| // Copyright 2013 the V8 project authors. All rights reserved. | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following | |
| // disclaimer in the documentation and/or other materials provided | |
| // with the distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived | |
| // from this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| // Flags: --allow-natives-syntax --no-use-osr | |
| function foo_pixel(a, i, v) { | |
| a[0] = v; | |
| a[i] = v; | |
| } | |
| function foo_uint16(a, i, v) { | |
| a[0] = v; | |
| a[i] = v; | |
| } | |
| function foo_uint32(a, i, v) { | |
| a[0] = v; | |
| a[i] = v; | |
| } | |
| function foo_float(a, i, v) { | |
| a[0] = v; | |
| a[i] = v; | |
| } | |
| function foo_double(a, i, v) { | |
| a[0] = v; | |
| a[i] = v; | |
| } | |
| var A1_pixel = new Uint8ClampedArray(2); | |
| var A2_pixel = new Uint8ClampedArray(2); | |
| var A3_pixel = new Uint8ClampedArray(2); | |
| var A1_uint16 = new Uint16Array(2); | |
| var A2_uint16 = new Uint16Array(2); | |
| var A3_uint16 = new Uint16Array(2); | |
| var A1_uint32 = new Uint32Array(2); | |
| var A2_uint32 = new Uint32Array(2); | |
| var A3_uint32 = new Uint32Array(2); | |
| var A1_float = new Float32Array(2); | |
| var A2_float = new Float32Array(2); | |
| var A3_float = new Float32Array(2); | |
| var A1_double = new Float64Array(2); | |
| var A2_double = new Float64Array(2); | |
| var A3_double = new Float64Array(2); | |
| foo_pixel(A1_pixel, 1, 34); | |
| foo_pixel(A2_pixel, 1, 34); | |
| %OptimizeFunctionOnNextCall(foo_pixel); | |
| foo_pixel(A3_pixel, 1, 34); | |
| foo_uint16(A1_uint16, 1, 3.4); | |
| foo_uint16(A2_uint16, 1, 3.4); | |
| %OptimizeFunctionOnNextCall(foo_uint16); | |
| foo_uint16(A3_uint16, 1, 3.4); | |
| foo_uint32(A1_uint32, 1, 3.4); | |
| foo_uint32(A2_uint32, 1, 3.4); | |
| %OptimizeFunctionOnNextCall(foo_uint32); | |
| foo_uint32(A3_uint32, 1, 3.4); | |
| foo_float(A1_float, 1, 3.4); | |
| foo_float(A2_float, 1, 3.4); | |
| %OptimizeFunctionOnNextCall(foo_float); | |
| foo_float(A3_float, 1, 3.4); | |
| foo_double(A1_double, 1, 3.4); | |
| foo_double(A2_double, 1, 3.4); | |
| %OptimizeFunctionOnNextCall(foo_double); | |
| foo_double(A3_double, 1, 3.4); | |
| assertEquals(A1_pixel[0], A3_pixel[0]); | |
| assertEquals(A1_pixel[1], A3_pixel[1]); | |
| assertEquals(A1_uint16[0], A3_uint16[0]); | |
| assertEquals(A1_uint16[1], A3_uint16[1]); | |
| assertEquals(A1_uint32[0], A3_uint32[0]); | |
| assertEquals(A1_uint32[1], A3_uint32[1]); | |
| assertEquals(A1_float[0], A3_float[0]); | |
| assertEquals(A1_float[1], A3_float[1]); | |
| assertEquals(A1_double[0], A3_double[0]); | |
| assertEquals(A1_double[1], A3_double[1]); |