blob: 059a8445ae0f495858f38aad85ce2d466e172f10 [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /nologo /E PS_ClearDepth /T ps_4_0 /Fh compiled\cleardepth11ps.h
// Clear11.hlsl
//
//
// Buffer Definitions:
//
// cbuffer DepthOnlyData
// {
//
// float zValue_Depth; // Offset: 16 Size: 4
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DepthOnlyData cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_DEPTH 0 N/A oDepth DEPTH float YES
//
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_output oDepth
mov oDepth, cb0[1].x
ret
// Approximately 2 instruction slots used
#endif
const BYTE g_PS_ClearDepth[] = {
68, 88, 66, 67, 120, 231, 15, 116, 114, 21, 246, 235, 236, 14, 234, 123, 214, 247, 16,
187, 1, 0, 0, 0, 48, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 12, 1,
0, 0, 64, 1, 0, 0, 116, 1, 0, 0, 180, 1, 0, 0, 82, 68, 69, 70, 208,
0, 0, 0, 1, 0, 0, 0, 76, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1, 0, 0, 156, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 68, 101, 112, 116, 104, 79, 110, 108, 121, 68, 97, 116, 97,
0, 171, 171, 60, 0, 0, 0, 1, 0, 0, 0, 100, 0, 0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 124, 0, 0, 0, 16, 0, 0, 0, 4, 0, 0,
0, 2, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 122, 86, 97, 108, 117, 101,
95, 68, 101, 112, 116, 104, 0, 171, 171, 171, 0, 0, 3, 0, 1, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171,
171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32,
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 79, 83, 71,
78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 255, 255, 255, 255, 1, 14, 0, 0, 83,
86, 95, 68, 69, 80, 84, 72, 0, 171, 171, 171, 83, 72, 68, 82, 56, 0, 0, 0,
64, 0, 0, 0, 14, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0,
0, 2, 0, 0, 0, 101, 0, 0, 2, 1, 192, 0, 0, 54, 0, 0, 5, 1, 192,
0, 0, 10, 128, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83,
84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0};