| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_RASTERIZER_EGL_RENDER_TREE_NODE_VISITOR_H_ |
| #define COBALT_RENDERER_RASTERIZER_EGL_RENDER_TREE_NODE_VISITOR_H_ |
| |
| #include "base/callback.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/scoped_vector.h" |
| #include "cobalt/math/matrix3_f.h" |
| #include "cobalt/math/rect_f.h" |
| #include "cobalt/render_tree/animations/animate_node.h" |
| #include "cobalt/render_tree/composition_node.h" |
| #include "cobalt/render_tree/filter_node.h" |
| #include "cobalt/render_tree/image_node.h" |
| #include "cobalt/render_tree/matrix_transform_3d_node.h" |
| #include "cobalt/render_tree/matrix_transform_node.h" |
| #include "cobalt/render_tree/node_visitor.h" |
| #include "cobalt/render_tree/punch_through_video_node.h" |
| #include "cobalt/render_tree/rect_node.h" |
| #include "cobalt/render_tree/rect_shadow_node.h" |
| #include "cobalt/render_tree/text_node.h" |
| #include "cobalt/renderer/backend/egl/texture.h" |
| #include "cobalt/renderer/backend/render_target.h" |
| #include "cobalt/renderer/rasterizer/egl/draw_object.h" |
| #include "cobalt/renderer/rasterizer/egl/draw_object_manager.h" |
| #include "cobalt/renderer/rasterizer/egl/graphics_state.h" |
| #include "cobalt/renderer/rasterizer/egl/offscreen_target_manager.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| // A render tree node visitor that translates a given render tree into |
| // DrawObjects which must then be processed using calls to ExecuteDraw. |
| class RenderTreeNodeVisitor : public render_tree::NodeVisitor { |
| public: |
| enum FallbackRasterizeFlags { |
| kFallbackShouldClear = 1 << 0, |
| kFallbackShouldFlush = 1 << 1, |
| }; |
| typedef base::Callback<void( |
| const scoped_refptr<render_tree::Node>& render_tree, |
| SkCanvas* fallback_render_target, const math::Matrix3F& transform, |
| const math::RectF& scissor, float opacity, uint32_t rasterize_flags)> |
| FallbackRasterizeFunction; |
| |
| RenderTreeNodeVisitor(GraphicsState* graphics_state, |
| DrawObjectManager* draw_object_manager, |
| OffscreenTargetManager* offscreen_target_manager, |
| const FallbackRasterizeFunction& fallback_rasterize, |
| SkCanvas* fallback_render_target, |
| backend::RenderTarget* render_target, |
| const math::Rect& content_rect); |
| |
| void Visit(render_tree::animations::AnimateNode* /* animate */) OVERRIDE { |
| NOTREACHED(); |
| } |
| void Visit(render_tree::CompositionNode* composition_node) OVERRIDE; |
| void Visit(render_tree::MatrixTransform3DNode* transform_3d_node) OVERRIDE; |
| void Visit(render_tree::MatrixTransformNode* transform_node) OVERRIDE; |
| void Visit(render_tree::FilterNode* filter_node) OVERRIDE; |
| void Visit(render_tree::ImageNode* image_node) OVERRIDE; |
| void Visit(render_tree::PunchThroughVideoNode* video_node) OVERRIDE; |
| void Visit(render_tree::RectNode* rect_node) OVERRIDE; |
| void Visit(render_tree::RectShadowNode* shadow_node) OVERRIDE; |
| void Visit(render_tree::TextNode* text_node) OVERRIDE; |
| |
| private: |
| void GetOffscreenTarget(scoped_refptr<render_tree::Node> node, |
| bool* out_content_cached, |
| OffscreenTargetManager::TargetInfo* out_target_info, |
| math::RectF* out_content_rect); |
| void FallbackRasterize(scoped_refptr<render_tree::Node> node); |
| void FallbackRasterize(scoped_refptr<render_tree::Node> node, |
| const OffscreenTargetManager::TargetInfo& target_info, |
| const math::RectF& content_rect); |
| void OffscreenRasterize(scoped_refptr<render_tree::Node> node, |
| const backend::TextureEGL** out_texture, |
| math::Matrix3F* out_texcoord_transform, |
| math::RectF* out_content_rect); |
| |
| bool IsVisible(const math::RectF& bounds); |
| void AddOpaqueDraw(scoped_ptr<DrawObject> object, |
| const math::RectF& local_bounds); |
| void AddTransparentDraw(scoped_ptr<DrawObject> object, |
| const math::RectF& local_bounds); |
| void AddExternalDraw(scoped_ptr<DrawObject> object, |
| const math::RectF& world_bounds, base::TypeId draw_type); |
| |
| GraphicsState* graphics_state_; |
| DrawObjectManager* draw_object_manager_; |
| OffscreenTargetManager* offscreen_target_manager_; |
| FallbackRasterizeFunction fallback_rasterize_; |
| |
| DrawObject::BaseState draw_state_; |
| SkCanvas* fallback_render_target_; |
| backend::RenderTarget* render_target_; |
| bool render_target_is_offscreen_; |
| |
| bool allow_offscreen_targets_; |
| bool failed_offscreen_target_request_; |
| |
| uint32_t last_draw_id_; |
| }; |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_RASTERIZER_EGL_RENDER_TREE_NODE_VISITOR_H_ |