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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/sequence_checker.h"
#include "base/task/task_traits.h"
#include "net/base/net_export.h"
namespace net {
// SerialWorker executes a job on TaskScheduler serially -- **once at a time**.
// On |WorkNow|, a call to |DoWork| is scheduled on TaskScheduler. Once it
// completes, |OnWorkFinished| is called on the origin thread. If |WorkNow| is
// called (1 or more times) while |DoWork| is already under way, |DoWork| will
// be called once: after current |DoWork| completes, before a call to
// |OnWorkFinished|.
// This behavior is designed for updating a result after some trigger, for
// example reading a file once FilePathWatcher indicates it changed.
// Derived classes should store results of work done in |DoWork| in dedicated
// fields and read them in |OnWorkFinished| which is executed on the origin
// thread. This avoids the need to template this class.
// This implementation avoids locking by using the |state_| member to ensure
// that |DoWork| and |OnWorkFinished| cannot execute in parallel.
class NET_EXPORT_PRIVATE SerialWorker
: public base::RefCountedThreadSafe<SerialWorker> {
// Unless already scheduled, post |DoWork| to TaskScheduler.
// Made virtual to allow mocking.
virtual void WorkNow();
// Stop scheduling jobs.
void Cancel();
bool IsCancelled() const { return state_ == CANCELLED; }
friend class base::RefCountedThreadSafe<SerialWorker>;
// protected to allow sub-classing, but prevent deleting
virtual ~SerialWorker();
// Executed on TaskScheduler, at most once at a time.
virtual void DoWork() = 0;
// Executed on origin thread after |DoRead| completes.
virtual void OnWorkFinished() = 0;
// Used to verify that the constructor, WorkNow(), Cancel() and
// OnWorkJobFinished() are called on the same sequence.
enum State {
IDLE = 0,
WORKING, // |DoWorkJob| posted to TaskScheduler, until |OnWorkJobFinished|
PENDING, // |WorkNow| while WORKING, must re-do work
// Called on the the origin thread after |DoWork| completes.
void OnWorkJobFinished();
State state_;
base::WeakPtrFactory<SerialWorker> weak_factory_;
} // namespace net