blob: 1527625edc883c159039e3e8d4587903272063a6 [file] [log] [blame]
uniform vec4 u_clip_adjustment;
uniform mat3 u_view_matrix;
attribute vec2 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
void main() {
vec3 pos2d = u_view_matrix * vec3(a_position, 1);
gl_Position = vec4(pos2d.xy * u_clip_adjustment.xy +
u_clip_adjustment.zw, 0, pos2d.z);
v_texcoord = a_texcoord;
}