| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_BACKEND_EGL_TEXTURE_H_ |
| #define COBALT_RENDERER_BACKEND_EGL_TEXTURE_H_ |
| |
| #include <memory> |
| |
| #include "base/callback.h" |
| #include "cobalt/renderer/backend/egl/render_target.h" |
| #include "cobalt/renderer/backend/egl/texture_data.h" |
| #include "cobalt/renderer/egl_and_gles.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace backend { |
| |
| class GraphicsContextEGL; |
| class ResourceContext; |
| |
| // An abstract class representing a texture in the cobalt rendering framework. |
| // This class is useful because the GraphicsContext class provides |
| // cross-platform methods for creating textures, and also for consuming them |
| // to do things like blit to the screen. Platform-specific rendering libraries |
| // such as a Skia backend may also accept texture objects. |
| class TextureEGL { |
| public: |
| // Create a texture from source pixel data possibly filled in by the CPU. |
| TextureEGL(GraphicsContextEGL* graphics_context, |
| std::unique_ptr<TextureDataEGL> texture_source_data, |
| bool bgra_supported); |
| // Create a texture from a pre-existing offscreen PBuffer render target. |
| TextureEGL(GraphicsContextEGL* graphics_context, |
| const RawTextureMemoryEGL* data, intptr_t offset, |
| const math::Size& size, GLenum format, int pitch_in_bytes, |
| bool bgra_supported); |
| // Wrap and take ownership of a pre-existing OpenGL texture. |
| // If provided, |delete_function| will be used to clean up resources instead |
| // of manually calling gl_ |
| TextureEGL(GraphicsContextEGL* graphics_context, GLuint gl_handle, |
| const math::Size& size, GLenum format, GLenum target, |
| base::OnceClosure&& delete_function); |
| |
| // Create a texture from a pre-existing offscreen render target. |
| TextureEGL(GraphicsContextEGL* graphics_context, |
| const scoped_refptr<RenderTargetEGL>& render_target); |
| virtual ~TextureEGL(); |
| |
| bool IsValid() const { return gl_handle_ != 0; } |
| const math::Size& GetSize() const { return size_; } |
| GLenum GetFormat() const { return format_; } |
| GLenum GetTarget() const { return target_; } |
| |
| intptr_t GetPlatformHandle() { return static_cast<intptr_t>(gl_handle()); } |
| |
| // Returns an index to the texture that can be passed to OpenGL functions. |
| GLuint gl_handle() const { return gl_handle_; } |
| |
| GraphicsContextEGL* graphics_context() { return graphics_context_; } |
| |
| private: |
| // A reference to the graphics context that this texture is associated with. |
| GraphicsContextEGL* graphics_context_; |
| |
| // Resolution of the texture pixel data. |
| math::Size size_; |
| |
| // Pixel color format of the texture. |
| GLenum format_; |
| |
| // The texture target type that should be passed in to GLES commands dealing |
| // with this texture. |
| GLenum target_; |
| |
| // The OpenGL handle to the texture that can be passed into OpenGL functions. |
| GLuint gl_handle_; |
| |
| // If the texture was constructed from a render target, we keep a reference |
| // to the render target. |
| scoped_refptr<RenderTargetEGL> source_render_target_; |
| |
| // If non-null, will be called upon destruction instead of manually deleting |
| // the texture via glDeleteTextures(). |
| base::OnceClosure delete_function_; |
| }; |
| |
| } // namespace backend |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_BACKEND_EGL_TEXTURE_H_ |