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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_geom_Rect_DEFINED
#define skgpu_geom_Rect_DEFINED
#include "experimental/graphite/include/private/GraphiteTypesPriv.h"
#include "include/core/SkRect.h"
namespace skgpu {
#define AI SK_ALWAYS_INLINE
/**
* SIMD rect implementation. Vales are stored internally in the form: [left, top, -right, -bot].
*
* Some operations (e.g., intersect, inset) may return a negative or empty rect
* (negative meaning, left >= right or top >= bot).
*
* Operations on a rect that is either negative or empty, while well-defined, might not give the
* intended result. It is the caller's responsibility to check isEmptyOrNegative() if needed.
*/
class Rect {
public:
AI Rect() = default;
AI Rect(float l, float t, float r, float b) : fVals(NegateBotRight({l,t,r,b})) {}
AI Rect(float2 topLeft, float2 botRight) : fVals(topLeft, -botRight) {}
AI Rect(const SkRect& r) : fVals(NegateBotRight(float4::Load(r.asScalars()))) {}
AI static Rect XYWH(float x, float y, float w, float h) {
return Rect(x, y, x + w, y + h);
}
AI static Rect XYWH(float2 topLeft, float2 size) {
return Rect(topLeft, topLeft + size);
}
AI static Rect WH(float w, float h) {
return Rect(0, 0, w, h);
}
AI static Rect WH(float2 size) {
return Rect(float2(0), size);
}
AI static Rect Point(float2 p) {
return Rect(p, p);
}
AI static Rect FromVals(float4 vals) { // vals.zw must already be negated.
return Rect(vals);
}
// Constructs a Rect with ltrb = [-inf, -inf, inf, inf], useful for accumulating intersections
AI static Rect Infinite() {
return FromVals(float4{SK_FloatNegativeInfinity});
}
// Constructs a negative Rect with ltrb = [inf, inf, -inf, -inf], useful for accumulating unions
AI static Rect InfiniteInverted() {
return FromVals(float4{SK_FloatInfinity});
}
AI bool operator==(Rect rect) const { return all(fVals == rect.fVals); }
AI bool operator!=(Rect rect) const { return any(fVals != rect.fVals); }
AI const float4& vals() const { return fVals; } // [left, top, -right, -bot].
AI float4& vals() { return fVals; } // [left, top, -right, -bot].
AI float x() const { return fVals.x(); }
AI float y() const { return fVals.y(); }
AI float left() const { return fVals.x(); }
AI float top() const { return fVals.y(); }
AI float right() const { return -fVals.z(); }
AI float bot() const { return -fVals.w(); }
AI float2 topLeft() const { return fVals.xy(); }
AI float2 botRight() const { return -fVals.zw(); }
AI float4 ltrb() const { return NegateBotRight(fVals); }
AI void setLeft(float left) { fVals.x() = left; }
AI void setTop(float top) { fVals.y() = top; }
AI void setRight(float right) { fVals.z() = -right; }
AI void setBot(float bot) { fVals.w() = -bot; }
AI void setTopLeft(float2 topLeft) { fVals.xy() = topLeft; }
AI void setBotRight(float2 botRight) { fVals.zw() = -botRight; }
AI SkRect asSkRect() const {
SkRect r;
this->ltrb().store(&r);
return r;
}
AI bool isEmptyNegativeOrNaN() const {
return !all(fVals.xy() + fVals.zw() < 0); // !([l-r, r-b] < 0) == ([w, h] <= 0)
// Use "!(-size < 0)" in order to detect NaN.
}
AI float2 size() const { return -(fVals.xy() + fVals.zw()); } // == [-(l-r), -(t-b)] == [w, h]
AI float2 center() const {
float4 p = fVals * float4(.5f, .5f, -.5f, -.5f); // == [l, t, r, b] * .5
return p.xy() + p.zw(); // == [(l + r)/2, (t + b)/2]
}
AI float area() const {
float2 negativeSize = fVals.xy() + fVals.zw(); // == [l-r, t-b] == [-w, -h]
return negativeSize.x() * negativeSize.y();
}
// A rect stored in a complementary form of: [right, bottom, -left, -top]. Store a local
// ComplementRect object if intersects() will be called many times.
struct ComplementRect {
AI ComplementRect(Rect rect) : fVals(-rect.fVals.zwxy()) {}
float4 fVals; // [right, bottom, -left, -top]
};
AI bool intersects(ComplementRect comp) const { return all(fVals < comp.fVals); }
AI bool contains(Rect rect) const { return all(fVals <= rect.fVals); }
// Some operations may return a negative or empty rect. Operations on a rect that either is
// negative or empty, while well-defined, might not give the intended result. It is the caller's
// responsibility to check isEmptyOrNegative() if needed.
AI Rect makeRoundIn() const { return ceil(fVals); }
AI Rect makeRoundOut() const { return floor(fVals); }
AI Rect makeInset(float inset) const { return fVals + inset; }
AI Rect makeInset(float2 inset) const { return fVals + inset.xyxy(); }
AI Rect makeOutset(float outset) const { return fVals - outset; }
AI Rect makeOutset(float2 outset) const { return fVals - outset.xyxy(); }
AI Rect makeOffset(float2 offset) const { return fVals + float4(offset, -offset); }
AI Rect makeJoin(Rect rect) const { return min(fVals, rect.fVals); }
AI Rect makeIntersect(Rect rect) const { return max(fVals, rect.fVals); }
AI Rect makeSorted() const { return min(fVals, -fVals.zwxy()); }
AI Rect& roundIn() { return *this = this->makeRoundIn(); }
AI Rect& roundOut() { return *this = this->makeRoundOut(); }
AI Rect& inset(float inset) { return *this = this->makeInset(inset); }
AI Rect& inset(float2 inset) { return *this = this->makeInset(inset); }
AI Rect& outset(float outset) { return *this = this->makeOutset(outset); }
AI Rect& outset(float2 outset) { return *this = this->makeOutset(outset); }
AI Rect& offset(float2 offset) { return *this = this->makeOffset(offset); }
AI Rect& join(Rect rect) { return *this = this->makeJoin(rect); }
AI Rect& intersect(Rect rect) { return *this = this->makeIntersect(rect); }
AI Rect& sort() { return *this = this->makeSorted(); }
private:
AI static float4 NegateBotRight(float4 vals) { // Returns [vals.xy, -vals.zw].
return skvx::bit_pun<float4>(skvx::bit_pun<uint4>(vals) ^ uint4(0, 0, 1u << 31, 1u << 31));
}
AI Rect(float4 vals) : fVals(vals) {} // vals.zw must already be negated.
float4 fVals; // [left, top, -right, -bottom]
};
#undef AI
} // namespace skgpu
#endif // skgpu_geom_Rect_DEFINED