// If debugger.onEnterFrame returns undefined, the frame should continue execution. | |
var g = newGlobal(); | |
var dbg = Debugger(g); | |
var hits = 0; | |
var savedFrame; | |
dbg.onEnterFrame = function (frame) { | |
hits++; | |
savedFrame = frame; | |
return undefined; | |
}; | |
savedFrame = undefined; | |
assertEq(g.eval("'pass';"), "pass"); | |
assertEq(savedFrame.live, false); | |
assertEq(hits, 1); |