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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PBufferSurfaceCGL.cpp: an implementation of PBuffers created from IOSurfaces using
// EGL_ANGLE_iosurface_client_buffer
#include "common/platform.h"
#ifdef ANGLE_PLATFORM_MACOS
# include "libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h"
# include <IOSurface/IOSurface.h>
# include <OpenGL/CGLIOSurface.h>
# include <OpenGL/OpenGL.h>
# include "common/debug.h"
# include "libANGLE/AttributeMap.h"
# include "libANGLE/renderer/gl/BlitGL.h"
# include "libANGLE/renderer/gl/FramebufferGL.h"
# include "libANGLE/renderer/gl/FunctionsGL.h"
# include "libANGLE/renderer/gl/RendererGL.h"
# include "libANGLE/renderer/gl/StateManagerGL.h"
# include "libANGLE/renderer/gl/TextureGL.h"
# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
namespace rx
{
namespace
{
struct IOSurfaceFormatInfo
{
GLenum internalFormat;
GLenum type;
size_t componentBytes;
GLenum nativeInternalFormat;
GLenum nativeFormat;
GLenum nativeType;
};
// clang-format off
static const IOSurfaceFormatInfo kIOSurfaceFormats[] = {
{GL_RED, GL_UNSIGNED_BYTE, 1, GL_RED, GL_RED, GL_UNSIGNED_BYTE },
{GL_R16UI, GL_UNSIGNED_SHORT, 2, GL_RED, GL_RED, GL_UNSIGNED_SHORT },
{GL_RG, GL_UNSIGNED_BYTE, 2, GL_RG, GL_RG, GL_UNSIGNED_BYTE },
{GL_RGB, GL_UNSIGNED_BYTE, 4, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
{GL_BGRA_EXT, GL_UNSIGNED_BYTE, 4, GL_RGBA, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
{GL_RGBA, GL_HALF_FLOAT, 8, GL_RGBA, GL_RGBA, GL_HALF_FLOAT },
};
// clang-format on
int FindIOSurfaceFormatIndex(GLenum internalFormat, GLenum type)
{
for (int i = 0; i < static_cast<int>(ArraySize(kIOSurfaceFormats)); ++i)
{
const auto &formatInfo = kIOSurfaceFormats[i];
if (formatInfo.internalFormat == internalFormat && formatInfo.type == type)
{
return i;
}
}
return -1;
}
} // anonymous namespace
IOSurfaceSurfaceCGL::IOSurfaceSurfaceCGL(const egl::SurfaceState &state,
CGLContextObj cglContext,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
: SurfaceGL(state),
mCGLContext(cglContext),
mIOSurface(nullptr),
mWidth(0),
mHeight(0),
mPlane(0),
mFormatIndex(-1),
mAlphaInitialized(false)
{
// Keep reference to the IOSurface so it doesn't get deleted while the pbuffer exists.
mIOSurface = reinterpret_cast<IOSurfaceRef>(buffer);
CFRetain(mIOSurface);
// Extract attribs useful for the call to CGLTexImageIOSurface2D
mWidth = static_cast<int>(attribs.get(EGL_WIDTH));
mHeight = static_cast<int>(attribs.get(EGL_HEIGHT));
mPlane = static_cast<int>(attribs.get(EGL_IOSURFACE_PLANE_ANGLE));
EGLAttrib internalFormat = attribs.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE);
EGLAttrib type = attribs.get(EGL_TEXTURE_TYPE_ANGLE);
mFormatIndex =
FindIOSurfaceFormatIndex(static_cast<GLenum>(internalFormat), static_cast<GLenum>(type));
ASSERT(mFormatIndex >= 0);
mAlphaInitialized = !hasEmulatedAlphaChannel();
}
IOSurfaceSurfaceCGL::~IOSurfaceSurfaceCGL()
{
if (mIOSurface != nullptr)
{
CFRelease(mIOSurface);
mIOSurface = nullptr;
}
}
egl::Error IOSurfaceSurfaceCGL::initialize(const egl::Display *display)
{
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::makeCurrent(const gl::Context *context)
{
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::unMakeCurrent(const gl::Context *context)
{
GetFunctionsGL(context)->flush();
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
UNREACHABLE();
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNREACHABLE();
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer)
{
StateManagerGL *stateManager = GetStateManagerGL(context);
const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
GLuint textureID = textureGL->getTextureID();
stateManager->bindTexture(gl::TextureType::Rectangle, textureID);
const auto &format = kIOSurfaceFormats[mFormatIndex];
CGLError error = CGLTexImageIOSurface2D(
mCGLContext, GL_TEXTURE_RECTANGLE, format.nativeInternalFormat, mWidth, mHeight,
format.nativeFormat, format.nativeType, mIOSurface, mPlane);
if (error != kCGLNoError)
{
return egl::EglContextLost() << "CGLTexImageIOSurface2D failed: " << CGLErrorString(error);
}
if (IsError(initializeAlphaChannel(context, textureID)))
{
return egl::EglContextLost() << "Failed to initialize IOSurface alpha channel.";
}
return egl::NoError();
}
egl::Error IOSurfaceSurfaceCGL::releaseTexImage(const gl::Context *context, EGLint buffer)
{
const FunctionsGL *functions = GetFunctionsGL(context);
functions->flush();
return egl::NoError();
}
void IOSurfaceSurfaceCGL::setSwapInterval(EGLint interval)
{
UNREACHABLE();
}
EGLint IOSurfaceSurfaceCGL::getWidth() const
{
return mWidth;
}
EGLint IOSurfaceSurfaceCGL::getHeight() const
{
return mHeight;
}
EGLint IOSurfaceSurfaceCGL::isPostSubBufferSupported() const
{
UNREACHABLE();
return EGL_FALSE;
}
EGLint IOSurfaceSurfaceCGL::getSwapBehavior() const
{
// N/A because you can't MakeCurrent an IOSurface, return any valid value.
