| // Copyright 2015 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_LOADER_IMAGE_IMAGE_DATA_DECODER_H_ |
| #define COBALT_LOADER_IMAGE_IMAGE_DATA_DECODER_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "cobalt/loader/image/image.h" |
| #include "cobalt/render_tree/resource_provider.h" |
| #if defined(STARBOARD) |
| #include "starboard/decode_target.h" |
| #endif |
| |
| namespace cobalt { |
| namespace loader { |
| namespace image { |
| |
| // This class is used as a component of ImageDecoder and is intended to be |
| // sub-classed by specific data decoders, such as JPEG decoders and PNG |
| // decoders. This class is intended to decode image data based on the type, |
| // but leaves the responsibility of handling callbacks and producing the final |
| // image to ImageDecoder. |
| class ImageDataDecoder { |
| public: |
| explicit ImageDataDecoder(render_tree::ResourceProvider* resource_provider); |
| |
| virtual ~ImageDataDecoder() {} |
| |
| virtual std::string GetTypeString() const = 0; |
| |
| scoped_ptr<render_tree::ImageData> RetrieveImageData() { |
| return image_data_.Pass(); |
| } |
| |
| #if defined(STARBOARD) |
| #if SB_API_VERSION >= 3 && SB_HAS(GRAPHICS) |
| // Starboard version 3 adds support for hardware accelerated image decoding. |
| // In order to make use of this feature, subclasses of ImageDataDecoder may |
| // override this method in order to return an SbDecodeTarget, rather than a |
| // render_tree::ImageData, which could potentially save a copy from CPU |
| // memory to GPU memory, depending on the render_tree implementation and |
| // hardware image decoding functionality available. If |
| // |RetrieveSbDecodeTarget| returns any value other than the default |
| // |kSbDecodeInvalid|, ImageDecoder will interpret it as a preference |
| // towards SbDecodeTarget rather than render_tree::ImageData. |
| virtual SbDecodeTarget RetrieveSbDecodeTarget() { |
| return kSbDecodeTargetInvalid; |
| } |
| #endif // SB_API_VERSION >= 3 && SB_HAS(GRAPHICS) |
| #endif // defined(STARBOARD) |
| |
| void DecodeChunk(const uint8* data, size_t size); |
| // Return true if decoding succeeded. |
| bool FinishWithSuccess(); |
| |
| // If a format supports animation, subclass should implement these methods. |
| // When has_animation() is true, the intermediate result is returned in |
| // animated_image(). |
| virtual bool has_animation() const { return false; } |
| virtual scoped_refptr<AnimatedImage> animated_image() { return NULL; } |
| |
| protected: |
| enum State { |
| kWaitingForHeader, |
| kReadLines, |
| kDone, |
| kError, |
| }; |
| |
| // Every subclass of ImageDataDecoder should override this function to do |
| // the internal decoding. The return value of this function is the number of |
| // decoded data. |
| virtual size_t DecodeChunkInternal(const uint8* data, size_t input_byte) = 0; |
| // Subclass can override this function to get a last chance to do some work. |
| virtual void FinishInternal() {} |
| |
| bool AllocateImageData(const math::Size& size, bool has_alpha); |
| |
| render_tree::ResourceProvider* resource_provider() { |
| return resource_provider_; |
| } |
| |
| render_tree::ImageData* image_data() const { return image_data_.get(); } |
| |
| void set_state(State state) { state_ = state; } |
| State state() const { return state_; } |
| |
| render_tree::PixelFormat pixel_format() const { return pixel_format_; } |
| |
| private: |
| // Called on construction to query the ResourceProvider for the best image |
| // pixel format to use. |
| void CalculatePixelFormat(); |
| |
| // |resource_provider_| is used to allocate render_tree::ImageData |
| render_tree::ResourceProvider* const resource_provider_; |
| // Decoded image data. |
| scoped_ptr<render_tree::ImageData> image_data_; |
| // |data_buffer_| is used to cache the undecoded data. |
| std::vector<uint8> data_buffer_; |
| // Record the current decoding status. |
| State state_; |
| // The pixel format that the decoded image data is expected to be in. |
| render_tree::PixelFormat pixel_format_; |
| }; |
| |
| } // namespace image |
| } // namespace loader |
| } // namespace cobalt |
| |
| #endif // COBALT_LOADER_IMAGE_IMAGE_DATA_DECODER_H_ |