blob: 36e6dddd2d6be61f9fa34739453e2317204de891 [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /nologo /E VS_Passthrough2D /T vs_4_0_level_9_3 /Fh
// compiled\passthrough2d11vs.h Passthrough2D11.hlsl
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION 0 xy 0 NONE float xy
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_x
def c1, 0, 1, 0, 0
dcl_texcoord v0
dcl_texcoord1 v1
add oPos.xy, v0, c0
mov oPos.zw, c1.xyxy
mov oT0.xy, v1
// approximately 3 instruction slots used
vs_4_0
dcl_input v0.xy
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
mov o0.xy, v0.xyxx
mov o0.zw, l(0,0,0,1.000000)
mov o1.xy, v1.xyxx
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_VS_Passthrough2D[] = {
68, 88, 66, 67, 156, 85, 202, 210, 211, 104, 132, 208, 180, 71, 55, 89, 176, 127, 12,
190, 1, 0, 0, 0, 216, 2, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 200, 0,
0, 0, 88, 1, 0, 0, 212, 1, 0, 0, 44, 2, 0, 0, 128, 2, 0, 0, 65,
111, 110, 57, 136, 0, 0, 0, 136, 0, 0, 0, 0, 2, 254, 255, 96, 0, 0, 0,
40, 0, 0, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36,
0, 1, 0, 36, 0, 0, 0, 0, 0, 1, 2, 254, 255, 81, 0, 0, 5, 1, 0,
15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31,
0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 1, 128,
1, 0, 15, 144, 2, 0, 0, 3, 0, 0, 3, 192, 0, 0, 228, 144, 0, 0, 228,
160, 1, 0, 0, 2, 0, 0, 12, 192, 1, 0, 68, 160, 1, 0, 0, 2, 0, 0,
3, 224, 1, 0, 228, 144, 255, 255, 0, 0, 83, 72, 68, 82, 136, 0, 0, 0, 64,
0, 1, 0, 34, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0,
95, 0, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16,
0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 1, 0,
0, 0, 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 0,
0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 54, 0, 0,
5, 50, 32, 16, 0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 80, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4,
254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49,
49, 0, 171, 171, 171, 73, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 3, 3, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 80, 79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 79, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0,
0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171};