return EGL_BUFFER_PRESERVED;
}
// static
bool IOSurfaceSurfaceCGL::validateAttributes(EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
{
IOSurfaceRef ioSurface = reinterpret_cast<IOSurfaceRef>(buffer);
// The plane must exist for this IOSurface. IOSurfaceGetPlaneCount can return 0 for non-planar
// ioSurfaces but we will treat non-planar like it is a single plane.
size_t surfacePlaneCount = std::max(size_t(1), IOSurfaceGetPlaneCount(ioSurface));
EGLAttrib plane = attribs.get(EGL_IOSURFACE_PLANE_ANGLE);
if (plane < 0 || static_cast<size_t>(plane) >= surfacePlaneCount)
{
return false;
}
// The width height specified must be at least (1, 1) and at most the plane size
EGLAttrib width = attribs.get(EGL_WIDTH);
EGLAttrib height = attribs.get(EGL_HEIGHT);
if (width <= 0 || static_cast<size_t>(width) > IOSurfaceGetWidthOfPlane(ioSurface, plane) ||
height <= 0 || static_cast<size_t>(height) > IOSurfaceGetHeightOfPlane(ioSurface, plane))
{
return false;
}
// Find this IOSurface format
EGLAttrib internalFormat = attribs.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE);
EGLAttrib type = attribs.get(EGL_TEXTURE_TYPE_ANGLE);
int formatIndex =
FindIOSurfaceFormatIndex(static_cast<GLenum>(internalFormat), static_cast<GLenum>(type));
if (formatIndex < 0)
{
return false;
}
// Check that the format matches this IOSurface plane
if (IOSurfaceGetBytesPerElementOfPlane(ioSurface, plane) !=
kIOSurfaceFormats[formatIndex].componentBytes)
{
return false;
}
return true;
}
// Wraps a FramebufferGL to hook the destroy function to delete the texture associated with the
// framebuffer.
class IOSurfaceFramebuffer : public FramebufferGL
{
public:
IOSurfaceFramebuffer(const gl::FramebufferState &data,
GLuint id,
GLuint textureId,
bool isDefault,
bool emulatedAlpha)
: FramebufferGL(data, id, isDefault, emulatedAlpha), mTextureId(textureId)
{}
void destroy(const gl::Context *context) override
{
GetFunctionsGL(context)->deleteTextures(1, &mTextureId);
FramebufferGL::destroy(context);
}
private:
GLuint mTextureId;
};
FramebufferImpl *IOSurfaceSurfaceCGL::createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state)
{
const FunctionsGL *functions = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
GLuint texture = 0;
functions->genTextures(1, &texture);
const auto &format = kIOSurfaceFormats[mFormatIndex];
stateManager->bindTexture(gl::TextureType::Rectangle, texture);
CGLError error = CGLTexImageIOSurface2D(
mCGLContext, GL_TEXTURE_RECTANGLE, format.nativeInternalFormat, mWidth, mHeight,
format.nativeFormat, format.nativeType, mIOSurface, mPlane);
if (error != kCGLNoError)
{
ERR() << "CGLTexImageIOSurface2D failed: " << CGLErrorString(error);
}
ASSERT(error == kCGLNoError);
if (IsError(initializeAlphaChannel(context, texture)))
{
ERR() << "Failed to initialize IOSurface alpha channel.";
}
GLuint framebuffer = 0;
functions->genFramebuffers(1, &framebuffer);
stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
stateManager->bindTexture(gl::TextureType::Rectangle, texture);
functions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE,
texture, 0);
return new IOSurfaceFramebuffer(state, framebuffer, texture, true, hasEmulatedAlphaChannel());
}
angle::Result IOSurfaceSurfaceCGL::initializeAlphaChannel(const gl::Context *context,
GLuint texture)
{
if (mAlphaInitialized)
{
return angle::Result::Continue;
}
BlitGL *blitter = GetBlitGL(context);
ANGLE_TRY(blitter->clearRenderableTextureAlphaToOne(context, texture,
gl::TextureTarget::Rectangle, 0));
mAlphaInitialized = true;
return angle::Result::Continue;
}
bool IOSurfaceSurfaceCGL::hasEmulatedAlphaChannel() const
{
const auto &format = kIOSurfaceFormats[mFormatIndex];
return format.internalFormat == GL_RGB;
}
} // namespace rx
#endif // ANGLE_PLATFORM_MACOS