| uniform vec4 u_clip_adjustment; | |
| uniform mat3 u_view_matrix; | |
| attribute vec2 a_position; | |
| attribute vec4 a_color; | |
| attribute vec2 a_texcoord; | |
| varying vec4 v_color; | |
| varying vec2 v_texcoord; | |
| void main() { | |
| vec3 pos2d = u_view_matrix * vec3(a_position, 1); | |
| gl_Position = vec4(pos2d.xy * u_clip_adjustment.xy + | |
| u_clip_adjustment.zw, 0, pos2d.z); | |
| v_color = a_color; | |
| v_texcoord = a_texcoord; | |
| } |