blob: f0b6ac1c417350f7d0f0cc4470d65591d0835d27 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackVk.cpp:
// Implements the class methods for TransformFeedbackVk.
//
#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
#include "libANGLE/Context.h"
#include "libANGLE/Query.h"
#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/FramebufferVk.h"
#include "libANGLE/renderer/vulkan/ProgramVk.h"
#include "libANGLE/renderer/vulkan/QueryVk.h"
#include "common/debug.h"
namespace rx
{
TransformFeedbackVk::TransformFeedbackVk(const gl::TransformFeedbackState &state)
: TransformFeedbackImpl(state)
{}
TransformFeedbackVk::~TransformFeedbackVk() {}
angle::Result TransformFeedbackVk::begin(const gl::Context *context,
gl::PrimitiveMode primitiveMode)
{
ContextVk *contextVk = vk::GetImpl(context);
// Make sure the transform feedback buffers are bound to the program descriptor sets.
contextVk->invalidateCurrentTransformFeedbackBuffers();
vk::GetImpl(context)->onTransformFeedbackPauseResume();
onBeginOrEnd(context);
return angle::Result::Continue;
}
angle::Result TransformFeedbackVk::end(const gl::Context *context)
{
// If there's an active transform feedback query, accumulate the primitives drawn.
const gl::State &glState = context->getState();
gl::Query *transformFeedbackQuery =
glState.getActiveQuery(gl::QueryType::TransformFeedbackPrimitivesWritten);
if (transformFeedbackQuery)
{
vk::GetImpl(transformFeedbackQuery)->onTransformFeedbackEnd(context);
}
vk::GetImpl(context)->onTransformFeedbackPauseResume();
onBeginOrEnd(context);
return angle::Result::Continue;
}
angle::Result TransformFeedbackVk::pause(const gl::Context *context)
{
vk::GetImpl(context)->onTransformFeedbackPauseResume();
return angle::Result::Continue;
}
angle::Result TransformFeedbackVk::resume(const gl::Context *context)
{
vk::GetImpl(context)->onTransformFeedbackPauseResume();
return angle::Result::Continue;
}
angle::Result TransformFeedbackVk::bindIndexedBuffer(
const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding)
{
RendererVk *rendererVk = vk::GetImpl(context)->getRenderer();
const VkDeviceSize offsetAlignment =
rendererVk->getPhysicalDeviceProperties().limits.minStorageBufferOffsetAlignment;
// Make sure there's no possible under/overflow with binding size.
static_assert(sizeof(VkDeviceSize) >= sizeof(binding.getSize()), "VkDeviceSize too small");
mBoundBufferRanges[index].offset = binding.getOffset();
mBoundBufferRanges[index].size = gl::GetBoundBufferAvailableSize(binding);
// Set the offset as close as possible to the requested offset while remaining aligned.
mBoundBufferRanges[index].alignedOffset =
(mBoundBufferRanges[index].offset / offsetAlignment) * offsetAlignment;
return angle::Result::Continue;
}
void TransformFeedbackVk::updateDescriptorSetLayout(
const gl::ProgramState &programState,
vk::DescriptorSetLayoutDesc *descSetLayoutOut) const
{
size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
for (uint32_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
descSetLayoutOut->update(kXfbBindingIndexStart + bufferIndex,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT);
}
}
void TransformFeedbackVk::addFramebufferDependency(ContextVk *contextVk,
const gl::ProgramState &programState,
vk::FramebufferHelper *framebuffer) const
{
const std::vector<gl::OffsetBindingPointer<gl::Buffer>> &xfbBuffers =
mState.getIndexedBuffers();
size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
ASSERT(xfbBufferCount > 0);
ASSERT(programState.getTransformFeedbackBufferMode() != GL_INTERLEAVED_ATTRIBS ||
xfbBufferCount == 1);
// Set framebuffer dependent to the transform feedback buffers. This is especially done
// separately from |updateDescriptorSet|, to avoid introducing unnecessary buffer barriers
// every time the descriptor set is updated (which, as the set is shared with default uniforms,
// could get updated frequently).
for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = xfbBuffers[bufferIndex];
gl::Buffer *buffer = bufferBinding.get();
ASSERT(buffer != nullptr);
vk::BufferHelper &bufferHelper = vk::GetImpl(buffer)->getBuffer();
bufferHelper.onWrite(contextVk, framebuffer, VK_ACCESS_SHADER_WRITE_BIT);
}
}
void TransformFeedbackVk::initDescriptorSet(ContextVk *contextVk,
size_t xfbBufferCount,
vk::BufferHelper *emptyBuffer,
VkDescriptorSet descSet) const
{
std::array<VkDescriptorBufferInfo, gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS>
descriptorBufferInfo;
for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
VkDescriptorBufferInfo &bufferInfo = descriptorBufferInfo[bufferIndex];
bufferInfo.buffer = emptyBuffer->getBuffer().getHandle();
bufferInfo.offset = 0;
bufferInfo.range = VK_WHOLE_SIZE;
}
writeDescriptorSet(contextVk, xfbBufferCount, descriptorBufferInfo.data(), descSet);
}
void TransformFeedbackVk::updateDescriptorSet(ContextVk *contextVk,
const gl::ProgramState &programState,
VkDescriptorSet descSet) const
{
const std::vector<gl::OffsetBindingPointer<gl::Buffer>> &xfbBuffers =
mState.getIndexedBuffers();
size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
ASSERT(xfbBufferCount > 0);
ASSERT(programState.getTransformFeedbackBufferMode() != GL_INTERLEAVED_ATTRIBS ||
xfbBufferCount == 1);
std::array<VkDescriptorBufferInfo, gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS>
descriptorBufferInfo;
// Write default uniforms for each shader type.
