blob: a25aaeb0e4e03dc02be252f3f9bbf606dc791826 [file] [log] [blame]
#version 100
#extension GL_OES_standard_derivatives : require
precision mediump float;
uniform highp sampler2D uTextureSampler_0_Stage0;
varying mediump vec4 vinColor_Stage0;
varying highp vec2 vTextureCoords_Stage0;
varying highp vec2 vIntTextureCoords_Stage0;
void main() {
vec4 outputColor_Stage0;
vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vinColor_Stage0;
highp vec2 uv = vTextureCoords_Stage0;
float texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww.x;
float distance = 7.96875 * (texColor - 0.50196078431000002);
float afwidth;
afwidth = abs(0.65000000000000002 * dFdy(vIntTextureCoords_Stage0.y));
float val = smoothstep(-afwidth, afwidth, distance);
outputCoverage_Stage0 = vec4(val);
}
{
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0;
}
}