| // Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/egl/draw_rect_color_texture.h" |
| |
| #include "base/basictypes.h" |
| #include "cobalt/renderer/backend/egl/utils.h" |
| #include "cobalt/renderer/egl_and_gles.h" |
| #include "starboard/configuration.h" |
| #include "starboard/memory.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| namespace { |
| struct VertexAttributes { |
| float position[2]; |
| float texcoord[2]; |
| uint32_t color; |
| }; |
| } // namespace |
| |
| DrawRectColorTexture::DrawRectColorTexture( |
| GraphicsState* graphics_state, const BaseState& base_state, |
| const math::RectF& rect, const render_tree::ColorRGBA& color, |
| const backend::TextureEGL* texture, |
| const math::Matrix3F& texcoord_transform, bool clamp_texcoords) |
| : DrawObject(base_state), |
| texcoord_transform_(texcoord_transform), |
| color_transform_{}, |
| rect_(rect), |
| color_(GetGLRGBA(GetDrawColor(color) * base_state_.opacity)), |
| textures_{texture, NULL, NULL}, |
| vertex_buffer_(NULL), |
| clamp_texcoords_(clamp_texcoords), |
| tile_texture_(false) { |
| DCHECK(textures_[0]); |
| graphics_state->ReserveVertexData(4 * sizeof(VertexAttributes)); |
| } |
| |
| DrawRectColorTexture::DrawRectColorTexture( |
| GraphicsState* graphics_state, const BaseState& base_state, |
| const math::RectF& rect, const render_tree::ColorRGBA& color, |
| const backend::TextureEGL* y_texture, const backend::TextureEGL* u_texture, |
| const backend::TextureEGL* v_texture, |
| const float (&color_transform_in_column_major)[16], |
| const math::Matrix3F& texcoord_transform, bool clamp_texcoords) |
| : DrawObject(base_state), |
| texcoord_transform_(texcoord_transform), |
| rect_(rect), |
| color_(GetGLRGBA(GetDrawColor(color) * base_state_.opacity)), |
| textures_{y_texture, u_texture, v_texture}, |
| vertex_buffer_(NULL), |
| clamp_texcoords_(clamp_texcoords), |
| tile_texture_(false) { |
| DCHECK(textures_[0]); |
| DCHECK(textures_[1]); |
| DCHECK(textures_[2]); |
| static_assert( |
| sizeof(color_transform_) == sizeof(color_transform_in_column_major), |
| "color_transform_ and color_transform_in_column_major size mismatch"); |
| |
| memcpy(color_transform_, color_transform_in_column_major, |
| sizeof(color_transform_)); |
| graphics_state->ReserveVertexData(4 * sizeof(VertexAttributes)); |
| } |
| |
| void DrawRectColorTexture::ExecuteUpdateVertexBuffer( |
| GraphicsState* graphics_state, ShaderProgramManager* program_manager) { |
| VertexAttributes attributes[4] = { |
| {{rect_.x(), rect_.bottom()}, // uv = (0,1) |
| {texcoord_transform_(0, 1) + texcoord_transform_(0, 2), |
| texcoord_transform_(1, 1) + texcoord_transform_(1, 2)}, |
| color_}, |
| {{rect_.right(), rect_.bottom()}, // uv = (1,1) |
| {texcoord_transform_(0, 0) + texcoord_transform_(0, 1) + |
| texcoord_transform_(0, 2), |
| texcoord_transform_(1, 0) + texcoord_transform_(1, 1) + |
| texcoord_transform_(1, 2)}, |
| color_}, |
| {{rect_.right(), rect_.y()}, // uv = (1,0) |
| {texcoord_transform_(0, 0) + texcoord_transform_(0, 2), |
| texcoord_transform_(1, 0) + texcoord_transform_(1, 2)}, |
| color_}, |
| {{rect_.x(), rect_.y()}, // uv = (0,0) |
| {texcoord_transform_(0, 2), texcoord_transform_(1, 2)}, |
| color_}, |
| }; |
| COMPILE_ASSERT(sizeof(attributes) == 4 * sizeof(VertexAttributes), |
| bad_padding); |
| vertex_buffer_ = graphics_state->AllocateVertexData(sizeof(attributes)); |
| memcpy(vertex_buffer_, attributes, sizeof(attributes)); |
| |
| // Find minimum and maximum texcoord values. |
| texcoord_clamps_[0][0] = attributes[0].texcoord[0]; |
| texcoord_clamps_[0][1] = attributes[0].texcoord[1]; |
| texcoord_clamps_[0][2] = attributes[0].texcoord[0]; |
| texcoord_clamps_[0][3] = attributes[0].texcoord[1]; |
| for (int i = 1; i < arraysize(attributes); ++i) { |
| float texcoord_u = attributes[i].texcoord[0]; |
| float texcoord_v = attributes[i].texcoord[1]; |
| if (texcoord_clamps_[0][0] > texcoord_u) { |
| texcoord_clamps_[0][0] = texcoord_u; |
| } else if (texcoord_clamps_[0][2] < texcoord_u) { |
| texcoord_clamps_[0][2] = texcoord_u; |
| } |
| if (texcoord_clamps_[0][1] > texcoord_v) { |
| texcoord_clamps_[0][1] = texcoord_v; |
| } else if (texcoord_clamps_[0][3] < texcoord_v) { |
| texcoord_clamps_[0][3] = texcoord_v; |
| } |
| } |
| |
| tile_texture_ = |
| texcoord_clamps_[0][0] < 0.0f || texcoord_clamps_[0][1] < 0.0f || |