for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
VkDescriptorBufferInfo &bufferInfo = descriptorBufferInfo[bufferIndex];
const BoundBufferRange &bufferRange = mBoundBufferRanges[bufferIndex];
const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = xfbBuffers[bufferIndex];
gl::Buffer *buffer = bufferBinding.get();
ASSERT(buffer != nullptr);
vk::BufferHelper &bufferHelper = vk::GetImpl(buffer)->getBuffer();
bufferInfo.buffer = bufferHelper.getBuffer().getHandle();
bufferInfo.offset = bufferRange.alignedOffset;
bufferInfo.range = bufferRange.size + (bufferRange.offset - bufferRange.alignedOffset);
}
writeDescriptorSet(contextVk, xfbBufferCount, descriptorBufferInfo.data(), descSet);
}
void TransformFeedbackVk::getBufferOffsets(ContextVk *contextVk,
const gl::ProgramState &programState,
GLint drawCallFirstVertex,
int32_t *offsetsOut,
size_t offsetsSize) const
{
GLsizeiptr verticesDrawn = mState.getVerticesDrawn();
const std::vector<GLsizei> &bufferStrides =
mState.getBoundProgram()->getTransformFeedbackStrides();
size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
ASSERT(xfbBufferCount > 0);
// The caller should make sure the offsets array has enough space. The maximum possible number
// of outputs is gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS.
ASSERT(offsetsSize >= xfbBufferCount);
for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
const BoundBufferRange &bufferRange = mBoundBufferRanges[bufferIndex];
int64_t offsetFromDescriptor =
static_cast<int64_t>(bufferRange.offset - bufferRange.alignedOffset);
int64_t drawCallVertexOffset = static_cast<int64_t>(verticesDrawn) - drawCallFirstVertex;
int64_t writeOffset =
(offsetFromDescriptor + drawCallVertexOffset * bufferStrides[bufferIndex]) /
static_cast<int64_t>(sizeof(uint32_t));
offsetsOut[bufferIndex] = static_cast<int32_t>(writeOffset);
// Assert on overflow. For now, support transform feedback up to 2GB.
ASSERT(offsetsOut[bufferIndex] == writeOffset);
}
}
void TransformFeedbackVk::onBeginOrEnd(const gl::Context *context)
{
// Currently, we don't handle resources switching from read-only to writable and back correctly.
// In the case of transform feedback, the attached buffers can switch between being written by
// transform feedback and being read as a vertex array buffer. For now, we'll end the render
// pass every time transform feedback is started or ended to work around this issue temporarily.
//
// TODO(syoussefi): detect changes to buffer usage (e.g. as transform feedback output, vertex
// or index data etc) in the front end and notify the backend. A new node should be created
// only on such changes. http://anglebug.com/3205
ContextVk *contextVk = vk::GetImpl(context);
FramebufferVk *framebufferVk = vk::GetImpl(context->getState().getDrawFramebuffer());
vk::FramebufferHelper *framebuffer = framebufferVk->getFramebuffer();
framebuffer->updateCurrentAccessNodes();
if (framebuffer->hasStartedRenderPass())
{
framebuffer->finishCurrentCommands(contextVk);
}
}
void TransformFeedbackVk::writeDescriptorSet(ContextVk *contextVk,
size_t xfbBufferCount,
VkDescriptorBufferInfo *pBufferInfo,
VkDescriptorSet descSet) const
{
VkDevice device = contextVk->getDevice();
VkWriteDescriptorSet writeDescriptorInfo = {};
writeDescriptorInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescriptorInfo.dstSet = descSet;
writeDescriptorInfo.dstBinding = kXfbBindingIndexStart;
writeDescriptorInfo.dstArrayElement = 0;
writeDescriptorInfo.descriptorCount = static_cast<uint32_t>(xfbBufferCount);
writeDescriptorInfo.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
writeDescriptorInfo.pImageInfo = nullptr;
writeDescriptorInfo.pBufferInfo = pBufferInfo;
writeDescriptorInfo.pTexelBufferView = nullptr;
vkUpdateDescriptorSets(device, 1, &writeDescriptorInfo, 0, nullptr);
}
} // namespace rx