blob: d9f04d124d7b6c92c071b6e9b5766619c1accecf [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
uniform vec4 urect_Stage2;
uniform highp sampler2D uTextureSampler_0_Stage1;
varying mediump vec4 vcolor_Stage0;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
highp vec2 _sktmpCoord = gl_FragCoord.xy;
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
output_Stage1 = texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0).xyzw;
}
vec4 output_Stage2;
{
float xSub, ySub;
xSub = min(sk_FragCoord.x - urect_Stage2.x, 0.0);
xSub += min(urect_Stage2.z - sk_FragCoord.x, 0.0);
ySub = min(sk_FragCoord.y - urect_Stage2.y, 0.0);
ySub += min(urect_Stage2.w - sk_FragCoord.y, 0.0);
float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));
alpha = 1.0 - alpha;
output_Stage2 = output_Stage1 * alpha;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage2;
}
}