ANGLE currently supports a limited OpenGL capture and replay framework.
Limitations:
To build ANGLE with capture and replay enabled update your GN args:
angle_with_capture_by_default = true
Once built ANGLE will capture the OpenGL ES calls to CPP replay files. By default the replay will be stored in the current working directory. The capture files will be named according to the pattern angle_capture_context{id}_frame{n}.cpp
. Each GL Context currently has its own replay sources. ANGLE will write out data binary blobs for large Texture or Buffer contents to angle_capture_context{id}_frame{n}.angledata
. Replay programs must be able to load data from the corresponding angledata
files.
Some simple environment variables control frame capture:
ANGLE_CAPTURE_ENABLED
:0
to disable capture entirely. Default is 1
.ANGLE_CAPTURE_OUT_DIR=<path>
:ANGLE_CAPTURE_OUT_DIR=samples/capture_replay
. Default is the CWD.ANGLE_CAPTURE_FRAME_START=<n>
:n
.ANGLE_CAPTURE_FRAME_START=2
. Default is 0
.ANGLE_CAPTURE_FRAME_END=<n>
:ANGLE_CAPTURE_FRAME_END=4
. Default is 10
.A good way to test out the capture is to use environment variables in conjunction with the sample template. For example:
$ ANGLE_CAPTURE_FRAME_END=4 ANGLE_CAPTURE_OUT_DIR=samples/capture_replay out/Debug/simple_texture_2d
To run a CPP replay you can use a template located in samples/capture_replay. First run your capture and ensure all capture files are written to samples/capture_replay
. You can conveniently use ANGLE_CAPTURE_OUT_DIR
. Then enable the capture_replay_sample
via gn args
:
angle_build_capture_replay_sample = true
See samples/BUILD.gn for details. Then build and run your replay sample:
$ autoninja -C out/Debug capture_replay_sample $ ANGLE_CAPTURE_ENABLED=0 out/Debug/capture_replay_sample
Note that we specify ANGLE_CAPTURE_ENABLED=0
to prevent re-capturing when running the replay.
In order to capture on Android, the following additional steps must be taken. These steps presume you've built and installed the ANGLE APK with capture enabled, and selected ANGLE as the GLES driver for your application.
Create the output directory
Determine your package name:
export PACKAGE_NAME com.android.gl2jni
Then create an output directory that it can write to:
$ adb shell mkdir -p /sdcard/Android/data/$PACKAGE_NAME/angle_capture
Set properties to use for environment variable
On Android, it is difficult to set an environment variable before starting native code. To work around this, ANGLE will read debug system properties before starting the capture and use them to prime environment variables used by the capture code.
Note: Mid-execution capture doesn't work for Android just yet, so frame_start must be zero, which is the default. This it is sufficient to only set the end frame.
$ adb shell setprop debug.angle.capture.frame_end 200
There are other properties that can be set that match 1:1 with the env vars, but they are not required for capture:
# Optional $ adb shell setprop debug.angle.capture.enabled 0 $ adb shell setprop debug.angle.capture.out_dir foo $ adb shell setprop debug.angle.capture.frame_start 0
Run the application, then pull the files to the capture_replay directory
$ cd samples/capture_replay $ adb pull /sdcard/Android/data/$PACKAGE_NAME/angle_capture replay_files $ cp replay_files/* .
Update your GN args to specifiy which context will be replayed.
By default Context ID 1 will be replayed. On Android, Context ID 2 is more typical, some apps we've run go as high as ID 6. Note: this solution is temporary until EGL capture is in place.
angle_capture_replay_sample_context_id = 2
Replay the capture on desktop
Until we have samples building for Android, the replay sample must be run on desktop. We will also be plumbing replay files into perf and correctness tests which will run on Android.
$ autoninja -C out/Release capture_replay_sample $ out/Release/capture_replay_sample