| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /nologo /E PS_PassthroughRGB2DI /T ps_4_0 /Fh |
| // compiled\passthroughrgb2di11ps.h Passthrough2D11.hlsl |
| // |
| // |
| // Resource Bindings: |
| // |
| // Name Type Format Dim Slot Elements |
| // ------------------------------ ---------- ------- ----------- ---- -------- |
| // TextureI texture sint4 2d 0 1 |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_POSITION 0 xyzw 0 POS float |
| // TEXCOORD 0 xy 1 NONE float xy |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_TARGET 0 xyzw 0 TARGET int xyzw |
| // |
| ps_4_0 |
| dcl_resource_texture2d (sint,sint,sint,sint) t0 |
| dcl_input_ps linear v1.xy |
| dcl_output o0.xyzw |
| dcl_temps 1 |
| resinfo_uint r0.xyzw, l(0), t0.xyzw |
| utof r0.xy, r0.xyxx |
| mul r0.xy, r0.xyxx, v1.xyxx |
| ftoi r0.xy, r0.xyxx |
| mov r0.zw, l(0,0,0,0) |
| ld r0.xyzw, r0.xyzw, t0.xyzw |
| mov o0.xyz, r0.xyzx |
| mov o0.w, l(0) |
| ret |
| // Approximately 9 instruction slots used |
| #endif |
| |
| const BYTE g_PS_PassthroughRGB2DI[] = { |
| 68, 88, 66, 67, 103, 48, 174, 226, 36, 218, 154, 243, 36, 109, 177, 52, 89, 59, 167, |
| 243, 1, 0, 0, 0, 196, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 180, 0, |
| 0, 0, 12, 1, 0, 0, 64, 1, 0, 0, 72, 2, 0, 0, 82, 68, 69, 70, 120, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, |
| 0, 4, 255, 255, 0, 1, 0, 0, 69, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, |
| 0, 3, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, |
| 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 73, 0, 77, 105, 99, 114, |
| 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, |
| 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, |
| 50, 46, 51, 49, 49, 49, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, |
| 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, |
| 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, |
| 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, |
| 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, |
| 82, 0, 1, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 88, 24, 0, 4, 0, 112, |
| 16, 0, 0, 0, 0, 0, 51, 51, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, |
| 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, |
| 1, 0, 0, 0, 61, 16, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, |
| 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, |
| 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, |
| 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, |
| 1, 0, 0, 0, 27, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, |
| 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 45, |
| 0, 0, 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, |
| 70, 126, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, |
| 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, |
| 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, |
| 0, 0, 0, 9, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, |
| 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0}; |