 123, 214, 247, 16, |
| 187, 1, 0, 0, 0, 48, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 12, 1, |
| 0, 0, 64, 1, 0, 0, 116, 1, 0, 0, 180, 1, 0, 0, 82, 68, 69, 70, 208, |
| 0, 0, 0, 1, 0, 0, 0, 76, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, |
| 0, 4, 255, 255, 0, 1, 0, 0, 156, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, |
| 0, 0, 1, 0, 0, 0, 68, 101, 112, 116, 104, 79, 110, 108, 121, 68, 97, 116, 97, |
| 0, 171, 171, 60, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 32, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 124, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0, |
| 0, 2, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97, 108, 117, 101, |
| 95, 68, 101, 112, 116, 104, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, |
| 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, |
| 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, |
| 171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, |
| 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, |
| 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 79, 83, 71, |
| 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83, |
| 86, 95, 68, 69, 80, 84, 72, 0, 171, 171, 171, 83, 72, 68, 82, 56, 0, 0, 0, |
| 64, 0, 0, 0, 14, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, |
| 0, 2, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 5, 1, 192, |
| 0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, |
| 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0}; |