| texcoord_clamps_[0][2] > 1.0f || texcoord_clamps_[0][3] > 1.0f; |
| |
| for (int i = 1; i < SB_ARRAY_SIZE_INT(texcoord_clamps_); ++i) { |
| memcpy(texcoord_clamps_[i], texcoord_clamps_[0], |
| sizeof(texcoord_clamps_[0])); |
| } |
| if (clamp_texcoords_) { |
| // Inset 0.5-epsilon so the border texels are still sampled, but nothing |
| // beyond. |
| const float kTexelInset = 0.499f; |
| for (int i = 0; i < SB_ARRAY_SIZE_INT(texcoord_clamps_); ++i) { |
| if (textures_[i] == NULL) { |
| break; |
| } |
| texcoord_clamps_[i][0] += kTexelInset / textures_[i]->GetSize().width(); |
| texcoord_clamps_[i][1] += kTexelInset / textures_[i]->GetSize().height(); |
| texcoord_clamps_[i][2] -= kTexelInset / textures_[i]->GetSize().width(); |
| texcoord_clamps_[i][3] -= kTexelInset / textures_[i]->GetSize().height(); |
| } |
| } |
| } |
| |
| void DrawRectColorTexture::SetupVertexShader( |
| GraphicsState* graphics_state, |
| const ShaderVertexColorTexcoord& vertex_shader) { |
| graphics_state->UpdateClipAdjustment(vertex_shader.u_clip_adjustment()); |
| graphics_state->UpdateTransformMatrix(vertex_shader.u_view_matrix(), |
| base_state_.transform); |
| graphics_state->Scissor(base_state_.scissor.x(), base_state_.scissor.y(), |
| base_state_.scissor.width(), |
| base_state_.scissor.height()); |
| graphics_state->VertexAttribPointer( |
| vertex_shader.a_position(), 2, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), |
| vertex_buffer_ + offsetof(VertexAttributes, position)); |
| graphics_state->VertexAttribPointer( |
| vertex_shader.a_color(), 4, GL_UNSIGNED_BYTE, GL_TRUE, |
| sizeof(VertexAttributes), |
| vertex_buffer_ + offsetof(VertexAttributes, color)); |
| graphics_state->VertexAttribPointer( |
| vertex_shader.a_texcoord(), 2, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), |
| vertex_buffer_ + offsetof(VertexAttributes, texcoord)); |
| graphics_state->VertexAttribFinish(); |
| } |
| |
| template <typename FragmentShader> |
| void DrawRectColorTexture::SetupFragmentShaderAndDraw( |
| GraphicsState* graphics_state, const FragmentShader& fragment_shader) { |
| for (int i = 0; i < SB_ARRAY_SIZE_INT(textures_); ++i) { |
| if (textures_[i] == NULL) { |
| break; |
| } |
| |
| GL_CALL(glUniform4fv(fragment_shader.u_texcoord_clamp(i), 1, |
| texcoord_clamps_[i])); |
| if (tile_texture_) { |
| graphics_state->ActiveBindTexture(fragment_shader.u_texture_texunit(i), |
| textures_[i]->GetTarget(), |
| textures_[i]->gl_handle(), GL_REPEAT); |
| } else { |
| graphics_state->ActiveBindTexture(fragment_shader.u_texture_texunit(i), |
| textures_[i]->GetTarget(), |
| textures_[i]->gl_handle()); |
| } |
| } |
| |
| GL_CALL(glDrawArrays(GL_TRIANGLE_FAN, 0, 4)); |
| |
| if (!tile_texture_) { |
| return; |
| } |
| |
| for (int i = 0; i < SB_ARRAY_SIZE_INT(textures_); ++i) { |
| if (textures_[i] == NULL) { |
| break; |
| } |
| |
| graphics_state->ActiveBindTexture( |
| fragment_shader.u_texture_texunit(i), textures_[i]->GetTarget(), |
| textures_[i]->gl_handle(), GL_CLAMP_TO_EDGE); |
| } |
| } |
| |
| void DrawRectColorTexture::ExecuteRasterize( |
| GraphicsState* graphics_state, ShaderProgramManager* program_manager) { |
| if (textures_[1] == NULL) { |
| ShaderProgram<ShaderVertexColorTexcoord, ShaderFragmentColorTexcoord>* |
| program; |
| program_manager->GetProgram(&program); |
| graphics_state->UseProgram(program->GetHandle()); |
| SetupVertexShader(graphics_state, program->GetVertexShader()); |
| SetupFragmentShaderAndDraw(graphics_state, program->GetFragmentShader()); |
| } else { |
| ShaderProgram<ShaderVertexColorTexcoord, ShaderFragmentColorTexcoordYuv3>* |
| program; |
| program_manager->GetProgram(&program); |
| graphics_state->UseProgram(program->GetHandle()); |
| SetupVertexShader(graphics_state, program->GetVertexShader()); |
| GL_CALL(glUniformMatrix4fv( |
| program->GetFragmentShader().u_color_transform_matrix(), 1, GL_FALSE, |
| color_transform_)); |
| SetupFragmentShaderAndDraw(graphics_state, program->GetFragmentShader()); |
| } |
| } |
| |
| base::TypeId DrawRectColorTexture::GetTypeId() const { |
| return textures_[1] == NULL |
| ? ShaderProgram<ShaderVertexColorTexcoord, |
| ShaderFragmentColorTexcoord>::GetTypeId() |
| : ShaderProgram<ShaderVertexColorTexcoord, |
| ShaderFragmentColorTexcoordYuv3>::GetTypeId(); |
| } |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |