blob: cc5dc1e7d1d1ce9a1b18270b47c0cbd12b7931d5 [file] [log] [blame]
// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_ANDROID_SHARED_VIDEO_DECODER_H_
#define STARBOARD_ANDROID_SHARED_VIDEO_DECODER_H_
#include <atomic>
#include <deque>
#include <string>
#include "starboard/android/shared/drm_system.h"
#include "starboard/android/shared/media_codec_bridge.h"
#include "starboard/android/shared/media_decoder.h"
#include "starboard/android/shared/video_frame_tracker.h"
#include "starboard/android/shared/video_window.h"
#include "starboard/atomic.h"
#include "starboard/common/condition_variable.h"
#include "starboard/common/optional.h"
#include "starboard/common/ref_counted.h"
#include "starboard/decode_target.h"
#include "starboard/media.h"
#include "starboard/player.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/player/filter/video_decoder_internal.h"
#include "starboard/shared/starboard/player/filter/video_render_algorithm.h"
#include "starboard/shared/starboard/player/filter/video_renderer_sink.h"
#include "starboard/shared/starboard/player/input_buffer_internal.h"
#include "starboard/shared/starboard/player/job_queue.h"
namespace starboard {
namespace android {
namespace shared {
class VideoDecoder
: public ::starboard::shared::starboard::player::filter::VideoDecoder,
private MediaDecoder::Host,
private ::starboard::shared::starboard::player::JobQueue::JobOwner,
private VideoSurfaceHolder {
public:
typedef ::starboard::shared::starboard::player::filter::VideoRenderAlgorithm
VideoRenderAlgorithm;
typedef ::starboard::shared::starboard::player::filter::VideoRendererSink
VideoRendererSink;
class Sink;
static int number_of_hardware_decoders() {
return number_of_hardware_decoders_;
}
VideoDecoder(SbMediaVideoCodec video_codec,
SbDrmSystem drm_system,
SbPlayerOutputMode output_mode,
SbDecodeTargetGraphicsContextProvider*
decode_target_graphics_context_provider,
const char* max_video_capabilities,
int tunnel_mode_audio_session_id,
bool force_secure_pipeline_under_tunnel_mode,
bool force_big_endian_hdr_metadata,
std::string* error_message);
~VideoDecoder() override;
scoped_refptr<VideoRendererSink> GetSink();
scoped_ptr<VideoRenderAlgorithm> GetRenderAlgorithm();
void Initialize(const DecoderStatusCB& decoder_status_cb,
const ErrorCB& error_cb) override;
size_t GetPrerollFrameCount() const override;
SbTime GetPrerollTimeout() const override;
// As we hold output buffers received from MediaCodec, the max number of
// cached frames depends on the max number of output buffers in MediaCodec,
// which is device dependent. The media decoder may stall if we hold all
// output buffers. But it would continue working once we release output
// buffer.
size_t GetMaxNumberOfCachedFrames() const override { return 12; }
void WriteInputBuffer(
const scoped_refptr<InputBuffer>& input_buffer) override;
void WriteEndOfStream() override;
void Reset() override;
SbDecodeTarget GetCurrentDecodeTarget() override;
void SetPlaybackRate(double playback_rate);
void OnNewTextureAvailable();
bool is_decoder_created() const { return media_decoder_ != NULL; }
private:
// Attempt to initialize the codec. Returns whether initialization was
// successful.
bool InitializeCodec(std::string* error_message);
void TeardownCodec();
void WriteInputBufferInternal(const scoped_refptr<InputBuffer>& input_buffer);
void ProcessOutputBuffer(MediaCodecBridge* media_codec_bridge,
const DequeueOutputResult& output) override;
void OnEndOfStreamWritten(MediaCodecBridge* media_codec_bridge);
void RefreshOutputFormat(MediaCodecBridge* media_codec_bridge) override;
bool Tick(MediaCodecBridge* media_codec_bridge) override;
void OnFlushing() override;
void TryToSignalPrerollForTunnelMode();
void OnTunnelModeFrameRendered(SbTime frame_timestamp);
void OnTunnelModePrerollTimeout();
void OnTunnelModeCheckForNeedMoreInput();
void OnSurfaceDestroyed() override;
void ReportError(SbPlayerError error, const std::string& error_message);
static int number_of_hardware_decoders_;
// These variables will be initialized inside ctor or Initialize() and will
// not be changed during the life time of this class.
const SbMediaVideoCodec video_codec_;
DecoderStatusCB decoder_status_cb_;
ErrorCB error_cb_;
DrmSystem* drm_system_;
const SbPlayerOutputMode output_mode_;
SbDecodeTargetGraphicsContextProvider*
decode_target_graphics_context_provider_;
// Android doesn't officially support multi concurrent codecs. But the device
// usually has at least one hardware decoder and Google's software decoders.
// Google's software decoders can work concurrently. So, we use HW decoder for
// the main player and SW decoder for sub players.
const bool require_software_codec_;
// Force endianness of HDR Metadata.
const bool force_big_endian_hdr_metadata_;
const int tunnel_mode_audio_session_id_ = -1;
// On some platforms tunnel mode is only supported in the secure pipeline. So
// we create a dummy drm system to force the video playing in secure pipeline
// to enable tunnel mode.
scoped_ptr<DrmSystem> drm_system_to_enforce_tunnel_mode_;
scoped_ptr<VideoFrameTracker> video_frame_tracker_;
// Preroll in tunnel mode is handled in this class instead of in the renderer.
atomic_bool tunnel_mode_prerolling_{true};
atomic_bool tunnel_mode_frame_rendered_;
// If decode-to-texture is enabled, then we store the decode target texture
// inside of this |decode_target_| member.
SbDecodeTarget decode_target_ = kSbDecodeTargetInvalid;
// Since GetCurrentDecodeTarget() needs to be called from an arbitrary thread
// to obtain the current decode target (which ultimately ends up being a
// copy of |decode_target_|), we need to safe-guard access to |decode_target_|
// and we do so through this mutex.
Mutex decode_target_mutex_;
// The width and height of the latest decoded frame.
int32_t frame_width_ = 0;
int32_t frame_height_ = 0;
double playback_rate_ = 1.0;
// The last enqueued |SbMediaColorMetadata|.
optional<SbMediaColorMetadata> color_metadata_;
scoped_ptr<MediaDecoder> media_decoder_;
atomic_int32_t number_of_frames_being_decoded_;
scoped_refptr<Sink> sink_;
int input_buffer_written_ = 0;
bool first_texture_received_ = false;
bool end_of_stream_written_ = false;
volatile SbTime first_buffer_timestamp_;
atomic_bool has_new_texture_available_;
// Use |owns_video_surface_| only on decoder thread, to avoid unnecessary
// invocation of ReleaseVideoSurface(), though ReleaseVideoSurface() would
// do nothing if not own the surface.
bool owns_video_surface_ = false;
Mutex surface_destroy_mutex_;
ConditionVariable surface_condition_variable_;
std::deque<const scoped_refptr<InputBuffer>> pending_input_buffers_;
int video_fps_ = 0;
};
} // namespace shared
} // namespace android
} // namespace starboard
#endif // STARBOARD_ANDROID_SHARED_VIDEO_DECODER_H_