| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/egl/draw_poly_color.h" |
| |
| #include <GLES2/gl2.h> |
| |
| #include "cobalt/renderer/backend/egl/utils.h" |
| #include "egl/generated_shader_impl.h" |
| #include "starboard/memory.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| DrawPolyColor::DrawPolyColor(GraphicsState* graphics_state, |
| const BaseState& base_state, const math::RectF& rect, |
| const render_tree::ColorRGBA& color) |
| : DrawObject(base_state), |
| vertex_buffer_(NULL) { |
| attributes_.reserve(4); |
| AddRect(rect, GetGLRGBA(color * base_state_.opacity)); |
| graphics_state->ReserveVertexData( |
| attributes_.size() * sizeof(VertexAttributes)); |
| } |
| |
| DrawPolyColor::DrawPolyColor(const BaseState& base_state) |
| : DrawObject(base_state), |
| vertex_buffer_(NULL) { |
| } |
| |
| void DrawPolyColor::ExecuteUpdateVertexBuffer( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| vertex_buffer_ = graphics_state->AllocateVertexData( |
| attributes_.size() * sizeof(VertexAttributes)); |
| SbMemoryCopy(vertex_buffer_, &attributes_[0], |
| attributes_.size() * sizeof(VertexAttributes)); |
| } |
| |
| void DrawPolyColor::ExecuteRasterize( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| SetupShader(graphics_state, program_manager); |
| GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, attributes_.size())); |
| } |
| |
| base::TypeId DrawPolyColor::GetTypeId() const { |
| return ShaderProgram<ShaderVertexColor, |
| ShaderFragmentColor>::GetTypeId(); |
| } |
| |
| void DrawPolyColor::SetupShader(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| ShaderProgram<ShaderVertexColor, |
| ShaderFragmentColor>* program; |
| program_manager->GetProgram(&program); |
| graphics_state->UseProgram(program->GetHandle()); |
| graphics_state->UpdateClipAdjustment( |
| program->GetVertexShader().u_clip_adjustment()); |
| graphics_state->UpdateTransformMatrix( |
| program->GetVertexShader().u_view_matrix(), |
| base_state_.transform); |
| graphics_state->Scissor(base_state_.scissor.x(), base_state_.scissor.y(), |
| base_state_.scissor.width(), base_state_.scissor.height()); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_position(), 2, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, position)); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_color(), 4, GL_UNSIGNED_BYTE, GL_TRUE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, color)); |
| graphics_state->VertexAttribFinish(); |
| } |
| |
| void DrawPolyColor::AddRect(const math::RectF& rect, uint32_t color) { |
| AddVertex(rect.x(), rect.y(), color); |
| AddVertex(rect.x(), rect.bottom(), color); |
| AddVertex(rect.right(), rect.y(), color); |
| AddVertex(rect.right(), rect.bottom(), color); |
| } |
| |
| void DrawPolyColor::AddVertex(float x, float y, uint32_t color) { |
| VertexAttributes attribute = { { x, y }, color }; |
| attributes_.push_back(attribute); |
| } |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |