| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
| * vim: set ts=8 sts=4 et sw=4 tw=99: |
| * This Source Code Form is subject to the terms of the Mozilla Public |
| * License, v. 2.0. If a copy of the MPL was not distributed with this |
| * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
| |
| // Specialized .h file to be used by both JS and C++ code. |
| |
| #ifndef builtin_TypedObjectConstants_h |
| #define builtin_TypedObjectConstants_h |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Values to be returned by SetFromTypedArrayApproach |
| |
| #define JS_SETTYPEDARRAY_SAME_TYPE 0 |
| #define JS_SETTYPEDARRAY_OVERLAPPING 1 |
| #define JS_SETTYPEDARRAY_DISJOINT 2 |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Slots for objects using the typed array layout |
| |
| #define JS_TYPEDARRAYLAYOUT_BUFFER_SLOT 0 |
| #define JS_TYPEDARRAYLAYOUT_LENGTH_SLOT 1 |
| #define JS_TYPEDARRAYLAYOUT_BYTEOFFSET_SLOT 2 |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Slots and flags for ArrayBuffer objects |
| |
| #define JS_ARRAYBUFFER_FLAGS_SLOT 3 |
| |
| #define JS_ARRAYBUFFER_NEUTERED_FLAG 0x4 |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Slots for typed prototypes |
| |
| #define JS_TYPROTO_SLOTS 0 |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Slots for type objects |
| // |
| // Some slots apply to all type objects and some are specific to |
| // particular kinds of type objects. For simplicity we use the same |
| // number of slots no matter what kind of type descriptor we are |
| // working with, even though this is mildly wasteful. |
| |
| // Slots on all type objects |
| #define JS_DESCR_SLOT_KIND 0 // Atomized string representation |
| #define JS_DESCR_SLOT_STRING_REPR 1 // Atomized string representation |
| #define JS_DESCR_SLOT_ALIGNMENT 2 // Alignment in bytes |
| #define JS_DESCR_SLOT_SIZE 3 // Size in bytes, else 0 |
| #define JS_DESCR_SLOT_OPAQUE 4 // Atomized string representation |
| #define JS_DESCR_SLOT_TYPROTO 5 // Prototype for instances, if any |
| #define JS_DESCR_SLOT_ARRAYPROTO 6 // Lazily created prototype for arrays |
| #define JS_DESCR_SLOT_TRACE_LIST 7 // List of references for use in tracing |
| |
| // Slots on scalars, references, and SIMD objects |
| #define JS_DESCR_SLOT_TYPE 8 // Type code |
| |
| // Slots on array descriptors |
| #define JS_DESCR_SLOT_ARRAY_ELEM_TYPE 8 |
| #define JS_DESCR_SLOT_ARRAY_LENGTH 9 |
| |
| // Slots on struct type objects |
| #define JS_DESCR_SLOT_STRUCT_FIELD_NAMES 8 |
| #define JS_DESCR_SLOT_STRUCT_FIELD_TYPES 9 |
| #define JS_DESCR_SLOT_STRUCT_FIELD_OFFSETS 10 |
| |
| // Maximum number of slots for any descriptor |
| #define JS_DESCR_SLOTS 11 |
| |
| // These constants are for use exclusively in JS code. In C++ code, |
| // prefer TypeRepresentation::Scalar etc, which allows you to |
| // write a switch which will receive a warning if you omit a case. |
| #define JS_TYPEREPR_SCALAR_KIND 1 |
| #define JS_TYPEREPR_REFERENCE_KIND 2 |
| #define JS_TYPEREPR_STRUCT_KIND 3 |
| #define JS_TYPEREPR_ARRAY_KIND 4 |
| #define JS_TYPEREPR_SIMD_KIND 5 |
| |
| // These constants are for use exclusively in JS code. In C++ code, |
| // prefer Scalar::Int8 etc, which allows you to write a switch which will |
| // receive a warning if you omit a case. |
| #define JS_SCALARTYPEREPR_INT8 0 |
| #define JS_SCALARTYPEREPR_UINT8 1 |
| #define JS_SCALARTYPEREPR_INT16 2 |
| #define JS_SCALARTYPEREPR_UINT16 3 |
| #define JS_SCALARTYPEREPR_INT32 4 |
| #define JS_SCALARTYPEREPR_UINT32 5 |
| #define JS_SCALARTYPEREPR_FLOAT32 6 |
| #define JS_SCALARTYPEREPR_FLOAT64 7 |
| #define JS_SCALARTYPEREPR_UINT8_CLAMPED 8 |
| #define JS_SCALARTYPEREPR_FLOAT32X4 10 |
| #define JS_SCALARTYPEREPR_INT32X4 11 |
| |
| // These constants are for use exclusively in JS code. In C++ code, |
| // prefer ReferenceTypeRepresentation::TYPE_ANY etc, which allows |
| // you to write a switch which will receive a warning if you omit a |
| // case. |
| #define JS_REFERENCETYPEREPR_ANY 0 |
| #define JS_REFERENCETYPEREPR_OBJECT 1 |
| #define JS_REFERENCETYPEREPR_STRING 2 |
| |
| // These constants are for use exclusively in JS code. In C++ code, prefer |
| // SimdTypeDescr::Int32x4 etc, since that allows you to write a switch which |
| // will receive a warning if you omit a case. |
| #define JS_SIMDTYPEREPR_INT8X16 0 |
| #define JS_SIMDTYPEREPR_INT16X8 1 |
| #define JS_SIMDTYPEREPR_INT32X4 2 |
| #define JS_SIMDTYPEREPR_FLOAT32X4 3 |
| #define JS_SIMDTYPEREPR_FLOAT64X2 4 |
| |
| #endif |